It's posts like this that embolden my resolve that Corporations are not as broke as many are making them out to be.
When one player says they're overpowered and another says they're broke, then the answer is probably somewhere in the middle.
When one player says they're overpowered and another says they're broke, then the answer is probably somewhere in the middle.
Hi
Can you tell me what you mean when you say Emperor has 30% more Corp Maintenance [since you have a seperate inflation]?
If what you're saying is the case then its REALLY disappointing and sort of explains why some people find corporations perfect and others have problems.
- Difficulty.
After the above value has been determined, multiply it by the following Difficulty modifiers, which are 1 +/- 0.1 for each level above/below Noble:
Code:Settler = *0.7 Chieftain = *0.8 Warlord = *0.9 Noble = *1.0 Prince = *1.1 Monarch = *1.2 Emperor = *1.3 Immortal = *1.4 Deity = *1.5
You don't know how much I wish this were true, sadly the reality is that there is a set of circumstances under which corporations are absolutely fine, and others where its flat out broken.
Or put another way, if a marathon player says "poison water supply is broke" and a normal-speed player states "poison water supply is underpowered" does that mean that the answer is "probably somewhere in the middle"?
Corporations are entities that produce a great deal of gold or a commodity for a city with access to the proper resources, but in return they incur a significant maintenance cost. When used correctly they can make your civilization wealthy beyond compare; but when used injudiciously they can cause you a great deal of trouble.
As an interesting side note, Hatshepsut (AI) switched to state property the very turn that my first corporate executive arrived in the territory. Might have been coincidence, though.

Here is the relevant code, if I'm reading it right, the base maintenance is tied to the amount of gold your HQ takes in for each corp established (iHeadquarterCommerce) plus the bonus maintenance specified by iMaintenance times the number of resources, all multiplied by (population + 17)/18 and the usual handicap/game speed modifiers.
^no, maintenance cost is based on what the Corporate Commerce amount is (5 gold)
Sushi=7.5
Creative Constructions=7
Jewelers=6
Mining Co.=6
Aluminum Co=6
Cereral Mills=5.25
Standard Ethanol=4
The level of maintenance should never, in the worst circumstance, be more than the 'Other' method of generating the resources, so Final modified maintenance / resources should be ~4
That means that Foreign corps Can be useful.
How useful they are depens on the other factors (Civic, Difficulty level, population size)
Yes, I do think the AI votes smarter in general in BtS.
this is why, if I were redesigning corporations, Hq income would be less, so that Foreign corps would give a benefit to both parties. We have espionage as a "hurt me a little, hurt you more" mechanic. Corporations would be interesting as a "help you a little, help me more" mechanic.
As an interesting side note, Hatshepsut (AI) switched to state property the very turn that my first corporate executive arrived in the territory. Might have been coincidence, though.
Corporations would definitly not work as a weapon anymore which is all good!

Oh I see, thanks.
So Sid's Sushi seems to be the most valuable one*, and Stanard Ethanol is only worth it if you don't have oil. Or you are somehow managing to run 100% science with all this inflation going on and still want more science.
EDIT: *Perhaps this is why I saw both Huayna Capac and Sitting Bull spamming this, and becoming cultural powerhouses while they were at it.
I quickly spread it to all my cities. Now most of you are thinking how the hell my economi could take that, well in short it couldnt, I had to reduce science output to a meager 20% for several dozens of turns. So what to do? Well I could spread it to some foreign cities and have them pay my expenses, so as fast as I could I spread it to a few of Victorias cities, as well as a few of my vassals cities, and I could just watch in wonder as my economy not only got back on track, but was literaly booming, apparantly Victoria and my vassals started spamming it to every city they owned. The result was 100% Science output and still several hundred gold straight into my treasury every turn. Now the intersting part is that earlier a vote in the UN for a global envirementalism had been passed. So now I could just watch how every single civ in the game ran with a low or none at all research, they where simply stalled with 300 turns a-tech research, it didnt take long before I decided to end it with a quick trampling of every single opponent there was. Having put no tech brokering on I safely gave my vassals the techs to build some heavy units compared to everyone else. In short it ended with the AI stuck at infantery while my modern armors just ran them over suported my nukes, stealth fighters, and what not avaible..Hmm I ramble, my point is this:
Corporations can be interisting for the game play, but they defenitly need some work still, or the AI needs to know how to work them. The headquaters simply give you too much gold, and the mainteince is too high by far.
I wonder is it possible to spread say Creative Constructions in a foreign city hosting a competing corporation? For that could prove an interesting battle of whom spammed the most executives...