COTM100 - Russia - Final Spoiler - Game completed or abandoned

mad-bax

Deity
GOTM Staff
Joined
Jan 24, 2003
Messages
5,242
COTM100 - Russia - Final Spoiler

Welcome to the final spoiler for COTM 100.

The prerequisite for viewing and posting in this thread is that you have submitted your game or have abandoned it.

In this thread we will allow the posting of world maps, but please use the spoiler tags appropriately.

I would like to try to keep this thread "on message" if possible, so if you feel you must continue to discuss the settler-from-huts issue, then please open a new thread where you are welcome to fill your boots.

Here we will restrict ourselves to how we managed to overcome the 20 opponents on this map.

Why so many?
 
As I said in my first spoiler I entered the medieval age as the civ with the tech lead with two cities. At first everyone was at peace and I lowered my research to 0% with the plan to buy/sell techs and go for a diplomatic victory.

The Americans were on the very eastern edge of the world and they demanded tribute. I refused. They of course declared war. I enlisted everyone who knew the Americans to go to war against them while keeping at least 4 defensive units in each city.

From then on there was always a war going on, but I hardly ever paid attention to any of them. Eventually I made peace with the Americans and continued on with my plan of buying/selling techs. I ensured that the defensive units were always upgraded to the best units possible. Due to my limited space, I didn't have any resources or luxuries aside from furs. Since all money was going to the treasury I just bought luxuries and resources as well as the techs. It worked really well.

I got extremely lucky during the Industrial Age. I received Steam Power as my free tech and sold it to multiple civs making a whopping 1,500 gpt. The gpt peaked to about 2,000 in the Industrial Age and usually stayed between 1,000-2,000 gpt as I was the middleman in techs.

Sadly I did not get lucky in the Modern Age. The free tech was Computers. I resolved to gift techs to scientific civilizations to see if they would get Fission as the free tech then buy it from them using computers and my massive treasury as incentive.

Persia was the lucky winner who received Fission as their free tech. Once they did, I bought it from them for a huge price. After doing so, I ensured no other civilization could buy it by trading them everything I had but Fission until they had no good offers left. The result was only myself and Persia had Fission. A few others had computers and were attempting to build the wonders from that, but I wasn't too concerned with them.

I had set a prebuild of a wonder in my capitol hoping I could get to the U.N. first. Once I obtained Fission I switched to it. Of course at the very next IBT someone was jealous about not having Fission. The Hittites. They demanded it from me and of course I refused. They declared war. At this point in time the Germans were the only civ who had a MPP with the Hittites. I got everyone left in the world aside from Germany (who wouldn't do it no matter how much I paid them) to dogpile the Hittites. This resulted in the vast majority of civs to have gracious attitudes towards me because I paid them handsomely.

Then Persia gets into their mind to start the U.N. I looked at the wonders screen, investigated the city, and swore to myself. My capitol would complete the U.N. in over 15 turns. The city Persia chose to build the U.N. had over 100 shields per turn and would complete it much, much earlier.

Lucky for me, I happened to be building the Intelligence Agency in my other city to be completed before the Persians built the U.N. I knew there was only one thing I could to to secure victory. Plant a spy in Persia and sabotage the production.

As soon as I built the Intelligence Agency I planted my spy with no trouble whatsoever. I waited until the Persian city had one turn to build the U.N. and held my breath...

SUCCESS! The spy sabotaged the production! Yet I still had several turns to go for the Intelligence Agency. Persia had 6. I knew I would have to sabotage the production two more times in order to successfully build the U.N.

As before I waited until the turn before Persia was supposed to build the U.N. and sent my spy to carefully sabotage the production. I held my breath...

YES! My spy successfully stopped the U.N. from being built! I was nowhere near out of the woods just yet. I needed to sabotage production one last time in order to build the U.N. before Persia. But I had a major problem. I could only afford the lowest option with the least chance of success.

Still, I figured I would try it. For the third time I waited until the turn before Persia was to build the U.N. My spy was sent in to quickly sabotage production. I held my breath...

AND CELEBRATED! My spy successfully sabotaged Persia's production of the U.N. and I was in the clear for a diplomatic victory. The vast majority of nations were gracious towards me.

When I built the U.N. I saw only myself and Hiawatha (Iroquois) as the contenders. I voted for myself, clicked ok.....







...and SWORE LOUDLY! I only received 2 votes. Hiawatha got the remaining.

I say I should have won and call this loss a huge pile of BS. But what can you do right?
 
Single city cultural victory after having missed Shakes, Bachs, and the Theory of Evolution. Persia had two cities that could complete wonders in half a dozen turns in the Modern age, so I also missed Longevity and the Cure for Cancer, so I was surprised at the win.
 
:lol: Great story, MrRandomGuy. Unfortunate for you that you missed the victory, but it makes for a great tale. And those Hittites, yeah... they're jerks.

----------

My game lasted into the Modern Age as well, but there's a lot that happened before that. Really, there were five sections to my game - Ancient, Medieval, Industrial, Early Modern, and Sprint to the Finish. So I'll start with the Medieval section.

At the end of the Ancient Age, I had one city, Moscow, and there were several colonies on my island. Carthage had both of the good city locations. I'd planned to build Longbows and take them for myself, and then wrap up the rest of the island.

In 320 AD, however, I built my Marketplace, had dough, and was able to buy iron from Japan for 3 GPT. Thus, my plans changed: Medieval Infantry!

