Actually, communitas map is pretty related to corporations, because it is the only map script, which tends to cluster several luxuries around the same spot.
Probably it will be the only map type where you would see corporations.
Why do you always sound so sure of yourself when you're completely wrong? All maps clump specific resources together. In fact I can't even remember the last game I did not get a monopoly in. The maps are designed so that you get enough of one resource near your starting-area to get a monopoly.
Also I apologize for how rude this sounds.
did you mean actual Monopoly resources or all resources related to the corporation?Base Boons: +3 Gold to all Monopoly resources in this city
By the way, Gazebo, by the following quote:
did you mean actual Monopoly resources or all resources related to the corporation?
I assume it is the second, I just wanted to make that clear.
For the little it is worth, remember how I said I never had a strategic monopoly before (25%)? I finally did. Somehow my start location had 5 tiles of iron, each with 6 iron units... apparently those 30 units were more than 25%. Hurray, I got a pop up about the monopoly.
That being said, it also described that there would be something even better in terms of monopoly at 50%, maybe it said true monopoly reached at 50% (rather than just some combat bonus, maybe it was a hammer bonus for each iron tile).
Only reason I go into that is to ask if these Corporations will respect only the 50% monopolies (whether for luxury or for strategic), or if they'll also open up eligibility if you get one of those 25% style strategic monopolies?
For the little it is worth, remember how I said I never had a strategic monopoly before (25%)? I finally did. Somehow my start location had 5 tiles of iron, each with 6 iron units... apparently those 30 units were more than 25%. Hurray, I got a pop up about the monopoly.
That being said, it also described that there would be something even better in terms of monopoly at 50%, maybe it said true monopoly reached at 50% (rather than just some combat bonus, maybe it was a hammer bonus for each iron tile).
Only reason I go into that is to ask if these Corporations will respect only the 50% monopolies (whether for luxury or for strategic), or if they'll also open up eligibility if you get one of those 25% style strategic monopolies?
Status update!
The Corporations are done, and the code is 'feature-complete.' Moving on to testing and debugging the lua and city-based functions. AI is trained, primed, and ready to incorporate as well, which comes along with some enhanced logic for trade routes (AI should target trade routes a little better overall). I've uploaded a short album of pictures for you to peruse to look at the interface, art (not all of which is permanent, mind you), and buildings. So far, I'm really happy with how it has turned out. It feels like a natural extension of trade routes, yet isn't too complicated. Anyways, here's the album:
Corporations!
Cheers,
G
- Please do not ask for corporate missionaries or and major 'systems' that will require significant AI training
- Please avoid over-complication. This is largely a means of making Monopolies have a 'purpose' beyond...just having them, and to add additional late-game flavors/actions for Civs. Keep suggestions/ideas tied to national bonuses and trade routes, and please, make sure the ideas are AI friendly!
G
I notice that you specifically state that corporations can only spread to major civilizations, not City States. If there a reason for that Gazebo? Corporations in the real world don't exactly avoid smaller nations and it devalues the policies in Patronage and Freedom that give you bonuses when you connect your trade routes to City States.
Tell us about the details, is it simply that they can host the destination buildings?