Corporations!

Yeah Natura it was a cool idea. I think It's be cool to have a limit of religions in map (there is) and a smaller limit of enhanced religions. I think its 6 on huge right now. It'd be cool if it were 8 (default players is 10) but only 5 could be enhanced. So ther would be 10 pantheons, 8 religions and 5 enhanced religions. Why? To add more granularity (I like that word, and the idea).

From Wikipedia:

Granularity is the extent to which a material or system is composed of distinguishable pieces or grains. It can either refer to the extent to which a larger entity is subdivided, or the extent to which groups of smaller indistinguishable entities have joined together to become larger distinguishable entities.

Let's stay on task, shall we? You seem to have a...unique habit of trying to shift topics. Let's keep this thread about corporations, ok? :)
G
 
Sorry, it's not trying to shift topics, rather a tendency to go off topic.
(maybe)On topic, and referring to my comment about granularity.

Were a military (mercenary) corporation possible?
Requiring coal oil or uranium (reason: these are late strategics)

HQ
add one routa and the trade routes could add to generals production
and the base could give +5% military production per strategic tile in city, and shields to each arsenal

office
trade routes add mercenary base that adds some shields and range strength and increase discount at office by 1%
the base gives you a 5% discount buying units with gold , 10% if they are mercenary units.. trade routes to a city with a mercenary base increase military unit production.

perhaps this only requires the 25% monoply, maybe you can make one each for iron, coal, oil, aluminum, uranium..

idk, honestly trying to help.. ideas on topic, ya?
 
I've been thinking about this feature overnight, but I don't think I'll be able to add much input into it. It seems a bit complex as you explained it, and not sure it's a system I'd be using or focusing much in-game as proposed right now (it so far lacks that definitive "fun" element that makes other CBP features such as improved spies, dynamic specialists, and other features so instantly grasped and immersive).
 
I've been thinking about this feature overnight, but I don't think I'll be able to add much input into it. It seems a bit complex as you explained it, and not sure it's a system I'd be using or focusing much in-game as proposed right now (it so far lacks that definitive "fun" element that makes other CBP features such as improved spies, dynamic specialists, and other features so instantly grasped and immersive).

It'll get there. Think of it this way: the essence of this addition is to make Trade Routes for the last 1/3 of the game have a purpose - searching for the 'highest gold' destination will no longer be the whole point of TRs - you'll be able to use these for bigger bonuses.

I have plans. Ultimately, Corporations will affect victory in a slight, yet important fashion. The number of franchises you have, globally, may affect your tourism, military power, diplomatic power, and science power. These will all make sense soon enough. I haven't settled on a confirmed set of values yet, but there will be a point to them.

G
 
Looking at the science tree it look like my "mercenary outfit" corporation idea would use foreign legions too.. if you had prepared to found by the time you got to the tech.. i like the idea of building a resource base to found a corporation, currently if i have a couple copies of a lux, or any at all of a strategic i have much less drive to collect more.. the monopoly bonus is nice.... but appropriately a bonus. it might be overpowered to have a monopoly with current values if it were more actively pursued.. like copper wars to get science... Love this project :)
 
The are unique.. maybe i misunderstood this at first... but if i found a copper company, i cannot found a spices company in a diff city? if i found a mercenary its the only one i'd have? my idea is suckier like that.. i was thinking you could have more... i have an oil world monopoly so i found the corp for that, and i also have iron strategicvmonopoly so i can found a mercenaries as well... ... since you are giving them unique names maybe more than one mercenary outfit... to allow for use with the strategic monopoly concept.. Hmm can i have some feedback G?
 
Well, I remember in Call to Power you could use corporations to advertise products in a city, creating all sorts of unfulfillable materialistic desires that increase unhappiness.

Maybe you can invest in advertising in cities that have your monopoly/trade HQ resource and have a similar effect (more unhappiness, more demand for your products and therefore more yield from trade routes), amid other effects. That sounds fun, and maybe there's a way to implement it without requiring a unit to make it AI friendly.

Another effect to simulate would be making the best people in other cities want to work for your corporation, creating a brain drain effect as they focus their talent on your projects (drain science from that city to your civ, maybe via trade routes).

Another effect to consider: if your trade routes are disrupted, your products banned or whatever, you can create a special "smuggling" trade route to a city to smuggle and distribute contraband. This increases disorder in a city and creates an underground economy, sapping gold from it as well. That sounds extra fun.

If a civ closes off their cities to your monopoly/corporation's nefarious products, you can demand that they open their markets or else. Think the British/Chinese and the Opium Wars. You can use smugglers and advertising to stimulate demand (disorder, unhappiness, crime) until they're forced to open up again. You can also close off another civ's corporations/start a trade war and possibly provoke a shooting war with them, like the US did with Japan (allegedly).

That way corporations would also have a role to play in city flipping, diplomacy or just causing general problems in another civ during peacetime.

Well. So much for not having any input.
 
That would be redundant. We already have an embargo resource vote for the World Congress, same thing except it also prevents happiness from it.
 
I as thinking more along the lines of "you are imposing a global monopoly on our people -20" kind of relations thing and a resolution that would eliminate the bonus i get from having a building in your city from my international trade route. until it is repealed... not something redundant link banning the happiness from luxury
 
What about this:
Building a corps allow players to tax their monopolized resource that other civs control

Or

Provide a lump sum of gold whenever your monopolized resource is used to trigger "I love the King's day". Applicable in all cities.
 
Of course, Corporations will almost exclusively be available only to wide empires, and the tall empires will be left out. Is this fair?
 
Of course, Corporations will almost exclusively be available only to wide empires, and the tall empires will be left out. Is this fair?

Yes, of course it's fair. England didn't corner the Tea and Opium trade by sitting around in London building monuments. They colonized lands all over the globe.
 
Yes, of course it's fair. England didn't corner the Tea and Opium trade by sitting around in London building monuments. They colonized lands all over the globe.

The monopolies feature already gave enough incentive to go wide (and indeed, there are benefits to going wide even without the monopolies). I worry that this upcoming corporations feature might provide too many advantages to wide empires. Especially since a new Corporations tech will be introduced. The tall empires should be able to gain something from this tech.
 
The monopolies feature already gave enough incentive to go wide (and indeed, there are benefits to going wide even without the monopolies). I worry that this upcoming corporations feature might provide too many advantages to wide empires. Especially since a new Corporations tech will be introduced. The tall empires should be able to gain something from this tech.

It is extremely easy to get a monopoly going with just 3 or 4 cities as long as you aim for the resource that exist in excess around your starting-location. And even if you can't asking you to conquer a city or two to get this bonus isn't unreasonable at all.
 
It is extremely easy to get a monopoly going with just 3 or 4 cities as long as you aim for the resource that exist in excess around your starting-location. And even if you can't asking you to conquer a city or two to get this bonus isn't unreasonable at all.

That's almost like saying 'everyone should get a monopoly'. It shouldn't be that way. The Corporations tech should also give something to those who researched it without monopolies.
 
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