Corporations?

Can someone explain exactly what is meant by a corporation "consuming a resource"?

Once a branch of a corporation is built, does that branch actually remove that resource from the trade network? Do multiple branches of a corporation remove multiple copies of a resource? Can you starve a civilization out of its resources by "consuming" them with multiple branches of a corp?

Or, are resources only a prerequisite for building a corporation branch? Meaning that a corp branch can only be built if the city has access to the required resources, but building the branch has no impact on the availability of that resource to the rest of that civ's trade network?

If the latter is true, then it would still mean that multiple copies of a resource are irrelevant, since the first copy can feed an unlimited number of corporate branches, anywhere in the civ.

Can anyone who's played BtS explain how this actually works?

No, CORPORATIONS DO NOT REMOVE THE RESOURCES FROM YOUR RESOURCE POOL. I dont think the required resources are even a prerequisite for building the corporation, all you need is the required great person and tech. It is true that you would be able to spread the corporation to all of your cities, but it costs money to spread corps and you have to pay a maintenance fee so you better make sure that the city you are spreading the corp in has a courthouse and the city with the HQ has a grocer, market, bank, and wall street
 
mercantilism seems to be decent if you arent at a point where you have a lot invested in corporations. the 25% discount from free market could mean a lot aggregated.
 
I really like how it is implemented too. It's not a no-brainer for every situation and it requires thought to rip benefits from it.

My only grief is that they come too late in the game. The first corp is mining inc, available with the railroad tech. It would have been nice if they expanded the concept to resources like dyes, spices, sugar etc.. in the form of XVII-XVIII century companies to emulate colonial mercantilism of the time too.

Quite true, but look at what us Humans are already talking about doing...could an AI possibly hope to bring the world to its knees via economic domination the way a Human player could?

On the other hand, in a MP game, would players go to war to capture a corporate HQ or write treaties to limit cross-border corporate spread? I'd like to know if an AI starts to hate you if you you transplant too many (some unknown number) of corporations into your civ?

Would be interesting if Civs would declare war if they thought they were being economically exploited ;)
 
So if one of your rivals adopts mercantilism and blocks the corparations that you have put into his/her land, do you still get the +5 GPP for each city in his/her borders with your corporation??

So what you're asking is if a Civ adopts mercantilism as a way of countering corporations, would the corporation owner still get the benefits but the person who change his or her civics in order to deal with corporations still get the penalty [+5 gold to owner] without any of the benefits ? :crazyeye: :lol: :crazyeye:
 
Can somebody with BtS confirm the synergy between Aluminum Co. and Creative Construction I talk about in this post:?

Synergy [between Aluminum Co. & Creative Construction]

Consider this:
  • Aluminum Co. consumes Coal and, in turn, yields +3 :science: and one Aluminum per Coal resource.
  • Creative Construction consumes Aluminum and, in turn, yields +0.5 :hammers: and +3 :culture: per Aluminum resource.
This means if Aluminum Co. and Creative Construction both have a Corporate Office in the same city, then Creative Construction will have a natural synergy with Aluminum Co.'s Aluminum resource production.

Thus, when both Aluminum Co. and Creative Construction have Corporate Offices in the same city, Aluminum Co. will generate an additional +0.5 :hammers: & +3 :culture: per Coal resource [by way of synergy through Creative Construction].
 
Man, I need to get me a problem for my drinking LMAO!
 
No, CORPORATIONS DO NOT REMOVE THE RESOURCES FROM YOUR RESOURCE POOL. I dont think the required resources are even a prerequisite for building the corporation, all you need is the required great person and tech.
You do need the resource to spread the corp to the city. I think you need it to found the corp as well, but I'm not sure.
 
You do need the resource to spread the corp to the city. I think you need it to found the corp as well, but I'm not sure.

Yes.

Additionally, I do hope people start reading all of the discussions concerning corporations, at least skimming through them. There is allot of information out there already, including a huge discussion around corporate synergies that was held mostly yesterday. Culture is a big synergy output true, but if you read through the information, you'll see that you can get quite a bit of money and hammers/shields out of the synergies too. Additionally, given the corporate maintenance fees, you can see a strategy involving the crippling of your rivals economies.
 
I have a question regarding competition.
It is said that if two corporations require the same resources they can´t be on the same city, but:

What about two corporations which share one resource but can use others that the other doesn´t use? Are they in competition too?


For example: Mining Inc. (MI) and Creative Constructions (CC) both can use Iron and copper. But Mining Inc. can also use coal, gold and silver while Creative constructions can use Marble stone and Aluminium.

