COTM 05 Final Spoiler. Modern Age / End Game submitted

ainwood

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Final Spoiler for COTM 05

This is the final spoiler for Conquest 05: Incans.

For those of you that are going for Culture 20, diplomacy or spaceship victories, you probably have gone through to the modern age, and now you can share your stories.

For others that didn't have their wrap-ups in the other spoilers, you can post your end-game wrap-ups here. :)
 
[c3c] 1.22f - Open Class - Going for Spaceship

Ancient Age


Middle Ages


Industrial Age 1250AD - 1565AD

Research in the industrial age (and Modern, for that matter) proceeded at a 4 turn pace with only a couple minor exceptions. All of the IA, I was able to research at 60-80% peak with dips to 40-50% on the 3rd and 4th turns. I was able to amass a large treasury which was used to cash rush improvements and the occasional settler. My research path was Steam, Industrialization, and Corp before researching bottom with Repl Parts and then Electronics the priority. And then finally the rest with Tank and then Flight as priorities. (By priority I mean those are the one’s I shift-click on.) In case it isn’t obvious, I prioritized my research for productivity and income improvements and then military.

The wars in the IA were one abortive invasion of Carthage, the destruction of the Greeks, and Celts‘ trying to capitalize on my losses. I probably should have kept them for their MA tech but after the invasion disaster, I think I wanted to crush something and that was better than sending good after bad at Carthage. I invaded with mixed force of MDI, Crusaders, and Cav including a 3-Cav Army (14, 11 & 10). I made a lot of mistakes. Tied for No. 1 was arrogance and lack of patience. I didn’t plan, I just decided to load up all my elites and all my spare MDI and crusaders and enough Cavalry to fill up the galleons. I research Repl Parts 2 turns after setting out. I should have at least returned for upgrades to Guerillas. I was going to ROP-rape them and I thought I had enough.

The first unexpected thing was privateers. While I didn’t lose any ships, I had 3 of the 10 damaged, 2 red-lined. My galleons dumped their troops and ran for home. Since I was after Carthage’s 3 luxuries, my original plan had been to land half on each end of the island with the army in the capitol force.
Moderator Action: Reduced image width. Click the image for a full size version in another window.


I vastly underestimated the number of units Carthage had on hand and scattered my forces even further. I went back and investigated each city. They had 14 Cav, 11 MDI, 48 Muskets. Their capitol had alone 1, 5, 14 respectively. They also had between 6-10 Frigates. I captured two cities but my units were soon swarmed under. In the end, I saved about ¼ of my force (mostly MDI and Crusaders) by hiding behind my army. I had no spare forces to send even if my Galleons could have gotten by the Frigates that came out to chase then. I moved my army stack around pillaging a little bit. In the end, they might have survived, except I decided to use the settler I had along to build a city. Not much will incite the AI to attack a full strength army, except a beachhead city like that. Something, I have seen before but forgotten. Needless to say, I didn’t have to worry about reinforcements or rescue. I went back to trading tech for luxuries after peace in 1405D.
dsv_c05_1405ad.JPG


The Celts tried to invade after that but I had kept enough cavalry on their border to deal with them. I razed their two closest cities and killed a bunch of cavalry. Peace came in 1450AD.
dsv_c05_1455ad.JPG


Other than delivering a lesson that I have difficulty learning and providing some amusement for y’all, the effects were mostly a need to increase luxury slider and the corresponding decrease in discretionary spending. I discovered Flight and completed ToE in 1570 for Computers and Miniaturization.


Modern Era 1570AD -

I researched Fission, Rocketry, Genetic, Space, Superconductor, Satellites, ecology, Synthetic Fibers, Nucs, Laser and Robotics at 4 turns each. I had to strain at 80-100% until I finished the Internet, but was able to do 50-60% after that. I used the modern wonders and later nucs for SS part pre-builds.

