COTM 10 Pre-Game Discussion

I might do this as my first game in 6 months (however that is one of those starts that I would quit and start over). It might be a good challenge.
 
I plan to send my scout w to the hill along the river. My games start off slow enough, as evidenced by my low QSC scores, this doesn't look any better. However, I've been playing several 'young worlds' and they have a tendency to lots of mountainous terrain.
 
DBear said:
I plan to send my scout w to the hill along the river.

Why you do not want to send your worker W? Worker moves 1 i any terrain. We are expansionist, so we should search for territory and goody huts. I will move my scout N-W or more likely N-NW. I will move my worker W.
 
I not made modeling yet (haven't time) but it's possible the wheat on W,SW tile.

EDIT: Modeling shows I was wrong.
 
Sandman2003 said:
I think the keshik is one of the most maligned units. 3 billion year old world = lots of mountains which play to its strengths of treating mountains as grassland.

Its only a comparable strength, but when do you even compare unit speed? I think this aspect is safely ignored, if the map is filled with mountains this hinders the AI movement, it doesn't do much for you. Moreover if the map was filled with mountains all it does is limit growth, and looking at the start it may matter little since the other civs will have cavalry before you've even begun building knights.



I may look at the start, but I can't see investing any time into such an unfun looking game. Then again I don't think I'll be finishing cotm9 or gotm40 either for similar reasons. I like Civilization, not SimCity.
 
Smirk said:
Its only a comparable strength, but when do you even compare unit speed? I think this aspect is safely ignored, if the map is filled with mountains this hinders the AI movement, it doesn't do much for you. Moreover if the map was filled with mountains all it does is limit growth, and looking at the start it may matter little since the other civs will have cavalry before you've even begun building knights.



I may look at the start, but I can't see investing any time into such an unfun looking game. Then again I don't think I'll be finishing cotm9 or gotm40 either for similar reasons. I like Civilization, not SimCity.

It's on Monarch, so the cpu *shouldn't* have a giant tech advantage. Also, mountains for everyone limits everyone's growth.
 
Arrrr, the only visible mountains are to the SE. They don't do you any good in the beginning, so they're out. Ditto the desert. To the SW I see that river extending 3 tiles, looks like only 2 to the SE. So W or SW is the way to go, IMHO- maybe just move the settler that way first move, move the scout N for goody huts, and get the worker working when we know where we're going.
 
solenoozerec said:
Why you do not want to send your worker W? Worker moves 1 i any terrain. We are expansionist, so we should search for territory and goody huts. I will move my scout N-W or more likely N-NW. I will move my worker W.

I agree with you. I will start with moving worker W. Scout direction will depend on what I will see after that. May be N-E if worker will discover enough for capital founding. Very interesting to move scout E for discovering east flat lands detail.

End mil & exp traits sign we must agressive explore and fight if find somebody. ;)
 
Well, there'll be a few different settling location, I'll wager.

I like the look of Settler S, Worker W, Scout N,NW. Gets as many new tiles visible as possible. By then, I'll assume to have found the ideal spot for Karakorum.
 
The more I think about it, maybe denyd was right. With such a northern start, maybe it would be better not to send the scout N. We can always build a scout or two as our first build to grab any northern huts, if indeed there are any. XOTM are famous for not having huts close to our civ.

I do agree with the west being better looking right off the bat, and while scout S would get him moving in that direction quickly, with three units I think I might go scout E first just in case there's a food bonus E. Then probably worker S. If this doesn't uncover anything special I will probably move settler W. I could go worker W, settler S, but if nothing is found in either place I think I'd rather settle further from the mountains.
 
Looks great, and the staff has again managed to surprise us :). No Celts or Spain. I like it.
I will for sure move around until I find a decent spot, even if that takes 5 turns. On Monarch, you can afford that.
Worker W, Settler S, Scout E (since it looks like flat terrain there, so the Scout can move faster).
 
@ Smirk: As MeteorPunch was saying, on Monarch you should be able to catch up in tech by the end of the Ancient Age assuming we meet the other civs by then. With good trading, it shouldn't be a problem.

Also, the possibility of focusing on military instead of city improvements makes Civ nothing like SimCity. This is a great way to "level" the playingfield.

I am looking forward to playing as the Mongols as I have not tried them out yet. I am not fond of Raging barbarians, but I will have to deal. I hate having to move my workers mid-project to keep them from getting killed.

I too am thinking worker W, however depending on what is there, I might move my settler S. I always build on rivers whenever possible b/c I don't like wasting time with aqueducts either. My scout will likely go N then E to take advantage of speed and it is best to end his movement on a mountain when possible to max movement and sight.

It would be nice to know if we are alone again to know if we need to start researching map making. Of course 3 games in a row might be too many.
 
It seems to me that this start position is not as bad as some make it out to be. There looks to be good terrain both east and west and probably more south. I don't mind moving a bit to find a good spot. Having a scout only makes this easier.

I think moving the worker left and the scout right with the settler up the middle sounds good. The most important thing in my opinion is to use that scout to help find a good spot. So, revsersing the worker and scout might be better. I think patience with regards to city location will be rewarded.
 
Smirk said:
I may look at the start, but I can't see investing any time into such an unfun looking game. I like Civilization, not SimCity.

I feel a bit nostalgic for settler factory starts too. I think in general that games with better start positions are more fun to play. There would some excitment in playing a deity game with a rubbish start spot, but on low levels bad start spots are just not as enjoyable.

I really hope this game won't depend on moving the right way on turn one.
 
I agree with Offa. Mediocre starts for mid-level games aren't great. Either they are really horrible, or decent; otherwise it's just more tedious. But, we don't know yet if we find ourselves on an isolated ice rock - with of course no huts :D.
IMHO CotM9 was a great choice here, with that unique start.
 
I guess we'll have to see what's in store, but I think like Offa and Doc, I like a regular or good settlers factory start, and the difficulty later on.
CotM9 looked fun, unfortunately I caught it too late.
 
I'm thinking the pic is just to scare us and there is a good resource to the south (I hope :cool: ) . Another tip: the faster you expand, the less room the barbs have to rage. Maybe we should build a little culture with these Mongols :lol: .
 
Offa said:
I feel a bit nostalgic for settler factory starts too. I think in general that games with better start positions are more fun to play. There would some excitment in playing a deity game with a rubbish start spot, but on low levels bad start spots are just not as enjoyable.

I agree. No matter how hard start position is in Regent-Monarch games, in those low level games are merely a few losses. As I see it food bonus resource start increases population growth that decreases play time and more games are submitted. I want scrappy start position on Deity games :)
 
I decide to play a test game with COTM10's settings. Here was my very first starting position. It was not quite what I was expecting.

dsv_c10_teststart.JPG


So before you look whole area, what do you think? What would you do?

Spoiler more of map :

dsv_c10_testgame.JPG


Edit: Or, you try it yourself: Save file


This may be a good example of what's out there. Who knows. :D
 
That's a worse starting location than the official one! I'd abandon that right away....

[Edit] And after looking at the spoiler... yikes! Just how are you going to BUILD anything?!
 
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