COTM 15 Pre-game Discussion

@ ionimplant: this would be a good game to use settlers as jungle-clearers.
 
After playing a test game with this setup, war elephants (aka elite no resource knights) are truly awesome. The extra HP makes a huge difference, and when cities flip over to you, you get a free regular (4hp) elephant. Not too shabby.
 
Ahhh! I totally forgot about the Persians, it’s certainly never nice to start near them, hopefully we won’t, or if we do we can cut off their supply of iron.

@ Più Freddo: Thanks for the advice, I know we can’t rush wonders with great leaders, but I’m still going to try and farm as many elite victories as I can as Heroic Epic is quite nice for a 20K game. Which means I need two great leaders, one for the army and one to rush it. Also I’d like another two armies pretty soon after that as I’d then be able to use the Pentagon as a prebuild (That’s if I do decide to go with the Capital as the 20K city).
 
@Karasu .. that'll teach me to forget my :)

@own -- like cracker says "Settlers are workers first". Not sure if the AI settles jungles so much, although they tend to take every inch they can. With a religious/commercial civ like India, settling jungles can pay off in terms of money or cultural points. Most likely, you'll want to use settlers to get the good land first, then come back and "fill in" some jungle cities (of course, that's just a theory...who your milage may vary).
 
Yeah, and settlers can help you plow through a jungle quickly too. If the jungle is say, 4 tiles thick, 2 towns on jungles, two roads, and you can march your elephants right through. And it still takes the AI 4 turns to plod across. India as an elephant diode, hmmm.....
 
solenoozerec said:
Anyway I go west.

Me too. The extra Bonus Grassland is needed in order to get 10 spt during the last four turns of a six-turn factory cycle. That way, we can produce two Warriors and a Settler every six turns. Or an Archer instead of the Warriors. Without the extra Bonus Grassland, the numbers fit so badly, that a little corruption won't make any difference for a small six-turn factory. It will produce a Warrior and a Settler. Both factories to operate at size 4-6. Together Delhi and Bombay should eventually produce a Settler every three turns, in total 15 Settlers before 1000 BC. Oh, and I placed Bombay E, SE. Place it E and you have to call it St. Paul.
 
I don't see any additional BG west.
Both east and west have 3 BGs in the 21 after culture expansion. The other tiles look also very similar and may turn out to be identical after the fog is uncovered.
So both positions can generate 10sh at size 5 on a 6 turn cycle after the BGs are mined. That means 30sh in units and a settler on a 5-7 (or even 4.6-6.6) cycle.

But I doubt that it's worth while to set it up at all in despotism. Monarch difficulty, starting with alphabet and good commerce in the first cities, will lead to very early republic slingshots (I expect 1700BC to be a realistic goal).
In republic you will want to run 4-turn settler factories.
 
Karasu said:
Tired of shuttling galleys back and forth? What about going back to a Pangaea...

I get my preferred landmass this time. Now I have to hope I last until the AD time frame in this one...


Karasu said:
Rivals: Seven (pre-selected and bloodthirsty)
You knew something would have to be mean with it only being monarch.


Karasu said:
Barbarians: Quietly roaming and very discreet.
Now to figure out what in the world that means...
 
klarius said:
I don't see any additional BG west.
Both east and west have 3 BGs in the 21 after culture expansion.
Absolutely right, I may have miscounted the NW BG.
And I agree it's probably just flip a coin to decide which way to go...
 
klarius said:
But I doubt that it's worth while to set it up at all in despotism. Monarch difficulty, starting with alphabet and good commerce in the first cities, will lead to very early republic slingshots (I expect 1700BC to be a realistic goal).
In republic you will want to run 4-turn settler factories.

Well, the set-up is pretty much the same, isn't it?
 
Più Freddo said:
Well, the set-up is pretty much the same, isn't it?
You want to irrigate at least one of the BGs for republic to work it together with the gold hill and still have a 4-turn cycle. Mining the BG before may not pay off.
 
I was thinking about a 1 city conquest victory and was wondering how feasible you all thought it would be. If it would be extremly difficult what about a 2 city conquest. This would enable to the use of both cows.

Would would be your suggestions for starting position, when to attack. Whether to focus on reasearch at the start or to quickly take 1 opponent out (this probably wouldn't help as the other Civs would just fill in the gaps making them even stronger.)

Whether to win with tank, cav, elephants etc.

Cheers
 
Is it possible to create setters... then settle them on jungle (hence removing the jungle on that square)... then disband the city and use the workers to clear more jungle. Seems like a quick way to get rid of jungle.

Don't know if it will work (never tried it), infact i have never bothered to disband one of my own cities either.
 
That would probably be a waste of a settler to disband the city (build two workers instead), but the strategy of building a town on a jungle to have one less jungle to clear is a good one. If I have to choose between a plains, grassland or jungle, I would have to build on the jungle. The downside would be if there was a bonus shield on the grassland that gets wasted.


One another note, I had an idea to play this game the Sword_of_Geddon's Khmer/Ankor cities found here. It should add some spice to the game. :)
 
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