Predator, barbs fixed
Wow, there were some great games played for this COTM! It seems to be a record-setting game similar to COTM5. Congrats to DaveMcW, A'AbarachAmadan, and Dynamic especially. And my condolences to Megalou: you had a spectacular game, but I guess it wasnt meant to be.
Regrettably, my summary is coming late, but there was simply too much real-life stuff happening this month. I left my old job and began hunting a new one, so I didnt finish the game until the 30th.
Im seeking the Eptathlon award and only need space and the cow. When I noticed we had 4 scientific AIs, I decided to go for a space victory in this game. I have made it to space before 1000ad in a monarch game with 3 scientific AIs, so that was my goal for this game. But I didnt quite make it.
The Ancient Age, 4000bc-1050bc
Initial Moves
I was pretty sure I would be heading southward with my settler, and he could push back the fog in that direction quite well on his own, so I sent my scout NW, W in order to uncover more territory. That revealed the game tile and changed my plan for the settler. He went N, NW in order to found on the hill. Mecca started a scout but ended up switching to a granary because my first scout met the Russians in 3650bc, who knew pottery. So much for that part of the predator handicap.

After the granary I built scout, warrior, settler. Mecca eventually became a 6-turn settler factory in despotism, a 4-turn factory under Republic. But with all the food bonuses there were many more settler factories to come.
Exploration
Most of my exploring was accomplished via three scouts. I really admired Mad Baxs design of our starting area. It seemed to me that it would tend to balance out any early decisions the player might make. If you headed north you got deer, south you got deer, and if you stayed put, early growth suffered a bit but it balanced out later by being in the corruption center of three food rich regions. Very cool!
My scouts met the AIs on our continent in the following order: 3650bc, Russia; 2950bc, France; 2850bc, Ottomans; 2710bc, Korea. I also had decent luck with huts, popping Myst, HR and Lit, as well as a warrior and several bundles of gold.
Expansion
I built my second city on the NW side of the lake in a location that claimed the silk and the second game, as well as the cow on border expansion. I would have put it right next to the cow, but a Russian settler was ready to claim the area. My third city got the horse to our west (another pesky Russian settler was trying to poach it), the fourth city claimed the 2 southern games and the fifth claimed a game and wheat to our east. That is a lot of food bonuses, so expansion went really quickly after that. I concentrated on establishing cities to work the commerce-rich lakes and share the food bonus tiles, but it wasnt easy given my capitol location, the large desert, and the large lakes. I didnt feel it would be wise to build cities that could get commerce from the lakes or seas at an RCP less than 6 because that was the distance of my productive, food-bonus cities, and closer cities would have increased their corruption. This may have been a mistake overall, as it forced me to research Sanitation down the line in order to let my core cities work more lake tiles. Im really not sure if it was a good idea to pass on founding more cities close to the capitol or not.
My fifth city claimed the choke point and separated Korea from the rest of our continent, so they never met the other civs. That was most helpful later when trading for the scientific AIs free techs at the beginning of each new age.
At the end of the QSC I had 13 towns, 31 pop, 4 settlers, 13 workers, 1 scout, 4 warriors, 3 archers, 1 spearman, 2 barracks, 2 granaries, 1 temple, horses, silk and incense.
Warfare
Not a single bit in the ancient age. I sacrificed a great deal of territory/score in order to develop my core and maximize science.
Research
I went with maximum research to the Republic slingshot, making it in 1475bc. (I will also add here that I detest the Philosophy free techit makes the game summaries extremely boring and predictable as far as research. I wish we could mod the free tech out of COTM). I researched currency next (1125bc) and turned research off. Normally I wouldnt have been able to turn off research in a space game, but the AIs got the critical tech, Math, in 1650bc. I traded for all the other techs in the AA except for the three I got from huts, which I immediately gave to the AIs. Russia discovered the last needed tech, Construction, in 1050bc and we entered the middle age. When I gifted the three scientific AIs into the next age I got all three MA techs. Woohoo!
The Middle Age (1050bc-210ad), Industrial Age (210ad-790ad), and Modern Age (790ad-1070ad)
Warfare and GA
Territory/score was a secondary concern in this game so wars came late and I didnt concentrate on them. The extra territory did help me quite a bit by allowing lots of scientist cities. I never fought Portugal or Byzantine, as I wanted them as strong as possible for research help. I would have left the civs on our continent alone as well (except for the one that built the pyramids), but, my goodness, those Monarch AIs were pitiful. They had no defense, they didnt bother to connect luxuries or resources, and they expanded very slowly. They were also accomplishing virtually nothing in research after the AA, and that was disappointing. We had the toughest regent-level AIs I had ever seen in the last COTM, but in this one we had the stupidest Monarch AIs imaginable.
