Open Class
I didn't keep a turn log or realy too much track of dates but here's what I can remember.
I entered the middle ages a couple of hundred years before Christ, several techs in front of my nearest rivals. I was aiming for a conquest victory in this game but after seeing the amount of one tile islands around the place I decided to try for domination. This decision was also influenced greatly by the fact that I captured the Temple of Artimus in Cuzco, enabling me to easily fill in the spaces on that continent.
Research:
I started by researching engineering, fuedalism and then invention, hoping to get to Leo's nice and early. The research with this worked well, each taking about 4 turns (I was in my golden age) but I realised that I should have commenced my pre-build much earlyer. I didn't get Leo's until I was several turns off military tradition and I didn't realy have the cash to upgrade too many horseman to knights before this. After getting those first three techs I went for theology and then chivalry hoping to upgrade my horsies but was kind of hampered 'see above^^^'. The bee-line to military tradition then went smoothly, researching it a while before my rivals even had knights. Research then stopped for all time.
Conquest:
I started on spain with about 10 knights and managed to take them out rather quickly. France was easy but hordes of incas were swarming upon me from the north, attacking me by suprise and putting the worlds inevitable demise back several years. During the attack on France I researched Gunpowder and was distraught at the lack of saltpeter! I went on a hunt while continuing my conquest with little ol' knights and eventualy found some on english lands. When I was about half way through the Inca I sent two knights accross the water and took the town that resided near it easily and rushed a harbour. My knights, who were now becoming extremely battle weary after fighting for over 500 years were stripped of their armour and handed guns. They seemed to take to these well and within app. 5 turns the entire left continent was mine (except for London. I wanted to keep this as if it was taken the english capital would move to Newcastle, a city on a one tile island. With conquest still in mind at this point I went and took the islands I could from the english and then sued for peace, taking Newcastle in the deal. London was then swiftly despatched of.)
I then moved my cavalry to the Zulu lands. It took several turns as I was using galleys, not wanting to research education to negate the effects of the Temple of Artemis, caravels were out of my reach. The galleys did have 5 movement however because of seafering trait and Great Lighthouse so this wasnt too bad.
The Zulu impi fell quickly to my cavalry (I learnt from the mistakes of the Brittish) and I rushed temples and/or libraries in the cities to fill in the gaps. Egypt was nearly dead from earlyer Zulu wars and I took their cities as they came in view. Maya was basicaly left untouched appart from several southern cities that helped the domination limit along nicely.
Towards the end I was getting easily about 5 percent of the world land area a turn, resulting in a domination victory in 860AD. I beleive this date could have been much earlyer had I a) Begun the pre-build on Leo's much earlyer, b) Been aiming for domination all along and c) Secured the saltpeter earlyer (I kinda forgot to check after I got gunpowder for a few turns as my head was filled with 'Cavarly are comming soon. Cavarly are comming soon. Cavarly are comming soon.')
Firaxis Score: 6443
Jason Score : 9903 (just missed 10000 ...Again!)
I didn't keep a turn log or realy too much track of dates but here's what I can remember.
I entered the middle ages a couple of hundred years before Christ, several techs in front of my nearest rivals. I was aiming for a conquest victory in this game but after seeing the amount of one tile islands around the place I decided to try for domination. This decision was also influenced greatly by the fact that I captured the Temple of Artimus in Cuzco, enabling me to easily fill in the spaces on that continent.
Research:
I started by researching engineering, fuedalism and then invention, hoping to get to Leo's nice and early. The research with this worked well, each taking about 4 turns (I was in my golden age) but I realised that I should have commenced my pre-build much earlyer. I didn't get Leo's until I was several turns off military tradition and I didn't realy have the cash to upgrade too many horseman to knights before this. After getting those first three techs I went for theology and then chivalry hoping to upgrade my horsies but was kind of hampered 'see above^^^'. The bee-line to military tradition then went smoothly, researching it a while before my rivals even had knights. Research then stopped for all time.
Conquest:
I started on spain with about 10 knights and managed to take them out rather quickly. France was easy but hordes of incas were swarming upon me from the north, attacking me by suprise and putting the worlds inevitable demise back several years. During the attack on France I researched Gunpowder and was distraught at the lack of saltpeter! I went on a hunt while continuing my conquest with little ol' knights and eventualy found some on english lands. When I was about half way through the Inca I sent two knights accross the water and took the town that resided near it easily and rushed a harbour. My knights, who were now becoming extremely battle weary after fighting for over 500 years were stripped of their armour and handed guns. They seemed to take to these well and within app. 5 turns the entire left continent was mine (except for London. I wanted to keep this as if it was taken the english capital would move to Newcastle, a city on a one tile island. With conquest still in mind at this point I went and took the islands I could from the english and then sued for peace, taking Newcastle in the deal. London was then swiftly despatched of.)
I then moved my cavalry to the Zulu lands. It took several turns as I was using galleys, not wanting to research education to negate the effects of the Temple of Artemis, caravels were out of my reach. The galleys did have 5 movement however because of seafering trait and Great Lighthouse so this wasnt too bad.
The Zulu impi fell quickly to my cavalry (I learnt from the mistakes of the Brittish) and I rushed temples and/or libraries in the cities to fill in the gaps. Egypt was nearly dead from earlyer Zulu wars and I took their cities as they came in view. Maya was basicaly left untouched appart from several southern cities that helped the domination limit along nicely.
Towards the end I was getting easily about 5 percent of the world land area a turn, resulting in a domination victory in 860AD. I beleive this date could have been much earlyer had I a) Begun the pre-build on Leo's much earlyer, b) Been aiming for domination all along and c) Secured the saltpeter earlyer (I kinda forgot to check after I got gunpowder for a few turns as my head was filled with 'Cavarly are comming soon. Cavarly are comming soon. Cavarly are comming soon.')
Firaxis Score: 6443
Jason Score : 9903 (just missed 10000 ...Again!)