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1.22f - Open Class - Going for Spaceship
Ancient Age
Middle Ages
Industrial Age 1250AD - 1565AD
Research in the industrial age (and Modern, for that matter) proceeded at a 4 turn pace with only a couple minor exceptions. All of the IA, I was able to research at 60-80% peak with dips to 40-50% on the 3rd and 4th turns. I was able to amass a large treasury which was used to cash rush improvements and the occasional settler. My research path was Steam, Industrialization, and Corp before researching bottom with Repl Parts and then Electronics the priority. And then finally the rest with Tank and then Flight as priorities. (By priority I mean those are the ones I shift-click on.) In case it isnt obvious, I prioritized my research for productivity and income improvements and then military.
The wars in the IA were one abortive invasion of Carthage, the destruction of the Greeks, and Celts trying to capitalize on my losses. I probably should have kept them for their MA tech but after the invasion disaster, I think I wanted to crush something and that was better than sending good after bad at Carthage. I invaded with mixed force of MDI, Crusaders, and Cav including a 3-Cav Army (14, 11 & 10). I made a lot of mistakes. Tied for No. 1 was arrogance and lack of patience. I didnt plan, I just decided to load up all my elites and all my spare MDI and crusaders and enough Cavalry to fill up the galleons. I research Repl Parts 2 turns after setting out. I should have at least returned for upgrades to Guerillas. I was going to ROP-rape them and I thought I had enough.
The first unexpected thing was privateers. While I didnt lose any ships, I had 3 of the 10 damaged, 2 red-lined. My galleons dumped their troops and ran for home. Since I was after Carthages 3 luxuries, my original plan had been to land half on each end of the island with the army in the capitol force.
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I vastly underestimated the number of units Carthage had on hand and scattered my forces even further. I went back and investigated each city. They had 14 Cav, 11 MDI, 48 Muskets. Their capitol had alone 1, 5, 14 respectively. They also had between 6-10 Frigates. I captured two cities but my units were soon swarmed under. In the end, I saved about ¼ of my force (mostly MDI and Crusaders) by hiding behind my army. I had no spare forces to send even if my Galleons could have gotten by the Frigates that came out to chase then. I moved my army stack around pillaging a little bit. In the end, they might have survived, except I decided to use the settler I had along to build a city. Not much will incite the AI to attack a full strength army, except a beachhead city like that. Something, I have seen before but forgotten. Needless to say, I didnt have to worry about reinforcements or rescue. I went back to trading tech for luxuries after peace in 1405D.
The Celts tried to invade after that but I had kept enough cavalry on their border to deal with them. I razed their two closest cities and killed a bunch of cavalry. Peace came in 1450AD.
Other than delivering a lesson that I have difficulty learning and providing some amusement for yall, the effects were mostly a need to increase luxury slider and the corresponding decrease in discretionary spending. I discovered Flight and completed ToE in 1570 for Computers and Miniaturization.
Modern Era 1570AD -
I researched Fission, Rocketry, Genetic, Space, Superconductor, Satellites, ecology, Synthetic Fibers, Nucs, Laser and Robotics at 4 turns each. I had to strain at 80-100% until I finished the Internet, but was able to do 50-60% after that. I used the modern wonders and later nucs for SS part pre-builds.
I was happy with our arrangement but in 1660AD Carthage declared war and brought the Celts in the next turn. Of course, I had Artillery, Tanks, Bombers and Mech. Inf by then. They land 12 Cavalry in three batches. After dealing with those and the Celts attackers, I assembled an invasion force of 19 Mech. Inf., 18 Tanks, 2 TOW, 2 settlers, and ½ dozen workers, properly escorted this time by destroyers and Cruisers. I even threw in air support with a Carrier load of Bombers. I had a couple of workers establish airfields and brought in a more Bombers and a steady stream of airlifted reinforcements.
The Celts made peace in 1700AD and the Carthage was gone in 1720AD. By that time, I had 6 of 10 SS parts complete with Synthetic Fibers in due in one turn.
A couple turns later the Celts and Japan decided to attack. I didnt get much of anything over to Japan, but by the time they we both tired I had pretty much cleared the Celtic territory of improvements and killed all their attackers. Four modern armor armies can pillage a lot of territory in a few turns. A couple turns after peace in 1762, I built the final SS part from a ICBM pre-build and launched.
I had been doing the full milk in my territory through-out the IA and ME. I was hoping that by getting to the dom limit and milking all I could, I could overcome a later finish date. I only end up with a decent score. But it could have been worse.
Game: COTM 05
Software Version: C3C 1.22f for Windows
Entry class: open
Game status: Spaceship Victory for Inca
Game date: 1766 AD
Firaxis score: 5189
Jason score: 8642
Time played: 42:16:04
There were a lot of great finishes posted in the 10-12k range. It should be interesting to see how many people end up with games > 10K. Will the Top 10 all be above 12K? I really look forward to seeing the results.