I was happy with our arrangement but in 1660AD Carthage declared war and brought the Celts in the next turn. Of course, I had Artillery, Tanks, Bombers and Mech. Inf by then. They land 12 Cavalry in three batches. After dealing with those and the Celts attackers, I assembled an invasion force of 19 Mech. Inf., 18 Tanks, 2 TOW, 2 settlers, and ½ dozen workers, properly escorted this time by destroyers and Cruisers. I even threw in air support with a Carrier load of Bombers. I had a couple of workers establish airfields and brought in a more Bombers and a steady stream of airlifted reinforcements.
dsv_c05_1655ad.JPG


The Celts made peace in 1700AD and the Carthage was gone in 1720AD. By that time, I had 6 of 10 SS parts complete with Synthetic Fibers in due in one turn.
dsv_c05_1725ad.JPG


A couple turns later the Celts and Japan decided to attack. I didn’t get much of anything over to Japan, but by the time they we both tired I had pretty much cleared the Celtic territory of improvements and killed all their attackers. Four modern armor armies can pillage a lot of territory in a few turns. A couple turns after peace in 1762, I built the final SS part from a ICBM pre-build and launched.
dsv_c05_1766ad.JPG


I had been doing the full milk in my territory through-out the IA and ME. I was hoping that by getting to the dom limit and milking all I could, I could overcome a later finish date. I only end up with a decent score. But it could have been worse.

Game: COTM 05
Software Version: C3C 1.22f for Windows
Entry class: open
Game status: Spaceship Victory for Inca
Game date: 1766 AD
Firaxis score: 5189
Jason score: 8642
Time played: 42:16:04

There were a lot of great finishes posted in the 10-12k range. It should be interesting to see how many people end up with games > 10K. Will the Top 10 all be above 12K? I really look forward to seeing the results.
 
Open

Entered IA somewhere aafter 1140 (I was still researching ToG during this save)

1295 DoW on Rome - captured 4 of 10 cities, including Rome and Veii, their SoZ city with the stack of ancient cavalry

ibt another stack of Ancient Cavs moved into view :(

1300 Destroyed second stack of Ancient cavs and captured one town

1305 There's now muskets seen in Roman cities, captured 6th town

1315 Dow Greeks and captured their last town - was deep in Roman territory and now able to get it. (had gifted them into IA, but they got a tech I had already researched)

1320 Captured last Roman town

1350 DoW Celts

1385 4th MGL

1385 ibt - had 1st flip of the game, only lost 2 healing cavs, but had just rushed a temple in the town. Currently 43 tiles from domination limit

1395 Celts are destroyed and I am 38 tiles over domination

Well, while not as good as some, it's my fastest domination victory so I'm happy :D (previous fastest was 1695ad on either a monarch or emperor map so some of the earlier time is due to the easier difficulty level of this map)

I think my biggest mistake was attacking Greece first. They were a tough nut to crack. Then my second was over estimating how many troops I needed before going to war with everyone else.

Firaxis score 3783 Jason 8121 (best Jason score yet)
 
[c3c] 1.22 predator, going for Space

Industrial Age 360AD-960AD
I continued an early conquest approach so I could have as high a base score as was possible when I launched my ship, and also for the foreign scientists in captured cities. Here's the Incan empire in 520AD, just after I pushed our territory to the border w/Japan:
LJ_COTM05_520ad.gif


Note the Greek towns- I failed to fully surround the Greeks' last city and they got a couple of settlers out... but I cleaned them up after our peace treaty expired. Greece was good for Rocketry IIRC. I didn't trade for Greece's free Middle Age tech (feudalism) because I wanted to make sure they were conquered before I gifted them more military technology. As it turns out, they didn't have iron, so it wouldn't have been any more troublesome to conquer them and I could have shaved off another 8 or 10 turns from my launch date... I tried to boost Carthage's research by gifting techs, luxs, and gpt, but I wound up researching all techs on my own...

My goals for the IA were to maintain 4 turns/tech research pace and to time the ToE to net Computers and Miniturization, with a pre-build for the Internet to kick me into the Modern Age at top research speed. I aimed to get to 1200 beakers/turn research rate ASAP in the IA so I could make it through Atomic Theory (the most expensive IA tech). Using scientists in my well-irrigated corrupt cities gave my base rate a boost by several hundred/turn. Maintaining a 4-turn pace from the early Middle Ages (and preserving the Greeks for their free tech) allowed me to launch my ship in 1285AD, a record for me.

Game date: 1285 AD
Firaxis score: 5180
Jason score: 10492
Time played: 37:31:23

A relatively fast game for me (over 100 hours in COTM 04...) and my first 10,000+ score!
 
