Coolest thing that ever happened?

This just happened.

Playing as Faeryl. Charadon declared war, Alazkan is 2 turns from completion and i really need him. I manage to make that 1 turn by giving Thariss all :hammers:s it has.

End turn.

:confused:?

:mad:!

"While defending your Alazkan the Assassin was destroyed by a Clan Axeman"

:yuck:
 
Back when Enraged made a unit turn Barbarian, I had this happen to Alazkan. I fought a battle with him, which brought him back to normal. But his Black Mirror duplicate remained Enraged and continued to exist after the turn. I eventually ran him down and after he was slain, he dropped a second Black Mirror. (I discovered that this exploit could be used to duplicate any unit.)
 
Playing Perpentach I had only room for five cities. The Elohim and Bannor had more room - much more. The Elohim researched (beelined?) Honor. I switched to it and relations increased. When we were friendly, I went for Feudalism and built a permanent alliance with Elohim. The Blight was caused supposingly by Shaeim, and I figured it would be nice to have peace with the four horseman. So I researched Infernal Pact before it begins, the final act. To switch to Ashen Veil second was a bit a shame, but neithertheless diplomacy with bannor were more to blame. now. so I changed my mind a bit and switched to CoE, not without wit. Now my friends were friendly again, and I suggested to give Hyborem a war, so he won't be lame. Now it was time to make a point. Hyborem was oh so strong - much better then our Acrobats - so I needed a Baron. I started collecting gold "en masse", before I found out that rituals are not to be bought with coins, alas. I stopped the work at the pact, just to start it again in the tundras. This was swift as such, but to get along with all that mess, Basium will soon be mine, an angel's bless. After my pact with Agares is filled, my plan is to destroy and raze all that Bannor built. This will give me some Horseman for free, to finish off some other country. After that a march to Gravelholm, and soon my Elohim ally, will be mad, as me.
 
As the Hippus, I killed the Four Horsemen, took their weapons, and gave them to my four Knights.

They were my very own Riders of the Apocolypse.

:) Ok, I hope you renamed them within the game - otherwise, I'm going to have to declare that you just aren't a geek!

Best wishes,

Breunor
 
I was the Elohim playing on a Large Erebus map. I can't remember who, but someone summoned the damned Infernals. Ugh. In response I go conquering its adjacent Evil civilization, and rush build the Mercurial Gate in the conquered capitol. I decide to switch to the Mercurians. I immediately ask my ally for all the adjacent cities to help build up an infrastructure. The Infernals start heading our way along with the two other Evil civs on its side of the map. I camp out some Angels and other units in a choke point hoping to hold them off til my allies can trudge all the way across the map. I'm holding them off but not in a position to advance, until . . .

Perpentech completes the Bane Divine. Bane Divine's description states: "Replaces all Disciple Units in the World with Level 1 Disciples of the same religion."

Apparently it works by *killing* all disciples and replacing. Well what happens when a crapload of good religious units die?

100+ Angels are now awaiting my orders. I captured 1/3 of the map, destroyed the Infernals and vassalized the two remaining Evil civs and won a domination victory.
 
I was the Elohim playing on a Large Erebus map. I can't remember who, but someone summoned the damned Infernals. Ugh. In response I go conquering its adjacent Evil civilization, and rush build the Mercurial Gate in the conquered capitol. I decide to switch to the Mercurians. I immediately ask my ally for all the adjacent cities to help build up an infrastructure. The Infernals start heading our way along with the two other Evil civs on its side of the map. I camp out some Angels and other units in a choke point hoping to hold them off til my allies can trudge all the way across the map. I'm holding them off but not in a position to advance, until . . .

Perpentech completes the Bane Divine. Bane Divine's description states: "Replaces all Disciple Units in the World with Level 1 Disciples of the same religion."

Apparently it works by *killing* all disciples and replacing. Well what happens when a crapload of good religious units die?

100+ Angels are now awaiting my orders. I captured 1/3 of the map, destroyed the Infernals and vassalized the two remaining Evil civs and won a domination victory.

Bane Divine is outdated, prophets were removed from the game. Still, sounds like an awesome time to be the Mercurians :)
 
It is not prophet units, it is Disciple units. So paladins, religious heroes, confessors, druids, etc. Most of the units in the lower third of the tech tree. All die. Replaced with their religion's level 1 unit. So all those precious units players had been saving and upgrading get roasted. Hence why the ritual costs so much.
 