So what happens if New York has MI which consumes iron. Could i install here a branch of CC and making it to use marble instead of Iron?
And what if Boston has neither Iron nor copper, but has Marble, stone, gold and coal. Could I install there both corps without taking one out?

If this is the case I am begining to see a very interesting game of having diferent cities with diferent resources and selling non usefull resources to neighbours.
 
I have a question regarding competition.
It is said that if two corporations require the same resources they can´t be on the same city, but:

What about two corporations which share one resource but can use others that the other doesn´t use? Are they in competition too?


For example: Mining Inc. (MI) and Creative Constructions (CC) both can use Iron and copper. But Mining Inc. can also use coal, gold and silver while Creative constructions can use Marble stone and Aluminium.

So what happens if New York has MI which consumes iron. Could i install here a branch of CC and making it to use marble instead of Iron?
And what if Boston has neither Iron nor copper, but has Marble, stone, gold and coal. Could I install there both corps without taking one out?

If this is the case I am begining to see a very interesting game of having diferent cities with diferent resources and selling non usefull resources to neighbours.

If a corporation has ANY resource in its requirements that a corporation already in the city also has in its requirements, then they compete, and therefore they cannot both coexist.

So, yes, your example is also an example of competition.
 
Oh! Well i have to live with it!
(I was expecting the ability to tell each corp which resources it has to use and i which quantity)

But this is undoubtelly going to be interesant, not to speak about the wery interesting puzzle that the player is going to need solving.


Anyway, I am seeing a strategy which consist in placing unusefull corps in rivals cities, forcing them to pay more if they want to install one which suits their strategy better.

Thanks for the Info.
 
Additionally, given the corporate maintenance fees, you can see a strategy involving the crippling of your rivals economies.

I am not sure you can really cripple their economy. They can adopt Mercantilism or State Property and avoid the use of your corporations. That might have the effect of forcing them to change civics to one they didn't want and thereby hurt their economy. Also the corporations do provide some benefits, in the form of food, hammers etc. and most of these would be useful to most cities (culture might be useless). Courthouses can halve the maintenance cost and Free Market reduces the cost 25% (I'm not sure how that combines with courthouses).

Only if they're using Environmentalism can they really be hurt by corporate sabotage and "economic warfare". Environmentalism can be forced on a Civ by a UN resolution, unless they defy it and get a diplomatic negative. That civic doesn't block foriegn corporations and it even adds +25% to maintenace costs. So a corporation costing a basic 20 gold per turn would be increased by 5 for Environmentalism and reduced by 10 by a courthouse. So a net -15 gold for whatever benefit the corporation gives. You'd need to spend a lot of money to cripple their economy and hammers for the executives.

Therefore I think it's hard to cripple them but you could certainly annoy them and maybe force them to adopt a civic they don't really want. You would probably be better off spending the same amount of gold on espionage.
 
So if a corporation "consumes" wheat, corn, and rice, I get the benefit for every instance of every resource in my trade network? For example, would having 3 wheat resources yield the same benefit as having one each of wheat, corn, and rice?

If I have 3 coal resources, would Aluminum Inc give me access to 3 aluminum resources?

If a city gains access to a resource through the presence of a corporation, is that resource then available to all cities in the trade network, or just that city?
 
It seems that spreading corporations to foreign countries is most profitable when you give them a single branch of the corp, and rely on them to foot the bill for building additional branches within their empire.
 
So if a corporation "consumes" wheat, corn, and rice, I get the benefit for every instance of every resource in my trade network? For example, would having 3 wheat resources yield the same benefit as having one each of wheat, corn, and rice?

If I have 3 coal resources, would Aluminum Inc give me access to 3 aluminum resources?

That is correct, as you can see by Eozenig's screenshot:


If a city gains access to a resource through the presence of a corporation, is that resource then available to all cities in the trade network, or just that city?

No ... only the city where the Corporate Office is located.

Additionally, it appears Oil from Standard Ethanol cannot be used to construct railroads throughout your empire. (The jury is still out on whether or not this is an oversight.)
 
Additionally, it appears Oil from Standard Ethanol cannot be used to construct railroads throughout your empire. (The jury is still out on whether or not this is an oversight.)

I could see the logic here, it the resource is ONLY for the city with the corporation why should one gain benefits outside of the city?


Sorry if answered before, but can any "infected" civilization now make executives of the foreign corporations to spread the fun?

Now for the real weird if the above is true, could I make an executive of a foreign owned corporation and then set up shop in yet another civilization? I really am not seeing what possible point there could be to this...but it might be interesting if possible (basically foot the bill to install somebody else's corporation in another civilization so I wouldn't get the cash or the bonus resources). Even more importantly, if possible, is this seen by the receiving civilization AI as a positive or negative diplomatic action?
 
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