Game: COTM 05
Date submitted: 2004-10-17
Reference number: 5276
Your name: bed_head7
Your email:
Software Version: C3C 1.22f for Windows
Entry class: open
Game status: Cultural 20k Victory for Inca
Game date: 1620 AD
Firaxis score: 3393
Jason score: 7314
Time played: 45:37:08
Submitted save: Pachacuti of the Inca, 1620 AD.SAV
Renamed file: bed_head7_COTM005_C3C122_01.SAV

The low Jason for what I consider an excellent date helps me understand DaveMcW when he said something along the lines of "makes me wonder why I even bothered partial-milking." I knew from his experience that it would be the case, though, so I didn't really bother and probably lost fewer than 50 points while saving hours and hours of menial play time.

Edit: Also, didn't have a chance to research Sanitation until the Modern Ages, which probably hurt the score more but was necessary to get the best possible 20k date. As can be seen by the size twelves around Cuzco.

cuzco_20k_finalturn.jpg



cuzco_20k_finalturn1.jpg
 
Ancient Times
Medieval Times

Industrial Times went peacefully, Incas researching techs as fast as possible. Unfortunately, my military was quite underdeveloped in former Indian territory and Celts decided to wage a war. Thus I bribed Romans to ally with me and their Legions did the job and let me work on infrastructure instead. Another nation that declared war to me was Japan in 1150 which was much less dangerous as I had strong military already.
My game has been concluded by diplomatic victory in 1275 (Inca,Carthage,Celts,Greeks voted for Inca, Rome and Japan for Rome). The UN were completed 2 turns after researching the tech, thanks to having pre-build ready.

Summary

Software Version: C3C 1.22f for Windows
Entry class: open
Game status: Diplomatic Victory for Inca
Game date: 1275 AD
Firaxis score: 4264
Jason score: 9280
Time played: 26:57:05

cotm5-finalminimap.jpg
 
Open Class - Diplo Victory in 1766
Jason score 6654

In the IA, I researched all non-optional techs by myself.
In the beginning of the IA, Carthage attacked me(I think they wanted to get rid of a gpt deal) and allied with the Celts against me.
I conquered some towns of the Celts when Rome sneak attacked me. They were no threat but I only defended against them, because after I finished off the Celts (with a little help of Japan), I was just a bit below Domination threshold. And Rome then had a MPP with Carthage. But since Crthage were the only civ, that could give money and research optional techs, I didn't want to be at war with them.
I was very kind to Carthage and Japan and gifted them luxuries, so they voted for me when I finally built the UN.

Lesson learned: If the tech pace is too slow, then better aim for Conquest/Domination/Cultural victory. The score will be much better. (If I had build up my military I could have easily won by domination back in the middle ages)
 
bedhead: Great Heavens, look at that science!! :eek: I've never seen anything like it. I suppose that is the Conquests tourism effect coupled with the scientific wonders. :goodjob:
 
Open


I entered the IA in 500 AD shooting for a Diplo victory.

Things were fairly straightforward, so I'll just get down to it.

570AD-Steam Power, I trade Greece for Medicine
640-Electricity
690-Replaceable Parts
730-Industrialization
770-Corporation
810-Scientific Method
850-Steel
890-Refining
940-Combustion
980-Mass Production
1020-Motorized Transportation
1060-Flight
1100-Atomic Theory

1110- ToE completes, brings in Electronics and Fission. Palace prebuild is swapped to UN which completes. Vote is held, and I emerge on the winning end of a 4-3 vote against Carthage.

Firaxis-4294
Jason-9432

Fun game, well done all.

BTW, congrats on the awesome SS date Lord Jimbob. Excellently played :clap:
 
