COTM 123 Babylon Warlord - 1st Spoiler - End of ancient times

Più Freddo

From space, earth is blue
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Jan 26, 2005
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This thread is for your reports of events and progress in COTM 123 Babylon Warlord up to the date where you are able to research a Medieval tech.

Do not read or post in this thread until you meet this condition. You may reveal Medieval bonus techs from the end of the last Ancient turn and discuss your plans for continuing the game.

Please do not post information here relating to later dates, and please only post maps of your home area and no minimaps.
 
I think we are in an island. Decide to build The GLH on a second town.
Spot third Cow, conclude to not build a second granary as the size of
the island is small. Research order is Pottery -> Masonry (the prebuild
for the GLH) -> Map Making -> The Republic.

Will finish in the Ancient Ages if everything goes well. Hope there is
Horses or Iron if not I'll finish with Bowmen. (Horses spotted later and
no Iron it seems).

Techs:
1lvl, Writing, Philo, CoL, Republic, MM, Mysticism.
The Wheel and Mysticism from huts.

QSC:
8 Workers, 1 Chariot, 9 Galleys.
16 Towns, 1 City
43 Pops
No contacts.
1 Granary, 1 Barracks, 1 Temple, The GLH in 4 turns.
278gp
 

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