COTM 11: First Spoiler

ainwood said:
Still works for me... :hmm:

Really? Seeveral people consistently reported that they reroll the same number -1 turn. I assumed that it was fixed, I do not even do this anymore :hmm:
 
It isn't rolling a turn less. What actually happens is that the transition from IT to the actual turn is one of the turns counted in anarchy, since when you revolt IT you don't get any production.
 
Well, I am not sure enough that I am right to try to explain it, but I'll just say that rerolling doesn't mean a turn is lost on anarchy.
 
I think what Bed_head is saying is that the first anarchy turn "roll" occurs in between turns, but the second occurs on the "next" turn. So if you got a 4-turn anarchy, and on the reroll you got a 3-turn anarchy, you really didn't save any turns.

However, I seem to recall getting a reduction of more than one turn in C3C. I can't be sure though, because I have gotten a short anarchy and not "rerolled" in the last several games.
 
bradleyfeanor said:
I think what Bed_head is saying is that the first anarchy turn "roll" occurs in between turns, but the second occurs on the "next" turn. So if you got a 4-turn anarchy, and on the reroll you got a 3-turn anarchy, you really didn't save any turns.

However, I seem to recall getting a reduction of more than one turn in C3C. I can't be sure though, because I have gotten a short anarchy and not "rerolled" in the last several games.

That is what I thought I said, but I think you just said it more clearly. I am glad to see that someone agrees. However, I think that rerolls do work. It is just that the "big picture" roll is actually a turn more at first, but if you were to check once the next turn starts, it will be down one. Have I just confused everyone again?
 
bradleyfeanor said:
I think what Bed_head is saying is that the first anarchy turn "roll" occurs in between turns, but the second occurs on the "next" turn. So if you got a 4-turn anarchy, and on the reroll you got a 3-turn anarchy, you really didn't save any turns.

That's what I thought.

bradleyfeanor said:
However, I seem to recall getting a reduction of more than one turn in C3C. I can't be sure though, because I have gotten a short anarchy and not "rerolled" in the last several games.

Well, I will start rerolling when I have >5 anarchy, just in case :mischief: . Though, I do suspect that it doesn't work in C3C :( .
 
Although....Some cities must have been processed in order to get the 'big picture' roll - because you've got enough science to complete the tech.

Does make me wonder if its just updating and gives you the option before its incremented the turn counter. Note that the variable is stored in-save as anarchy turns left - maybe it de-increments that inter-turn as well.
 
That whole issue is why I decided I couldn't explain, as I wasn't exactly sure where it all happened. One thing I do know is that all the commerce is computed before any shields, so it isn't an issue of some cities commerce going towards the gov tech and some not going, or anything like this. I'll have to pay more attention in games from now on.
 
bed_head7 said:
That is what I thought I said, but I think you just said it more clearly. I am glad to see that someone agrees. However, I think that rerolls do work. It is just that the "big picture" roll is actually a turn more at first, but if you were to check once the next turn starts, it will be down one. Have I just confused everyone again?
No confusion here: clear as a bell! However, this one has me taken back a bit:

ainwood said:
Does make me wonder if its just updating and gives you the option before its incremented the turn counter. Note that the variable is stored in-save as anarchy turns left - maybe it de-increments that inter-turn as well.?
Is there a way you can tell if the variable that is stored is overwritten or just decremented?
 
Before Spoiler 2, Here is some info for fellow 20K gang:

AA Buildings:

Palace 3950 BC
Temple 1750 BC
Collossus 1950 BC
Pyramids 925 BC
Library 800 BC
MoM 390 BC
Great Lib. 110 BC
SoZ 30 AD
Colosseum 130 AD

Entered MA around 590 BC

Look forward to MA & spoiler 2, lots to tell!! :cry:
 
DBear's CotM11O Ancient Age highlights--Open:

Towns founded:
3800BC Seoul
2350 Pyongyang
1650 Wonsan
1425 Pusan
1150 Nampo
925 Cheju
800 Hyangsan
630 Ulsan
530 Inchon, Middelburg (taken from Dutch)

Technologies:
4000BC Bronze + Alpha (start)
2350 Pottery (trade)
2190 Ironwork (learn), Warcode + Wheel + CB (trade)
2110 Mason (trade)
1830 Mystic (trade)
1790 Writing (trade)
1550 Horseback (trade)
1175 Philo (learn) (Celts beat us by 1 turn!), Maps (trade)
1000 Poly + Law + Math (trade)
490 Construct + Monarch (trade)
250 Currency (learn), Lit + Repub (trade)

Scores:
1000BC: 104 Firaxis, last in power. 2506 QSC.
Anc: 183 Firaxis, still last. 4% land, 9% population. 1 settler, 9 workers, 6 warriors, 5 archers, 3 swords, 1 galley, 2 curraghs.