The Incan Golden Age had come to a close with a bang, the completion of Newton’s University and the discovery of Industrialization were the last items to benefit from the boost. After a quick war with the Celts to grab a pair of cities and discover Huyana Capac to be the second great leader, Pachacuti once again let the world be at peace, until the moronic Japanese land a single MDI in our core. After assuring Pachacuti that there were only good wishes, the MDI died attacking the capital (and it’s Infantryman defender). “We won’t need any allies this time” Pachacuti thought. After a couple of trade sessions that would net Navigation & Democracy, Pachacuti made a decision. “It looks like our science needs a boost. Maybe a change of governments would do the trick. Anarchy is always a good time for war, no additional disorders to worry about”. So the Incan republic dissolves into a seven-year anarchy on the way to democracy and the Incan Generals are given a target. Complete the Celtic acquisition in that period or become the guest star on the sacrificial altar. To their relief and to the surprise of Pachacuti, the battles for the Celtic cities conclude one year before the revolt is complete. The remaining Celtic city will serve as a buffer against the Japanese, until India is gone. Of the three Celtic wonders, only the Colossus provides any benefits as the others have expired. The celebration of the new Incan Democracy is tempered by the revolt of the city of Bombay and the loss of silks (one turn after a deal of selling silks to Carthage had ended).

“Get me the city planners immediately” screamed Pachacuti as he looked at the plans.

“I am very impressed at your plans to complete this new hydroelectric plant in Cori however, I would like to point out the lack of a river in that city. Please find an alternate use for that construction,” Pachacuti ordered and soon the Wall Street stood in Cori (only lost 200 shields). With the completion of the Pentagon in Cuzco and the production of armies in Machu Picchu, four armies (1 Crusader & 3 Cavalry) each added another member and headed for the Indian border.

With the completion of Universal Suffrage, Pachacuti felt comfortable with ordering a brief war with India. Since the battle would be between his cavalry armies and muskets, he knew it would be not take long and he was right. From declaration until only a single Indian city imbedded within his new ally’s Rome’s land would only take 9 turns and when Rome attacked the soon after India was gone. After another brief war of cavalry against spearmen, the Celts joined India & the Aztecs in the history books.

“I believe it is time for us to settle an old debt with Japan. Please ask General Grahamian to see me as soon as possible” Pachacuti requested.

“General, during my tenure, I have been on the receiving end of a couple of Japanese war declarations. I would like to be able to return the favor to the Japanese Ambassador. Please see that the appropriate preparations are completed and let me know when I should invite him over to receive his little present.” Pachacuti ordered.

“Welcome Ambassador, please don’t bother to sit, this won’t take long. At a prior meeting, you seemed quite proud of being able to declare war on me when I didn’t expect it. Well, the time has come for me to return the favor. As of this moment a state of war exists between our nations exists. I suggest you return to your embassy and inform your capital before it no longer is yours to contact. Now, if you’ll excuse me, I’m off to dedicate the JS Bach’s Cathedral” Pachacuti said.

The mighty samurai, Oyama stood at guard duty on the walls of Izumo. For many days he had walked these walls on the edge of the great marsh without any disturbances. Today would be different, as he gazed to the west at an approaching dust cloud; he fingered his sword thinking that finally he would once again be able to make his ancestors proud.

Brigadier General sat in the office of the garrison commander of Tokyo eyeing his new souvenir, a majestic Samurai Sword. “I wonder who Oyama was?” he thought. His troops had overwhelmed the defenders of eight Japanese cities and though the brave Samurai fought gallantly, they were no matches for the cavalry armies in his command. His troops were resting as he prepared for the next phase of the assault. He had another four Japanese cities in his sights for the short term and knew that unless Japan managed to get riflemen soon, his war machine would continue to steamroll over their defenses.

With the Japanese Empire gone and his country in the Modern Era, Pachacuti began packing once again for a trip to space. With the completion of the Theory of Evolution and the bonus of Computers & Miniaturization, Pachacuti had plenty to bargain to gain the reward that Greece been granted after his gift of seven technologies. At this point, only lack of a significant resource would slow him down. As he wandered through the crowd at the Internet celebration, he received word that Greece had moved troops into the mountains east of Cuzco. As he pulled himself back into his chair, with tears from the laughter running down his face, he apologized to the General. “I’m sorry about the outburst, but four hoplites, three warriors and a couple of longbows and a partridge in a pear tree seems like the best the Alexander can do. I guess we should respect this threat. Move the armies from the Roman border to shadow our visitors.”

At the initial launch of the Apollo Program, once again Pachacuti was informed of reinforcements to the existing Greek force. Four more longbows, three riflemen and a single mechanized infantry had joined the initial forces. Pachacuti knew he had sufficient forces to deal with the threat, but decided that mutual protections pacts with all of the countries might be able to prevent a Greek Tragedy. Alas, he was wrong and with the attack of three longbows on a Mechanized Infantry in Victas, Greece had invited a planet wide dog-pile.

