COTM 12 Pre-Game Discussion

Taking away Pottery from the Predator players... interesting move. Means neighbours don't know it(?) and as usual the nearest huts will be miles away?
 
looks like a tough start, i would probably be best off moving the settler around and finding a solid peice of land to start out on first
 
I missed out on GOTM 42 due to lack of time. I have to get COTM11 finished so I can submit it in time. I'm thinking about moving the settler (after looking around with the worker NE to the oasis and then the scout somewhere else) to the E and settle there.

EDIT:::That way the forest to the SE can come into the cities radius.
 
I would walk in some direction for 10 turns max, if i'd find no normal ground, i would abandon the game and wait for the next gotm :p

I am retired though, so don't need to walk 10 turns. :D
 
Now I am thinking about moving my settler se. There is a forest s se se which will become available in this case and I need it to speed up granary build

I also plan to play open (my performance is declining so rapidly that I should do something about it).

My worker will mine and road se oazis.

But before moving worker and settler I will move my scout. I want to see a big picture on the first turn, so I need to move settler by two tiles and end up on a hill. This leaves three possibilities:
1. nw n or n nw
2. ne e or e ne
3. s e or e s
What shell I choose?
1st direction may bring us to a shore giving just a sea view.
2nd hill looks surrounded by other hills and other desert tiles.
3rd hill has a forest nearby and also it is reasonable to expect slightly better climate in southern direction. So I plan to move my scout in 3rd direction. Now s-e or e-s?
I do not really know, I do not see any difference :confused: .

My first build will be another scout, then I do not know, maybe another scout or a granary.

Research alphabet on maximum then writing. Then I do not know, since we are religious I probably will be choosing between Republic and Monarchy slingshots depending on what will be available sooner.
 
What are the qualities of the Arabian civilization? To simplify discussion, could someone post the information here, please?
 
Iver-P, the Arabs are religious expansionists. Their UU is the Ansar, which replaces the Knight.
 
If the water 2n and 2nw are ocean, I will move the scout east-south and hope to see a better spot for the capital southward within 5 tiles of the start. If that's an odd-shaped lake N/NW...I will have to rethink it. :hmm:

Builds...scout/warrior/granary/warrior/settler initial builds if capital is landlocked. If seaside, scout/warrior/curragh/granary/warrior/settler...with chop(s) placed for maximum advantage. This assumes I've got some breathing room from the nearest neighbor (hopefully not those darn Greeks).

Research...typical Republic slingshot. Will trade or scout for bronzeworking so my second city can begin Colossus right away.

It's a shame to abandon the spice but I can't afford a lot of desert in a small (2-5 city) republic 20K build. Always possible there is better land just beyond the spice, but the trees to the south look more promising.

cas
 
DaveMcW said:
Judging by the minimap, we can expect jungle to the north and desert to the east & west. So the most promising land is to the south.
why is this the case? isn't it possible that jungle is to the south while some fertile lands can be found north to the start beyond those hills?
 
I think he's basing that on the typical pattern found on random maps. Usually there's jungle at the equator even on arid maps, and by the minimap, we're very close to the equator. (Maybe 10 tiles south of it at most? Which would put the jungle pretty close.) This won't be a fully random map, of course, so DaveMcW could be wrong, but it's not a bad guess.

South is likely to be plains rather than grassland, but it's still better than desert or jungle.

I am a bit tempted by the prospect of a potential narrow strip of grassland to the north, but probably not enough to go looking for it. Not sure yet.

Edit: had a closer look at the screenshot once I realized I'm at a better monitor than the one I have at home. That is a marsh tile N N NW. East of there is all hills. West of the marsh is another hill surrounded NE and SW by what looks to be arms of either the ocean or a large lake (NW of that hill is more water). So north really does look very bad.

Edit again: As of right now I'm thinking settler SE. The scout will move first, of course; this is assuming he finds nothing of interest. I'm I have no idea yet exactly where the scout will go. SE is still on freshwater and can still work the same two oasis tiles (culture expansion will grab the second one just in time) and the same two lakes, so nothing's lost but time. I doubt I'll move further than that unless the scout finds significantly better territory on its second move: two bonus-grass equivalents and two lake tiles is enough to be getting started with on Monarch, even if it's not great.

Renata
 
I think I might scout E NE with my worker if the scout doesn't find anything S. Settler SE, like most people seem to go.
 
Am I the only one who thinks building the city right away and not moving the settler is not THAT bad? :confused:
Very likely I won't even go for the "coast"...
The Oasis helps a lot IMHO and once you build your city you can build and expand, right?!?
Concerning production:
scout/granary/warrior/scout or settler and then...?!?
I apologize beforehand if I will get on your nerves with questioning obviously correct assumptions during this COTM (This will be my first one! :D )
 
First two builds will be Scouts. Then Warrior, Settler. Then a third Warrior, then a Granary. By which time I'll have seen a lot more of the map and will have changed my mind!
 
DaveMcW said:
Of course, I know better than to make such assumptions on maps made by Renata. :p

People have such distorted opinions of me. I don't know why. *shakes head sadly*

Renata
 
That has to be one of the worst starting locations I have even seen. There is no question we have to move away from that disaster spot. The challenge is how to decide north or south. Both directions hint at better land.

After blowing up the picture I agree with the incense spotting toward NNW. This reduces the hope of useful land to the north. I plan to move the scout to the hill SE and plan from there. I am still suspicious if south or north will make that much of a difference. I would find it hard to believe a competition game could have a large variance based on heading north or south.



Now I wish I had play the current COTM even with the "challenges". At least the start was good.
 
When not sure which direction to go, it may be best just to settle right on the spot.;)
 
Long time no see, Moonsinger.

Along with DaveMcW it looks like the old dinosaurs are returning ;)
 
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