Corporations

Dongoyo79

Chieftain
Joined
Apr 2, 2007
Messages
23
I'm new in Corporations, I have built tow of them, but I don't get the real advantage!!! I mind, is really expensive, each city I expand my corporation more it costo to me, I try to get all the resosurse needed for the corporation for try to reduce the cost, but is imposible.

Somebody could help me?
 
I'm new in Corporations, I have built tow of them, but I don't get the real advantage!!! I mind, is really expensive, each city I expand my corporation more it costo to me, I try to get all the resosurse needed for the corporation for try to reduce the cost, but is imposible.

Somebody could help me?

You need to be careful about how you build Corporations or you can end up bankrupting yourself. First of all, build the head offices in your Wall Street city and make sure it has a Courthouse, Market and Bank. That will increase the amount of gold that city gets for each new branch to something like 3X or 12 gold per turn, IIRC.

When creating the branch offices, don't just start spamming them into every city you have. You need to consider what cities will benefit the most from having that corporation there. You're trying to balance the benefits the corporation provides with the cost that it will take to have it there. There's going to be an increase in that city's maintenance cost and you need to weigh whether that cost is going to be worth the benefits you gain. Also make sure that the city you're adding the corporation to has at least a Courthouse, maybe even a Market and Bank. That will help offset the overall cost.

Corporations don't work like religions, in that you can put them in all of your cities and gain a financial benefit. There's a trade off when using them and you need to put a bit of thought into how you're going to spread them. About the only one you can really spam to most of your cities is Creative Jewellers. or whatever that one's called, as that's the only one that will generate gold for the individual cities. All the rest are going to cost you. But if you do it right it won't cost you much and you may even see a small gain. I usually have my gold/turn go up by one or two whenever I add a corporation branch. It costs the city I build it in, but that is offset by the profit the Headquarter gains, multiplied by Wall Street etc.
 
I'm new in Corporations, I have built tow of them, but I don't get the real advantage!!! I mind, is really expensive, each city I expand my corporation more it costo to me, I try to get all the resosurse needed for the corporation for try to reduce the cost, but is imposible.

Somebody could help me?
Just to clarify: the more resources you acquire which are needed for the corporation, the higher its cost, not the opposite.

Okay. To start with, each city to which you spread a corporation contributes 5 commerce per turn (at least I think it's commerce rather than gold) back to the "head office" city--the city where you founded the corporation. So first off, you should ensure you're multiplying that income to help offset the cost of the corporation operating in each city. Make sure the head office city contains a market, grocer, and a bank, and you should also build Wall Street there too.

Second, courthouses reduce not only city maintenance, but also corporation maintenance. Don't spread the corporation to one of your own cities unless it has a courthouse. If you haven't built the Forbidden Palace, build it. Remember that maintenance costs for corporations are cheapest when running the Free Market economic civic.

Next: the chief benefit of spreading corporations to your own cities is not income, but their effects. Each corporation will contribute hammers, culture, research, food, etc. to any city housing it. Before founding the corporation, ask yourself if your cities would truly benefit from the corporation's effects. I myself find that by the time corporations come around, the best two are Mining Inc. (for all the extra production) and Sid's Sushi Co. (for the food and, to some extent, the culture). Creative Constructions and Cereal Mills are my 2nd choices, respectively. Additional production is worth it; hammers are the key to winning this game. Food is also terrific, as it allows you to grow your cities larger, work more tiles and/or run more specialists. You may be able to offset the cost of having Sid's Sushi in a city just by running several merchant specialists. Culture can be handy for cities that are facing cultural border conflicts over nearby tiles.

Finally, one of the best ways to get corporations to pay for themselves is to spread them to other civs. I myself don't like spreading the production benefits of Mining Inc. to a rival, but Sid's Sushi is quite another matter. Spread the corporation to enough foreign cities and you may find yourself able to cripple your rival because they incur the maintenance costs without the offsetting benefit of the head office. Just spread Sid's Sushi to cities that are not next to your own to avoid having that culture boost come back and bite you.
 
The use of corporatins is not in money - it's what you get from them Food, Hammers, Culture - this can be very valuable - if you can afford it.

You can ease it a bit, by spreading Corps to other Civ's - then you will get some money. But then you also give them the benefits.

Search for "The Power of Sushi" in the Strategy atricles section.

PS:> Update your game - unpatched coprs will be affected by inflation, making them more expensive.
 
Just to clarify: the more resources you acquire which are needed for the corporation, the higher its cost, not the opposite.

Okay. To start with, each city to which you spread a corporation contributes 5 commerce per turn (at least I think it's commerce rather than gold) back to the "head office" city--the city where you founded the corporation. So first off, you should ensure you're multiplying that income to help offset the cost of the corporation operating in each city. Make sure the head office city contains a market, grocer, and a bank, and you should also build Wall Street there too.

Second, courthouses reduce not only city maintenance, but also corporation maintenance. Don't spread the corporation to one of your own cities unless it has a courthouse. If you haven't built the Forbidden Palace, build it. Remember that maintenance costs for corporations are cheapest when running the Free Market economic civic.

Next: the chief benefit of spreading corporations to your own cities is not income, but their effects. Each corporation will contribute hammers, culture, research, food, etc. to any city housing it. Before founding the corporation, ask yourself if your cities would truly benefit from the corporation's effects. I myself find that by the time corporations come around, the best two are Mining Inc. (for all the extra production) and Sid's Sushi Co. (for the food and, to some extent, the culture). Creative Constructions and Cereal Mills are my 2nd choices, respectively. Additional production is worth it; hammers are the key to winning this game. Food is also terrific, as it allows you to grow your cities larger, work more tiles and/or run more specialists. You may be able to offset the cost of having Sid's Sushi in a city just by running several merchant specialists. Culture can be handy for cities that are facing cultural border conflicts over nearby tiles.