Stats:
Land: 5 towns, 65 squares.
Population: 3 happy, 6 content, 1 sad.
Diplomacy: 7 contacts, no embassies.
Units: 1 settler, 6 workers, 6 warriors, 2 curraghs. 5 vets, 3 regulars.
Production: 46 food, 134 shields, 4 gold.
Buildings: 2 rax, grain.

Wars:
550BC-370BC: Dutch crossed the strait and founded a town on the incense. This is an act of war!
370BC- : Vikings for same reason. Have to show that we can't be pushed around!

contacts:
2350BC Celts
2190 Dutch
2110 Carthage
1790 Vikings
1325 Mongols
1250 Japan
1000 India

Miscellany
975BC: Vikings try to extort, they back down.
900BC: Celts demand 5 gold. We give it.
775: Dutch found Middleburg on the incense in the north on MY side of the strait. This means war!
250BC: Revolt--7 turn anarchy.

Formed a line of warriors se of Carthage to block them from my lands.
 
Predator.

I started by moving the settler southeast and founded Seoul on the spot. The worker moved east and roaded the bonus cow. I then built a curragh and warrior for exploration, following up with a settler. When the warrior spotted the little lake to the north, Seoul was converted into a settler factory, Pyongyang being positioned order to get water to the game. In seeing other people's spoilers, I now realise that I should have brought the water to the cattle (:wallbash: )

Pyongyang followed through with another curragh, a worker and a couple of warriors for further exploration. Things moved quickly and somewhere around 1400BC I had contact with all the civs.

When I discovered the Ivory to the far west, I switched Pyongyang to a Colossus, with the intention of eventually building the Statue of Zeus. This seemed especially important because of our lack of horses and iron. Paranoid as always, I thought we didn’t have either (it was only around 1200BC that I finally discovered the iron to the north). Still… Zeus is a very useful wonder and I don’t regret going for it. I went to a lot of work to reach that Ivory on time, just making it as Pyongyang reached 200 shields. I built a city beside the resource and then went to plop a colony down on it. Then I found out that you can’t build colonies on your own terrain. :grr: You can, however, build outposts!! WTH? It later occurred to me that perhaps the outpost would have a road and thus it would have been just as good as a colony. I tested this later. The answer is "no". Outposts do not have automatic road. Wanyhay, the Statue was duly built in 1075BC. Because the build got mixed up with my anarchy, this little mistake cost me two ACs : :mad:

Because of my obsession with the Gods, I tried an unusual move with science, researching Math after Writing instead of CoL. This wasn’t too risky because the AI already knew Polytheism so I could take Monarchy as my free tech instead of Republic upon learning Philosophy. I would certainly get a valuable tech for free, even if it wasn't the one I wanted. However, my main hope was that someone would learn Code of Laws for me. Willie came up with it just two turns before I completed Philosophy. Woo-hoo!


In 1275BC I revolted, drawing a 5-turn anarchy and in 1150BC the Republic of Korea was duly formed. I started re-arranging my population to fit the new government and was shocked to find that I had zero unit support! My “army” of seven workers, five warriors and two curraghs was costing me 28 GPT!!! I then went back to the startup thread to see if I hadn’t misread the Predator handicaps whereupon I discovered that this had been a mistake. Ainwood then corrected my save. Thank you. :worship:


In 975BC the Dutch and the Mongols demanded tribute and I told them both to go stuff it, so I found myself with two wars on my hands when my total army consisted of three warriors and a regular ancient cav :eek: Plus side: plenty of war happiness. :rolleyes: In 900 BC, I learnt currency and a couple of civs had construction. I waited a couple of rounds to get enough money for an embassy with the Celts, in which time I traded alliance against the Dutch and currency for construction and entered the Middle Ages, drawing engineering as my free tech. I soon brought the Indians into the other war.

Plans: Amsterdam has been building ToA forever. We want that.

Edit: Spoiler info removed
 
Um, Abegweit, methinks that's too much of a spoiler...
 
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