The Greek forces died quickly to the Incan cavalry Armies. Even the mighty Mech unit was no match for an artillery barrage and a tank army attack. The artillery units moved to the front and began destroying the Greek improvements along the border, while Greece & Rome locked horns. A single Greek bomber attempted to reach an Incan city without success and no other Greek troops were seen.

With the completion of the SETI project and Battlefield Medicine, Pachacuti entered the home stretch to space. The discovery of Synthetic Fibers soon produced two Modern Armor Armies for the Greek Frontier and allow the Incan Space Ship to reach 50% completion, with the completion of the United Nations in Nasca, it became just a matter of time before Pachacuti would be in space again.

“For peace all I want is your world map,” asked Pachacuti, knowing the Greek Ambassador had nothing else to offer. For the last time on this world Pachacuti signed a peace treaty and went to his room to pack his suitcase.

From his stasis pod, Mursilis looked out at Cuzco and smiled, the rescue ship for Theodora was on the next platform and the hand picked troops would be more than enough for the mission he had planned. He lay back in the chair and listened to the countdown to launch come to a completion.

Editors note:
Space Ship Victory in 1756 AD – 22 hours & 2 minutes – Firaxis 3486 – Jason 6750
 
Open

Well, I’m in—my second submittal and first victory. COTM03 was a debacle, a conquest loss in 1000 A.D. With COTM04 I ran out of time, still a few percentage points short of domination late at night on 30 September (you can’t submit retirements, right?). But the experience from these games helped bring COTM05 to a little quicker end with a domination victory in 990 A.D. and a 9K Jason score.

My game proceeded along the familiar lines—settler factory cranking away in Cuzco fueling a rapid expansion; republic sling shot; early war with Greece to get horses; and then subsequent wars (Horsemen/Knights, swordsmen/MI, and catapult/trebuchet) with Aztec, Rome, India, and the Celts to seal the win. Key was capturing the Temple of Artemis from the Aztecs fairly early in the wars as that set up a wake of cultural expansions behind the military advance.

Thanks to ainwood and the xOTM staff for a great game. I especially liked the map’s “valley” effect—did that have to be tweaked much to achieve?
 
Grimhand said:
With COTM04 I ran out of time, still a few percentage points short of domination late at night on 30 September (you can’t submit retirements, right?).
Welcome to GOTM :wavey:

You're right - you can't submit retirements.

I don't want to encourage players to cut their end game to the wire, but please check the submissions page before you give up when you've run late. There's a countdown against each game indicating the hours left before the curtain falls on submissions. This is because midnight falls at different times all over the world and you need to know which midnight the system is working to.

Also note the small print at the top of that page. The deadline for COTMs is not the last day of the month, but the first day of the next month, or it should be. (Sometimes the web page closing dates are less than accurate :hmm: ). You actually get a month and a day and a few hours for each game.
 
Lord Jimbob said:
[c3c] 1.22 predator, going for Space

My goals for the IA were to maintain 4 turns/tech research pace and to time the ToE to net Computers and Miniturization, with a pre-build for the Internet to kick me into the Modern Age at top research speed. I aimed to get to 1200 beakers/turn research rate ASAP in the IA so I could make it through Atomic Theory (the most expensive IA tech). Using scientists in my well-irrigated corrupt cities gave my base rate a boost by several hundred/turn. Maintaining a 4-turn pace from the early Middle Ages (and preserving the Greeks for their free tech) allowed me to launch my ship in 1285AD, a record for me.

Game date: 1285 AD
Firaxis score: 5180
Jason score: 10492
Time played: 37:31:23

A relatively fast game for me (over 100 hours in COTM 04...) and my first 10,000+ score!


Excellent launch date Lord Jimbob! Of course your game completely invalidates my saying that a pre-1300AD launch could not happen. I must admit, I never thought about setting scientists in far off conquered cities. Of course, it would not have helped me too much, only in the modern age. I conquered to domination fairly late.

Hergrom
 
AA post
MA post

I entered the IA in 760AD at war with the Celts. My core cities all had universities and banks, and I was busy building up the infrastructure of the former Greek lands.