Finally, one of the best ways to get corporations to pay for themselves is to spread them to other civs. I myself don't like spreading the production benefits of Mining Inc. to a rival, but Sid's Sushi is quite another matter. Spread the corporation to enough foreign cities and you may find yourself able to cripple your rival because they incur the maintenance costs without the offsetting benefit of the head office. Just spread Sid's Sushi to cities that are not next to your own to avoid having that culture boost come back and bite you.

Fantastic write-up Sisiutil.
 
5 commerce per turn (at least I think it's commerce rather than gold) back to the "head office" city--the city where you founded the corporation.
It's 4 Gold per turn - at least with 3.13 - might have been different before.
 
It's 4 Gold per turn - at least with 3.13 - might have been different before.
And do the market, grocer, bank, and Wall Street actually multiply that income? To this day, this gold vs. commerce distinction still messes me up, and of course I'm unable to play the game at the moment and go in and double-check... :mad:
 
Yes, all gold (:gold:) multiplying buildings do apply there.
Market, Groccer, Bank, Wall Steet (Mint and Mall, if you happen to have those), might have missed some.

Commerce (:commerce:) multipliers (Burocracy) do not work on the Headquaters income.
Basicly the Headquater works same way as religious Shrines do - just more money per converted city.
 
When creating the branch offices, don't just start spamming them into every city you have. You need to consider what cities will benefit the most from having that corporation there. You're trying to balance the benefits the corporation provides with the cost that it will take to have it there. There's going to be an increase in that city's maintenance cost and you need to weigh whether that cost is going to be worth the benefits you gain. Also make sure that the city you're adding the corporation to has at least a Courthouse, maybe even a Market and Bank. That will help offset the overall cost.

It does not help (aside from general wealth multiplication) to build a bank (or similar) building in the branch city as those building do not affect the maintenance expenses that a city incurs. Only the courthouse affects these and should be present in any city housing a corporation.
 
It does not help (aside from general wealth multiplication) to build a bank (or similar) building in the branch city as those building do not affect the maintenance expenses that a city incurs.

No, but it will prevent the city from actually losing money and causing a drain on your overall treasury.
 
No, but it will prevent the city from actually losing money and causing a drain on your overall treasury.

That would depend upon the base commerce the city is generating. 5 commerce per turn + 50% with a bank = 7.5 commerce per turn. It may not be worth the hammers.
 
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That would depend upon the base commerce the city is generating. 5 commerce per turn + 50% with a bank = 7.5 commerce per turn. It may not be worth the hammers.

Yeah well, I did say it "maybe" in regards to Markets and Banks. Anything that helps offset the maintenance cost is going to be a benefit.
 
Sisiutil said:
Okay. To start with, each city to which you spread a corporation contributes 5 commerce per turn (at least I think it's commerce rather than gold) back to the "head office" city--the city where you founded the corporation. So first off, you should ensure you're multiplying that income to help offset the cost of the corporation operating in each city. Make sure the head office city contains a market, grocer, and a bank, and you should also build Wall Street there too.

It's 4 gold per turn, not commerce. Banks, markets, grocers and Wall Street therefore all boost this, and so should be built in the city with the corporation HQ. Bureaucracy doesn't have any effect on generated gold, so there's no particular reason to put corporations in the capital. Generally I find corporations end up in a city other than the capital, since you want HQs, religious shrine and Wall Street all in the same city. There are also a few unique buildings that boost gold (American Mall, Mali Mint and English Stock Exchange) so those civs can boost the income per city slightly further. For most civs, full multipliers gives 12 gold per city. The maximum possible is 13.8gpt per city for the English.

Dongoyo79 said:
I'm new in Corporations, I have built tow of them, but I don't get the real advantage!!! I mind, is really expensive, each city I expand my corporation more it costo to me, I try to get all the resosurse needed for the corporation for try to reduce the cost, but is imposible.

Somebody could help me?

The most important point - that corporation branches in your own cities do not make gold, but convert gold into something more useful - has already been mentioned here, but I've written an article on corporations that you might find helpful. Just check the link in my signature.
 
I usually try to found them all if I have enough specialists. I play without cultural victory so I don't mind the extra culture the enemy gets... though I'm very afraid of sending them extra hammers. Late-game and with large but unproductive cities, the only way to make them worthwhile is to spread every hammer-boosting corporation into their territory. Culture only adds to defense--and you get +50% most of the time from being on an island. If you're lucky, that city is also on a hill with is much more to you.
 
I usually try to found them all if I have enough specialists.

Seems like a waste of great people (and unlikely to occur anyway). Once you get a couple of key corporations golden ages come in very handy (although they don't affect the corporation effect). I can't imagine a monopoly being that useful but would be interested to understand under what conditions it could be.

Culture only adds to defense
Culture gives you control of the tiles surrounding your city, a very important benefit of culture.

--and you get +50% most of the time from being on an island.
:confused: -- get the hill comment (+25% defensive bonus for applicable defenders - i.e., not siege/mounted) but island? Walls give you 50% unless your cultural defense is higher, but during the time of corporations this is (most likely) obsolete.
 
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