COTM05 Inca open
Beforte I start some recognitions:
Dinanthus: for his Mapstat program. 1st time I used it, and I cannot live without it anymore. I’m normally too lazy to check all civs every turn. Now I got 3 slaves, and 2 sciences immediately when available.
GREAT!
Ainwood: another great game. I really liked the start location, lots of possibilities there to start.
QSC write up
4000 BC
Scout moves N-NE to hills and discovers Sugar & Wheat. Pause & print screen.
Spent almost 2 evenings to define next steps. Finally decided to settle in place. My calcs show this makes it possible to get a 4 turn (size 4.5 to 6.5) warrior-settler factory up and running by 2710. This is what I did:
-Building sequence: Warrior (3850), C-Scout (3700), Worker (3600), Granary (30350), Settler (2850), C-scout (2710), then warrior/settler factory.
-Worker 1: W, chops, irrigates, moves S, chops, moves NE, chops, mines
-Worker 2: E, NE, irrigates, W, W, chops, W, mines
Alternative was to settle NE, to get the wheat in initial range, but the 4 turn settler factory there only works size 5.5 to 7.5, needing higher happiness. Also the 2 shields per turn the start location gives, makes it possible to get some early scouting units. Helpfull, as we are the only expansionist trait.
Research CB at zero. Will stay zero till I hopefully pop Writing
3550 BC Scout 1 discovers dyes N of Cuzco.
3350 BC Scout 1 meets Aztecs at Tenochtitlan (polite) and we trade Masonry for WC & 10 gold.
3300 BC Warrior 1 meets Greek (cautious) and we trade WC, Masonry & Pottery for Alphabet, BW & 10 gold.
3200 BC Scout 1 pops hut NW of Tenochtitlan – settler!

Will try to get him settle on the dyes.
3000 BC Scout 2 pops The Wheel from hut
2950 BC Scout 1 pops village from hut (Tiwanaku)
2900 BC Scout 2 pops HBR from hut and sees Entremont (Celts)
2850 BC Trade with Celts (polite) Masonry & WC for CB, slave & 5 gold
2750 BC Scout 2 pops Mysticism from hut (forgot to change research goal

, which will stay on Mathmatics now. Scout 1 meets Roman settler (annoyed).
2710 BC Build 1st town from own build settler: Machu Picchu.
2670 BC Pop Writing from hut. Start research CoL at full (affordable) speed – 22 turns. Popped settler finally settles on Dyes.
2550 BC Scout 1 meets India (polite). Greek know writing.
2510 BC Trade Masonry & Pottery for Slave & 10 gold with India. Rush a c-scout in Tiwanaku.
2430 BC Pop Literature from hut. Trade Pottery for slave & 10 gold with Rome.
2390 BC Build 5th town.
2230 BC Pop Iron Working from hut.
2190 BC Scout 2 meets Japan (annoyed).
2110 BC Learn CoL. Switch to Philosophy – 6 turns.
2030 BC Build 6th town.
1950 BC Lost scout 1 to barbs.
1870 BC Learn Philosophy and Republic. Change to Polytheism. Draw a 6 turn revolt. Pop Mathematics from hut. Change to Construction
1830 BC Aztecs declare war ?????
1675 BC Inca society becomes republic. Build 8th town. Trade Pottery for 25 gold with Rome.
1650 BC Lost 2nd C-scout to barbs

.
1575 BC Inca & Aztecs sign peace treaty. No fight was ever fought. Still Aztecs pay me 20 gold for the peace treaty.
1550 BC Another Scout lost

, now to Vulcano. Trade Pottery for 10 gold with Japan.
1525 BC Trade Writing for 3 gold to Japan. Will they research Mapmaking?
1475 BC Give Writing to Greece, in the hope they research Mapmaking.
1425 BC My scout south of Japan gets its waiting rewarded. A Carthaginian archer passes by on the other coast. We trade Writing for 10 gold.
1400 BC Construction learned. Change to Currency – 9 turns.
1350 BC Upgrade 1st warriors (3) to swordsmen.
1325 BC It’s the Aztecs that have Mapmaking 1st

. I trade 1st CB for 30 gold. Then, Literature, Mathmatics & Mysticism for Mapmaking.
1275 BC Trade Alphabet for 25 gold with Celts
1200 BC Currency learned. Change Polytheism – 7 turns.
1125 BC Build 12th town. Open embassy in Athens. As expected 3 hoplites here. They still need 27 turns to finish their Pyramids.
1075 BC Build 13th town. Greece has Polytheism. Trade Literature, Philosophy & 8 gold for Polytheism. Enter Middle Ages. Change to Feudalism – 23 turns.
1050 BC Have the dyes connected. Enter Greek territory with 8 swords & 3 archers.
1025 BC Declare war with Greek.
1000 BC Build 14h town. Machu Picchu finishes Pyramids. I take Athens & destroy Thermopylae. Take 6 slaves.
QSC results:
Cities: 15 with 52 pop
Units: 1 settler, 10 workers, 2 warriors, 3 archers, 2 spearmen, 10 swordsmen, 2 curraghs, 9 slaves.
Contacts: All. Embassy with Greece.
Science: All AA sciences except Monarchy.
Buildings: 1 temple, 1 granary, 2 barracks.
Wonders: Pyramids owned. No other wonders are build yet.
Government: Republic
Culture: 259 (1st); Japan 163 (2nd)
Gold: 37
Furthermore I have 46% of the world population
Game observations:
-NO #/&%/$ HORSES in vicinity, nearest are UNDERNEATH Athens. Great work, Ainwood :devil2: !
-Scouts were worth building: Popped 9 huts, met all other civs, and, yeah, lost 3 of them.
-Other civs develop very slowly, in science, as well, in settling. At 1000 BC: India – 3 towns, Carthago – 4 towns, Greece – 5 towns (now 3

). Saw a lot of barbs, could be the reason.
-Should have build another town closer to Cuzco. Wasted quite some shields & food at the later stage of the QSC-period. The initial hill probably would have been a good spot.
-Phony war with Aztecs. No fights. The ways of the AI are still wonderous to me.
Next steps:
-Connect the horses, then knights and conquer.
-Trigger GA asap
-Greece: 1st make peace, gift them into MA, trade for their free tech, and then finish them off. Forgot to do this before going to war

.
Had the same problem as SirPleb. I kept a detailed log of all moves till I had finished my warrior/settler factory. After that I stopped as with all units it became to elaborate to note all steps.