Anyway, I decided that any research help I might get would come from Byzantine or Portugal, so I might as well inflate my score a bit by taking the AIs on our continent. The first target was the Ottoman empire. I had planned to attack them around 500bc, which was when they were due to build the pyramids in their capitol. Unfortunately, there was a very odd wonder cascade triggered by the Oracle being built that caused them to switch their Pyramid build to Sun Tzu and start another of their cities on the Pyramids. That caught me by surprise and really sucked, but it could have been worse. It could have forced me to build the pyramids myself in order to keep the other continent from stealing them, but as it was, the new city Otto switched to the pyramids would still beat everyone else. They would complete around 230bc, so thats when we went to war and my GA was triggered.
After the first Ottoman conflict, I would take a few cities from each of the scientific AIs on our continent and then get a few for peace. After doing that a couple of times to all of them, they were each confined to one city for the rest of the game. It was a slow process. I only built around a dozen ansars initially, so they were not confined until various turns after 500ad. The French were destroyed in 600ad, but it wasnt my fault. I left them alone in a beautiful, shiny galley--which they neglected to protect from the barbarians.
The English were eliminated in 650ad because I wanted their luxuries. I had been able to found cities near sources of dye and spice, but the easiest way to get ivory, my eighth luxury, was by taking London.
Every war in the game was my ansars against AI spears, and very few of the latter. All AI cities save one were defended by only 1 or 2 spearmen! Pitiful. And it really made me wish I were playing for a military victory rather than a scientific one. Im definitely a warmonger at heart, and the smell of blood was making me dizzy.
Research
A critical part of my research strategy was to get a little help from the AIs (even though they sucked). It is the same strategy I learned from Civ_Steve many GOTMs ago: park the AIs on a tech they love to research, then do self research on other parts of the tech tree in order to give them as much discovery time as possible. With Monarch AIs, I would normally expect to get them to research Invention, Astronomy, Industrialization and Replaceable Parts. Flight and Synthetic Fibers are sometimes possible, but long shots. Unfortunately, these AIs were a bit weaker than usual. The other continent, which I met around 700bc, was a bit stronger but not much. In fact, no one had a single gpt to give me. Not one. All game long.
In detail, the research plan was to ensure all the AIs except Portugal were able to research Invention, so I gave them all Engineering as soon as I could. I also ensured they all had Feudalism, otherwise they would surely choose to research that instead. I left Portugal in the AA because they were the strongest researcher. As soon as I had Education, I gifted Portugal every tech I had, which made it very likely that the first tech they would research would be Astronomy.
The first several techs of the MAs (Eng, Theo, Edu, Bank, GP) took more than 4 turns to research, but when I started Chemistry my GA began and it was easy 4-turn research for the rest of the game. I probably should have triggered my GA earlier, as I was nearing 4-turn research before it hit, but I was delaying it because I thought Portugal would research Astronomy for me. Didnt happen. Fortunately, several AIs did get invention while I was researching Banking.
I did the usual to ramp up the research rate: building libraries, universities, markets, harbors and aqueducts as soon as possible, and building Copernicus and Newton in my two best beaker-yielding cities.
At the beginning of the Industrial Age I got Nationalism and Steam from the AIs (two each). I immediately researched Electricity and gave it to Portugal, which virtually ensured they would research Rep. Parts. The Byzantines were already as likely as they could be to be researching Industrialization because they had Nationalism and Steam (still not great odds though, as they also had all the MA optional techs and the governments to chose to research). After Electricity I had to get Sanitation because of the way I founded my cities early on. I had several hospitals timed to complete shortly after Sanitation and I added about 25 workers to those cities. That increased my science dramatically--especially in Medina and Mecca where each new citizen was worth 6-9 beakers.
I wasnt able to give Byzantine very long to research Industrialization. I realized that I could not research AT in 4 turns without significantly impacting the growth of my outlying cities, so I decided to go ahead and research it. (In hindsight, it would have been ok for me to hurt the growth of my corrupt cities. I ended up having way more scientists than I needed in the modern age). Portugal did get Replaceable Parts for me, at which point I traded with them and gifted them up in hopes they would research Flight. That was a vain effort.
In the Modern Age I got Rocketry, Fission and Computers from the AIs. Wonder prebuilds for Theory of Evolution, the Internet and Apollo were timed to complete upon entry to the modern age, and I got Space Flight and Miniaturization from the ToE. Seti was completed in my capitol 3 turns later. I gifted Portugal up to Synthetic Fibers when I could but I knew it was pointless to hope they could research a modern tech.
So I managed to get the AIs to research Invention and Replaceable Parts, and these two free techs were very important! They were critical in helping me to edge out MiniMe on his victory date, although his score will probably crush mine. My Firaxis was 7599, my Jason was 10,814. Here is a minimap of my final empire after the spaceship launched in 1070ad. I was close to the domination limit, but I didnt reach it until very, very late.
Its too early to talk about medals and awards, but
If Dynamic and I get our respective awards this game, we will both be looking for a cow in COTM13. I sure wish we were competing in any victory condition but the time-eating cow.

I really like Redbad and all, but I dont care to wear his GOTM 42 shoes!