COTM 11: First Spoiler

Abegweit said:
i guess it's just because of some "special" requirement for this spoiler:
quote from the 1st post from Karasu:
Please try to:
- limit the discussion of map features to your initial surroundings (no minimaps)
- avoid discussing resources (especially those ones )
- avoid discussing Middle-Ages matters

:)
 
Hmmm.

Missed that. Sorry :blush:

If Karasu (or another moderator) feels that my post needs to be changed, I welcome him to do it.

I was just so proud of having adapted to the map that I never even thought that it might be spoilerish. Sorry to all.
 
ionimplant said:
i guess it's just because of some "special" requirement for this spoiler:
quote from the 1st post from Karasu:
Please try to:
- limit the discussion of map features to your initial surroundings (no minimaps)
- avoid discussing resources (especially those ones )
- avoid discussing Middle-Ages matters

:)
After re-thinking what you said, I have taken out the stuff...
 
Now I can moderate while I sleep :P

Seriously, well self-policed, guys. Thanks. :thumbsup:
 
Mursilis reached for the aspirin bottle and a hot cup of black coffee. Cleopatra had kept him out way too late and he had one too many Tequila shots with her and Joan before calling it a night. What he needed now was a quite morning and a nap during lunch. He looked at his agenda for the day and the only pressing item was selecting an expedition leader for the upcoming launch. Whether it was the classical music in the background or the slight haze that everything appeared to have, he decided that it was time for a quiet leader and a cultural quest. He checked the available leaders and unfortunately the king of culture, Hammurabi was off at an art and poetry exhibition. Wang Kon would be a suitable replacement and he was available. Moving slowly he pushed intercom button and had the Korean leader assigned to the new colony.

Wang Kon was lying in a hammock on his veranda listening to “In a quiet way” when the news came that he was to lead a new colony. He was quite pleased to read the details of the assignment, quickly packed and headed to the spaceport to join the colonists. The trip was uneventful and as expected the nearby livestock were would be the pillar of his new capital’s growth. After directing his followers to start Seoul to the southeast, he directed his workers to begin a mine on the cattle. He needed to know more details about the local surroundings so as soon as possible a brave warrior named Achilles set forth to explore the countryside. Soon afterward a canoe named Drake would leave Seoul to begin circling the land. Not long after, another paddle boat named Hudson would set off from his second city Pyongyang in the other direction.

Hudson was the first of the intrepid explorers to make contact, meeting the Vikings in 2670 BC; however they had no use for any Korean trades. The following cycle, Achilles met the Carthaginian leader and was able successfully exchange technologies. Now the Vikings were ready to deal and both pottery & warrior code were now known to the Koreans. In 2590 BC, the first cultural building, a temple was completed in Seoul and a giant bronze statue was begun. Citizens from nearby cities were recruited to improve Seoul and to add to the population of the capital. In 2270 BC the Dutch were met by Drake however gained nothing for Korea in this meeting. In 1790 BC, Hudson met the Mongol peoples and once again the trade doors opened and this time Mysticism, The Wheel and Horseback Riding were added, though the lack of any nearby stock, made this of minimal value.

The year 1700 BC was quite prosperous as Seoul completed what would be the first of many great wonders, Colossus was added to the city and Achilles met the Celts and arranged a deal to acquire iron working and to Wang Kon’s surprise, he had settled a pair of cities next to iron supplies. With Hudson’s contact of Japan in 1550 BC, only rumors of a tribe from India remained unmet. Wang Kon was disappointed to learn that the Celts had beaten him to the knowledge of Philosophy and now also knew of Mathematics. He was consoled by the completion of the Oracle in Seoul in 1075 BC and the trades he was able to make to acquire Map Making and Polytheism. In 1100 BC the Ambassador from the Netherlands demanded the Code of Laws. The Dutch leader had been offered the knowledge the before this day and had declined to pay reasonable price. With Wang Kon’s refusal, the Dutch declared war on his peaceful nation. At 1000 BC, his tiny empire consisted of four towns and a settler in route to a fifth site. [Editor’s Note: Seoul culture 422 with 13cpt].

Wang Kon was happy to sell Philosophy to the Dutch leader for gold as peace was signed ending 225 years of a phony war. With the completion of the Statue of Zeus in Seoul in 670 BC, the Koreans would now have offensive troops. The newly crowned King of Korea Wang Kon was not happy. He had been blackmailed by the Mongols, Japanese, Celts and Vikings for knowledge and gold. He would have to finally begin adding military might to his nation. In 110 AD, Seoul completed the Great Library and with the acquisition of the Republic and Currency, the Kingdom of Korea entered the Middle Ages and welcomed in the Golden Age of Korea in 130 AD. [Editor’s Note: Seoul culture 1413 with 30cpt).
 