Playing the high to low challenge I started off as the Sheaim, quickly switching to Mahala in some bleak Northern tundra. I took the Doviello on a rampage South, wiping out the Malakim in their rich desert floodplains.

I then switched to the Svartalfar, with a 0% research rate, units on strike and a good two-hundred turns behind everyone else in research. I survived by kidnapping a few great people from my Doviello neighbours, turtling in my forested borders and generally being as inoffensive as possible. It may have been the only Monarch level game I've ever played where people gifted me techs!

Eventually, of course, the assaults started. I was defending against tier 3 and 4 units, but my archers, swordsmen, hunters and treants managed to hold the treeline.

Some considerable time later I was able to switch to Esus, the entire floodplain region was ablaze and most of the rest of the world had gone to hell as the Mercurians and Khazad warred against the Amurites and Infernals. Having watched the world be destroyed from the (relative) safety of the trees I was finally able to take a more active role and take the war to the Doviello, infiltrate Esus across the world and turn the the world around with Govannon...

Probably the most satisfying and interesting game I've ever played.
 
It is not prophet units, it is Disciple units. So paladins, religious heroes, confessors, druids, etc. Most of the units in the lower third of the tech tree. All die. Replaced with their religion's level 1 unit. So all those precious units players had been saving and upgrading get roasted. Hence why the ritual costs so much.

prophets got axed so the units simply die,

btw what happens if you have a good disciple, you complete the Phoenix ritual and then bane divine happens? do Mercurians get it and you get it too?
 
Was playing Keelyn. Stole a couple of Amelanchier's cities with Loki. One of the cities was parked right next to a goblin fort. Bulbed alteration early with a great sage and built Halls of Mirrors in my border cities. The city next to the goblin fort produced a steady supply of illusionary goblins. When I decided to invade Amelancier. One of my illusionary goblins triggered a treant right next to my city. Next turn the city generated an illusionary treant which defended against and killed the elf treant while a second illusionary treant formed in the city. That treant then went on to kill off a very highly promoted hunter that would of otherwise been a pain to get rid of.

Crazy fun game mechanics.
 
Religious monopoly on turn 53. Found 5 or 6 disciples of different religions in lairs.
 
I entered a dungeon in like the 5th turn with a scout. I got a unit whose name I cannot recall at the moment, but I got a religion in the first 10 turns of the game. It was nice, considering I've only been playing for a day.
 
I entered a dungeon in like the 5th turn with a scout. I got a unit whose name I cannot recall at the moment, but I got a religion in the first 10 turns of the game. It was nice, considering I've only been playing for a day.

Arghh...You're led to then think founding a religion is cakewalk and then 5 games later, the reality of your initial BS luck finally comes to pass. :mad:
 
I was Cardith, in a PA with Capria and a vassal Os-Gabella. My either really dumb or really naive ally decided to gift all our advanced military and magical knowledge to the psycho trying to end existence. This included Divine Essence. Unsurprisingly, the Sheim eventually broke free and summoned Abashi to this plane. He and golden Eurabates met in a fearsome battle (I only had a 60%), but Amatheon's creation was victorious and went on to crush the rebellion and destroy the Sheim entirely.
 
I've become a master of the Lanun and Octopus Overlords, especially playing with Hannah and her Financial and Raiders traits. I easily gained control of an empire that the sun never set upon by siccing all my Lovecraftian nightmares on coastal barbarian cities, and with the money I got from it all, plus a good dose of piracy, I was able to buy each city I started or conquered a Smokehouse, Granary, and Lighthouse to make them grow huge, as well as a market to get my investments back as they grew. This all worked so well that several times the other leaders have been impressed and asked me to take control of their own civilizations. I'm flattered, but I don't abandon something that great.

However, as great as that formiddable acomplishment was, it isn't the coolest thing that ever happened. That honor belongs to the time I trained a beastmaster crew and they actually captured the Red Dragon. Even better, Falamar (that time I wasn't playing the Lanun) stupidly declared war upon me right after that, and I laughed an evil laugh as I thought of the hell I'd unleash on him with my new pet. :D

Then the game froze, and I nearly threw my computer out the window. :mad:
 
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