DBear said:I plan to send my scout w to the hill along the river.
Sandman2003 said:I think the keshik is one of the most maligned units. 3 billion year old world = lots of mountains which play to its strengths of treating mountains as grassland.
Smirk said:Its only a comparable strength, but when do you even compare unit speed? I think this aspect is safely ignored, if the map is filled with mountains this hinders the AI movement, it doesn't do much for you. Moreover if the map was filled with mountains all it does is limit growth, and looking at the start it may matter little since the other civs will have cavalry before you've even begun building knights.
I may look at the start, but I can't see investing any time into such an unfun looking game. Then again I don't think I'll be finishing cotm9 or gotm40 either for similar reasons. I like Civilization, not SimCity.
solenoozerec said:Why you do not want to send your worker W? Worker moves 1 i any terrain. We are expansionist, so we should search for territory and goody huts. I will move my scout N-W or more likely N-NW. I will move my worker W.
Smirk said:I may look at the start, but I can't see investing any time into such an unfun looking game. I like Civilization, not SimCity.
Offa said:I feel a bit nostalgic for settler factory starts too. I think in general that games with better start positions are more fun to play. There would some excitment in playing a deity game with a rubbish start spot, but on low levels bad start spots are just not as enjoyable.