Predator class.

The map has been very peculiar. Considering fresh water a decided matter, I have settler similar to DaveMcW but mined the cow, really don't know why. Later in the game, it was irrigated. The opening was rather uneventful. It was a straight 4-turn settler factory under Despotism and then under Republic wasting a few shields but somehow functional.

The map is not so bad indeed, rather productive but needed a lot of workers, huge numbers of them. And it was possible to bring fresh water almost everywhere. By the end of QSC, I had 10 cities, 26 citizens, few improvements, mostly barracks and a granary, 10 each of workers and warriors, even an archer and 3 curraghs.

The unit support for Predator hurts a lot indeed and it was not possible to keep decent research rate and more or less adequate military. Also, AIs were surprisingly powerful for the Regent level, more close to Emperor. Still, Republic slingshot worker well and revolt has been finished around 1100 BC. I then researched Literature and turned off science for a little bit to ease the burden of military. The focus had been on improvement of the land and settling empty spaces. I also settled wines and gems islands to the west and needed some cash to rush harbors there.

Wonder city north of game (not 20K cultural, just city) built SoZ and Colossus, later on FP, and early in the Middle Ages (entered around 600BC) I have jumped the Palace to a central location. This actually had a huge benefit since the starting location had been weird.

Moderator Action: resources comments removed - AlanH

It was certainly possible to get to Middle Ages substantially faster. But predator level really hurts, mostly with unit support which is just a plain disaster. Should have played open instead.
 
Sounds like you have a good game going, Akots. However, I don't think we are supposed to talk about the Particular Resource you mention near the end of your spoiler. I might be wrong though. Can someone confirm? I have been delaying my AA post because I can't discuss game decisions without metioning that or the terrain in parts of the map outside our starting area.
 
That's what I quite deservedly got chewed out about a few posts back on this thread Moderator Action: edited
 
Ah ha! I suspected that was what your self-censorship was about.
 
I also posted a minimap. :blush:

From now on, I read the first post CAREFULLY before posting spoilers.

Edit: I really don't see what was wrong about my mea culpa, though. It doesn't take much insight to know what the critical feature of this game is.
 
bradleyfeanor said:
Sounds like you have a good game going, Akots. ...

The problem is that I'm playing it more multiplayer/PBEM-style again. Like, first settle whatever land I have even though it is corrupt and food-poor like desert/tundra and it comes at the expense of producing some early military. Then, build some culture to be able to capture cities and hold them (this is Regent after all). Then and only then go onto offensive in an organized way making sure you can kill what you should without relying on RNG or other surprise counter attacks from AI to cripple the offense. And of course, improve the economy with Libraries and Markets.

It seems that there are Regent level games which are played substantially more difficult compared to just normal regent level games and this is one of them. Besdies, it is a universal approach and works all the way to Sid level as well as against a human opponent. Alas, in COTM, it does not seem to be competitive enough.
 
Out of curiosity, should anyone even be reading this thread who doesn't know about the resource issues? I'm not sure why the mods have chosen to make it taboo. But c'est la vie.

As for me, I went for a 20K victory. I founded Seoul near the fresh water and made that my 20k city. I didn't keep a detailed log this game, but if I'm remembering right, in terms of Ancien Age wonders, I snagged the Colossues, the Great Library, and the Great Lighthouse. A goody hut near Carthaginian territory gave me a settler, which allowed me to secure a source of ivory, but alas ... I was beaten to the Statue of Zeus by one of the other civs. All in all, it was a promising (but not great) Ancient Age.
 
I'm not sure why the mods have chosen to make it taboo.
It's down to the game designers to define the spoiler rules for their games. As a mod who doesn't design games, I just try to police the rules they specify.
 
AlanH said:
It's down to the game designers to define the spoiler rules for their games. As a mod who doesn't design games, I just try to police the rules they specify.

Fair enough -- as a player, I just try to follow the rules that are specified. It just seemed like a strange rule to me, so I was wondering if there was something obvious I was missing.
 
