Lonecat Nekophrodite
Deity
- Joined
- Jan 10, 2019
- Messages
- 2,014
What is 'Corruption'?
In previous civ games (up to Civ5 but not sure about 4). revenues (gold) generates by any city was first deduced to building and unit maintenances before it goes to Empire's treasury to be later allocated to science (and later towards citizen wellbeings), any surplus will then added towards gold sum. too often not every surplus cashes collected by a city were sent to the Empire's coffers, there were 'corruptions' where government officials inside a given city leeches cashes for themselves and not towards their superiors, in those games, corruptions may be suppressed by building two law enforcement buildings; Courthouse, and Police Station. and also some govenrnment systems (Republic and Democracy, back then the two governenments were 'differnet systems') discourages government workmen a corrupt practices. The other factors affecting corruption factor is (per game rules) also proximity to the capitol. in game rules. 'there is no corruption inside the capitol city as the Government inspector would quickly found out and report the Central Government to finish off that crooks quickly).
This may or may not reflects realism of bureaucratic corruption problems worldwide.
However this gameplay mechanics/rules disappeared since Civ5 and never returns.
First do you want 'Corruption' rules to return? And how should it be played out?
And do you think RF Governor rules should have any potentials with regard to Corruption rules/mechanics?
In previous civ games (up to Civ5 but not sure about 4). revenues (gold) generates by any city was first deduced to building and unit maintenances before it goes to Empire's treasury to be later allocated to science (and later towards citizen wellbeings), any surplus will then added towards gold sum. too often not every surplus cashes collected by a city were sent to the Empire's coffers, there were 'corruptions' where government officials inside a given city leeches cashes for themselves and not towards their superiors, in those games, corruptions may be suppressed by building two law enforcement buildings; Courthouse, and Police Station. and also some govenrnment systems (Republic and Democracy, back then the two governenments were 'differnet systems') discourages government workmen a corrupt practices. The other factors affecting corruption factor is (per game rules) also proximity to the capitol. in game rules. 'there is no corruption inside the capitol city as the Government inspector would quickly found out and report the Central Government to finish off that crooks quickly).
This may or may not reflects realism of bureaucratic corruption problems worldwide.
However this gameplay mechanics/rules disappeared since Civ5 and never returns.
First do you want 'Corruption' rules to return? And how should it be played out?
And do you think RF Governor rules should have any potentials with regard to Corruption rules/mechanics?