Research

Since Greece had Steam Power as its free tech, I decided to go for Medicine. After Medicine, Greece would still not trade SP, so I had the bright idea to go for Nationalism, positive that Greece would trade for this. While my though was correct, I am a moron. Another wasted 5 turns. Anyway, after the initial debacle, I worked towards Scientific Method for the TOE. I then started through the middle tree. I used the TOE (built in 1180AD) to get Atomic Theory and Electronics. I entered the Modern Age in 1280AD.

Mistakes: Should have gotten Electricity to trade for Steam Power. Should have used TOE for Modern Age techs.

For the Modern Age, Greece got Rocketry. I went for Computers first, Ecology (traded to Greece for Rocketry), Fission, then remaining techs with ship parts.

Mistakes: Should have belined for Miniaturization for the Internet. As it was, I never built the internet.

Wars

During the latter part of the IA and the early MA, I in turn eliminated Rome, India, Aztecs and Celts. This left Greece for free techs and some trading, Carthage for heavey trading, and Japan for... something I guess. The only reason I stopped fighting Japan was that I was at the domination limit, and just wanted to finish the game. I got my 2nd and last leader in 1490AD. He was too late for the Apollo Program, so I made another Army.

We Launch

After generations of labor, we finally launch our spaceship in 1575AD. Firaxis score of 3589, Jason score of 7507. Since I am 290 years off of the best launch date so far, I guess I have to go back and learn a few things.

Also, since I launched and submitted the game a week ago, I have gone back and completed the game 2 more times, both times going for spaceship. The best I have yet to do is 1525AD. I may try one more time, as I need practice with both Conquests and fast research in general.

Hergrom
 
This little Jason fellow has a very weird way of looking at things.

So far I've seen 4 completed Space Ship Games.

Player Date Firaxis Jason
dvandenberg 1766 5189 8642
denyd 1756 3486 6750
lord jimbob 1285 5180 10492
hergrom 1575 3589 7507

The earliest (lord jimbob) had the highest Jason score, yet was beat in firaxis (by dvandenberg). The lowest Jason (denyd) finished faster than someone with a 50% higher firaxis (dvandenberg).

I looked at my time-line and most of the industrial age was researched in 4-5 turns. I was very careful to maintain a cordial relationship with Greece to trade for his age bonus tech and save my TOE for Computers & Miniaturization and had an Internet pre-build already to go. I spent the last 200 years less than 30 tiles from domination and had to give away cities a couple of times to prevent domination wins. I did cost myself about 3 turns when by TOE pre-build wasn't quite ready for the new age and had to run 0 science to those turns. I have the feeling others attacked with swords & horses against spears & archers. I like to have a more decided advantage when attacking and try to minimize my losses in battle.

I guess I'll just have to stop worrying about developing an advanced nation with happy people and just build military and kill whatever moves until I reach the domination limit. Then turn on the science machine again and head for the stars.
 
Hi Denyd, your list illustrates nicely how much earlier Lord Jimbob's victory actually was, quite a bit more than a couple of turns. The Jason score 'adds' the value which Lord Jimbob could've added by just playing on and increase in pop/happiness score during all the turns left in the game. Since the Firaxis score was already almost the same as that of the later dated victories, you can see how this leads to a higher score.

I've been practicing Space victories too lately and it showed me that it takes very careful balancing, in GotM35 I started agressive, but that costed me in early research. In GotM36 I started more science minded, but seem to have done to little territory wise. :rolleyes: It's an art! ;) Fun, though!
 
bradleyfeanor said:
bedhead: Great Heavens, look at that science!! :eek: I've never seen anything like it. I suppose that is the Conquests tourism effect coupled with the scientific wonders. :goodjob:

Yeah, I upped science unnecessarily before taking the screenshot to show the huge effect the tourism bonus can have. The Pyramids and Oracle were each at full value and the Mausoleum and Hanging Gardens were both close to full. With all science wonders and buildings, a 450% boost if I remember correctly, meant that the capital alone could research Modern Age techs in 10 turns at a 100% rate, which wasn't even true of my whole empire in COTM3.
 
The only other comparison I've seen to that is DaveMcW's 20K 1CC in COTM01.
 
I'm sure if the other 20k'ers in this game posted a screenshot, the effect would be similar.
 
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