Wow! What a fast ride!! Strategies: find AI, get Settler Factory going, expand to desirable terrain, catch up and push Tech research, keep out of war with AI.
Founded the Capital in place, on the Gold Hills. I figured that having NO techs means I needed as much research as I could get, ASAP. Started on Pottery, to build Granary, and get the Settler Factory going. 2 eventual Luxuries and 2 eventual Warrior MPs would mean no Luxury Tax, and I could get a 4,4,5,5 SF with no research penalty. That was later.
Builds: 2 Warriors, 1 Worker (lots of Work to do!), Granary, Settlers. Warriors headed East and West, initially.
Contacts:
Korea first, 3100 BC. No trade possible; my lonely Pottery wasn't worth much.
China next, 2950 BC. Ah, ha! Mao matched Korea's Techs. All of a sudden my Pottery was monopoly status, and gained me Masonry from China, and with 7 Gold, Alphabet from Korea. I was already several turns into researching Alphabet. I chose Math next.
Russia, 1 turn later; 2900 BC. Katherine didn't know Alphabet. Traded Alpha for BronzeWorking and Warrior Code. I was caught up except for the Wheel.
India, 3 turns later in 2750 BC. My first AI knowing Ceremonial Burial! Traded Masonry for CB. Traded CB to China for the Wheel, to Korea for his 27 Gold. Gave CB to Katherine; that pleased her immensely!
Arabia, didn't write down. First AI I was definitely ahead in Techs with. Gave him a Tech to make him polite.
2150 BC. With 2 turns to go, see that Korea has learned Math! Trade him 2 gpt and most of my Gold to get it. With Math I'm able to trade around picking up Mysticism, IronWorking and all of the Gold from the other civs. No One has learned Writing, so I start on it.
Persia, 1830 BC. What great timing! 2 other civs had just learned Writing the turn before, and I had 4 turns left. The GPT cost was too high in my opinion. I find Persia, and he has Writing! AND is missing several other Techs. I trade Persia Myst and Math for Writing, and Korea Writing for HBRiding and some Gold. Tech Even. Decide to (gulp) learn Code of Laws next.
1500 BC. I did learn Code of Laws, uniquely. Only other Techs learned were Map-Making (first), and then Polytheism. I start on Philosophy, needing only 6 more turns!
1350 BC. I learn Philosophy, and get a Free Republic!

Currency and Construction were learned in the interim, and I still have a unique Code-of-Laws. I trade around, entering the MidAges (gaining a free Mono). Russia also got Mono, Korea Engineering and Persia Feudalism. Mono and Rep got Eng from Korea, and Mono, Rep and Eng got Feud from Persia.
Most of the AI are Polite with me, which is a good start to keeping them off my back. I plan to pick a backwards AI to create a Target, and keep the other AI off my back by using MA's to keep my allies occupied. Probably pursue a fast research game to Diplomacy or Space Ship (preferred). My military is pretty shabby right now, and half of them are out trying to find the Byzantines. That will change in the Middle Ages.