Jason Fliegel said:
Fair enough -- as a player, I just try to follow the rules that are specified. It just seemed like a strange rule to me, so I was wondering if there was something obvious I was missing.
C3C does not give access to map trading until MA. Not everyone will have a fully explored map so discussing where certain resources are located could be "revealing" more than the reader have actually uncovered in his/her game. Or at least that is the way I interpret the gist of that rule for this spoiler.
 
Sorry folks.
I have been away more than I had anticipated, so I could not clarify earlier the 'resources' issue. I tried to do so in the first post, now.

As you point out, it is quite clear what is the Particular Resource which is most affected by the "spoiler" rule. The rest can or cannot be a spoiler, depending on a large number of conditions: I guess that we might spend quite a lot of time discussing them, but in the end -just to cut it short- it's up to your judgement, really.
I should have made it clearer upfront. Sorry :blush:
 
@Karasu: Sure thing, it is your game and you know better what can be discussed and what cannot be discussed. But please state clearly what can be discussed and what cannot be discussed in the first post. I've played almost to the end already and still don't understand the point. :confused:

You mention about something everyone should understand and some self-policing issues. Well, apparently not everyone is smart enough to figure it out. ;)
 
Better late than never, so they say...

Predator class, going for a OCC. I hope there will be a few of us OCC’ers to compare amongst ourselves. (I know DocT is going OCC as well, so there is at least one).

I took the game, and looked at the starting spot. Not an ideal start for OCC, mainly due to the lack of fresh water. Normally, Construction is among the least important techs for an OCC, but here, that’s going to be different. My plan is to try to get Construction with the Philosophy free tech, that probably means self researching Philosophy, while trading for Iron Working and Math. Let’s cross our fingers and hope that the AI’s will collaborate.

There is really only one good spot for an OCC city, the hill tile to the SE. The BG Cow is nice :D , so are the BG’s that fill out rest of the grassland tiles. Can I hope for BG’s under those forests as well? Or is that being a tad too greedy.

I found my one city on 3950BC, the worker road the cow, then worked on the BG’s. My capital built 2 curraghs and 1 warrior, then started on the Colossus.

Mean while, my curraghs met the Vikings and Dutch in 3100BC, Carthage in 2750BC, Mongols in 2150 BC, Celts in 2110 BC, India in 1990 BC, Japan 1910 BC. Come to think of it, my warrior didn’t meet anybody at all.

I completed the Colossus in 2310 BC, then immediate started Pyramids in another pre-build. That turned out to be a mistake, because when I completed the Philo-sling-shot in 1375, and scrolled ahead to complete the MoM on the same turn, I wasted a lot of shields. Otherwise, except for the fact that I completely wasted my wonder induced GA building Aqueduct and Granary, the Philo-gambit was a complete success. I was able to broker a min-researched Writing for Iron Working in 1725BC, and for Math in 1575BC.

After Philosophy, the next most important tech is Republic, so I immediately started researching on CoL, then Republic afterwards. Around this time, my exploring curragh found out that the Mongols and Indians were at war, with India have at least one first ring city razed.

825 BC, Mongols complete the Pyramids. On the same turn, the Oracle and the SoZ fall in cascade.

Many uneventful turns later, the first “uneventful war” started. A Dutch galley dropped a regular sword onto the mountain tile to the NW of Seoul. I had taken some time out during my GA to build a barrack and trained a pair of spears (did I mention I wasted my entire GA :lol: ). Since I was over size 7 and on a hill, I wasn’t too worried about my chances. I did take advantage of the situation by finishing my Republic research with a 22gpt payment to the Dutch. I did ask them to leave immediately, but didn’t get the “leave or declare war” option. Funny, I always thought I’d get that option when the military unit is right next to a city.

Anyhow, I asked them to leave again the next turn. This time they declared. I used Republic to buy Poly from Celts, as well as buying both the Celts and Carthage into alliance. I needed to build as many early wonders as I can, because I have decided NOT to build the GL, and instead rely on the C3C wonder tourism to carry me through. I have already complete the Colossus, the MoM, and the GW. The next wonder to go after is the HG. And since I want to avoid an early culture victory, I still haven’t built the temple or library yet.

550 BC, I revolted out of Despotism, drawing 4 turn anarchy. And in 290 BC, I entered the Middle Ages.


==============================

Turn 0 4000 BC
- settler SE, worker to cattle

Turn 1 3950 BC
- worker road
- start curragh
- min research to Writing

Turn 2 3900 BC
Turn 3 3850 BC
Turn 4 3800 BC
- worker to bg

Turn 5 3750 BC
- worker mine

Turn 6 3700 BC
- curragh->curragh

Turn 7 3650 BC
Turn 8 3600 BC
Turn 9 3550 BC
Turn 10 3500 BC
- curragh->warrior

Turn 11 3450 BC
- culture expands

Turn 12 3400 BC
- warrior->Colossus

Turn 13 3350 BC
Turn 14 3300 BC
- worker finish road, move to another bg

Turn 15 3250 BC
- grows to size 3, lux to 10%
- worker roads

Turn 16 3200 BC
Turn 17 3150 BC
Turn 18 3100 BC
- worker mines
- meets Vikings and Dutch

Turn 19 3050 BC
Turn 20 3000 BC
Turn 21 2950 BC
Turn 22 2900 BC
- size 4, lux to 30%

Turn 23 2850 BC
Turn 24 2800 BC
- worker finish mine, to bg

Turn 25 2750 BC
- meet Carthage

Turn 26 2710 BC
Turn 27 2670 BC
Turn 28 2630 BC
Turn 29 2590 BC
- size 5, lux to 50%

Turn 30 2550 BC
Turn 31 2510 BC
Turn 32 2470 BC
Turn 33 2430 BC
Turn 34 2390 BC
Turn 35 2350 BC
Turn 36 2310 BC
- 6gpt + 99g to Vikings for Wheel + CB
- Wheel + CB to Carthage for Masonry + Pottery
- Masonry to Vikings for WC + 109g
- colossus->Pyramid prebuild

Turn 37 2270 BC
Turn 38 2230 BC
Turn 39 2190 BC
- Viking and Dutch start Pyramids

Turn 40 2150 BC
- Meet Mongols

Turn 41 2110 BC
- Meet the Celts, trade Alpha for 55g

Turn 42 2070 BC
Turn 43 2030 BC
- celts start Pyramids

Turn 44 1990 BC
- meet the Indian

Turn 45 1950 BC
Turn 46 1910 BC
- meet the Japanese

Turn 47 1870 BC
Turn 48 1830 BC
Turn 49 1790 BC
Turn 50 1750 BC
- Dutch demands 26g, gets it

Turn 51 1725 BC
- min research on Writing is done
- Writing+34g to Vikings for HBR
- HBR to Celts for Iron, Myst + 2g
- HBR to Mongols for 82g
- HBR to Dutch for 61g
- Myst to Vikings for 124g
- tech to Philo in 14 at -9gpt, hope to buy math and get construction for free

Turn 52 1700 BC
Turn 53 1675 BC
Turn 54 1650 BC
Turn 55 1600 BC
Turn 56 1575 BC
- buy Math+41g from India for Writing + HBR
- sell Math to Mongols for worker

Turn 57 1550 BC
Turn 58 1525 BC
Turn 59 1500 BC
Turn 60 1475 BC
Turn 61 1450 BC
Turn 62 1425 BC
Turn 63 1400 BC
- 1 turn to Philo

Turn 64 1375 BC
- Philo->Construction->big picture to complete MoM->aquaduct
- GA!
- Col in 16 turns

Turn 65 1350 BC
Turn 66 1325 BC
Turn 67 1300 BC
Turn 68 1275 BC
Turn 69 1250 BC
Turn 70 1225 BC
Turn 70 1200 BC
- Aqua->Barrack
- build a bunch of embassies

Turn 71 1175 BC
Turn 72 1150 BC
Turn 73 1125 BC
- philo to Vikings for MM + 30g
- philo to Celts for Col+10g
- research set to Rep


Turn 74 1100 BC
Turn 75 1075 BC
Turn 76 1050 BC
Turn 77 1025 BC
Turn 78 1000 BC
Turn 79 975 BC
- sights rubble near mongol territory


Turn 80 950 BC
Turn 81 925 BC
- it was an Indian 1st ring city

Turn 82 900 BC
- GA is over

Turn 83 875 BC
Turn 84 850 BC
Turn 85 825 BC
- Vikings build Pyramids, Oracle, SoZ fall in Cascade

590 BC
- Dutch sneak attack us
- buy Rep from them for 22gpt,

570 BC
- Ask Dutch to leave, they declare
- sign Celt in Alliance for Republic, also get Poly in deal
- also sign Carthage for Poly + CoL

550 BC
- our spear defends against sword.
- revolt, 4-turn anarchy

290 BC
- Enter middle age
 
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