In 600 AD, I declared on Carthage. Twenty years later, the western city, Hadrumetum, is captured. The same turn, a scout-galley discovers that Carthage has musketmen :eek:. They're more advanced than I'd thought! I decide not to get Rome or India to help me, as both of them are weak and would be quickly conquered. I take Cadiz, the other good city, in 690, and make peace in 700 AD, getting the Printing Press for a nominal price in the process.

The 800s AD witness a war with Portugal, which, though I lose less than Portugal, I consider a loss. I took their colony, but then they recaptured it and razed it. I can't build new cities, and no one ever resettles there, so essentially it's a lost cause. I don't make the same mistake again later.

900 AD witnesses the first large-scale wars between AIs. In 1010, the Greeks are the first civ down, conquered by the Mayans.

By the early 1000s, I'm behind in techs. One good city and two underdeveloped ones makes it hard to keep up. I lose Copernicus's to my old foe Carthage, spoiling my plan to catch up that way, and switch to Magellan's instead. Thus, out of necessity, I trade for Invention, and soon have made several other deals, and by 1040 have Metallurgy. This is a key moment, as it begins my tech revitalization that ultimately will lead to a potential victory.

In the 1100s and 1200s I fight Babylon, taking their cities on the tundra. I also decide, since they broke the truce when I ever-so-kindly asked them to leave my territory, to try to conquer their native lands as well. I take their city on the inner sea, Ashur, with Medieval Infantry and Knights, but defence is hopeless as several Cavalry appear. However, Babylon makes peace, so I keep it!

The Middle Ages continue until 1320, by which time Rome and India have both been conquered, leaving 17 AIs. Carthage, by this time, is everyone's favorite punching bag, and is losing cities, primarily to Japan. The Celts are weak, leaving Japan and Persia as the only two strong civs on that continent. Some civilizations have beaten me to the Industrial Age, with at least one Mutual Protection Pact, between France and Persia, already in effect.

My situation is better than it was at the end of the Ancient Times, but still not great. I had more power and more of a base, with five local cities plus one overseas, but some of my rivals were becoming considerably more dangerous as others were conquered. At this time, I was beginning to think about overseas expansion and military conquest as a viable route to victory, though not one without challenges. The early Industrial Ages would see my attempts at this route. Diplomatic victory was no longer possible, as I'd broken a deal with Germany without even realizing it, and culture wasn't realistic, either. Space was not out of the question, but would also be difficult - I'd realized by this point that I was behind in the tech race, but I didn't realize how far I was behind. Victory was looking possible, but it wasn't exactly looking likely.

Coming up after a slumber and a day's work: The Industrial Age!
 
Oops, intended to get the next section posted sooner. Oh well, here's the Industrial Age.

According to the History of the World, the largest civilizations are:

1320 - Enter the Industrial Age. Largest civs:
1. Maya
2. Japan
3. Hittites
4. Iroquois
5. Persia
6. America
7. Arabia
8. Portugal
14. Russia

We have a ways to go, despite the vast tundra in our cultural borders.

America demands tribute in 1337. We relent, as will become the pattern. Arabia will demand Theory of Gravity in 1350, and we will decline, and end up paying 6 GPT for peace awhile later. Cheaper than gravity, I guess, but not a white peace.

In 1348, we get the Black Death our own source of horse, as Ashur's borders expand. In 1350, Istanbul falls, as the Ottoman spearmen are obsolete defenders by this point. 1370 sees the inevitable culture-flip of Ashur, and the loss of horses. But in 1375, we take Uskadar, the only remaining Ottoman mainland city, and get horses once more. Progress!

We destroy the Ottomans in 1390, taking their tundra outpost, and gain a great leader in the process! The plan had been to go after the Zulu next, but they sign an MPP with France in 1420, and we know we can't take on both of them. So instead, in 1445, we DOW our old foe Carthage, who is clearly about to be annihilated, and land troops. Carthage fends off Japanese and Persian attacks in 1447, and in 1450, our Army takes Carthage! That gains us The Pyramids, Copernicus's Observatory, and most importantly, Iron and Coal for railroads and industrialization.

At this point, my army consisted of 12 Cossacks, six foreign workers, two Galleons, the Army unit, one Pikeman, one Medieval Infantry, and one Swordsman. This illustrates a key problem throughout the game - since my production was never great, and often quite bad (41 megatons at this point), I usually had very few troops, and what I had was almost all offense. That's why I couldn't really refuse tribute - it was a skeleton crew back on the home island. To make things better, almost everyone hates us at this point. Meanwhile, our new neighbor of Japan has every luxury there is.

In 1485, we discover Electricity, which many civilizations lack, and wheel-and-deal it to catch up somewhat in the tech race (our GNP was 11th in 1445, and not much better by 1485, so we needed all the help we could get). The trades net us Industrialization, Medicine, Democracy, Free Artistry, Communism, Espionage, and Sanitation, as well as Coal, Saltpeter, Gems, Wines, and 82 GPT. Mega returns on investment! We're now above average in techs.

In 1500, we DOW the Celts, seeking native Saltpeter, Spices, and Silks. We take Spices in Leptis Magna right away, and Delhi and Silks one turn later. By 1550, the Celts are conquered, although one not-very-important city of theirs did defect to Japan. We've also got one city (the western one on the homeland) with a Coal Plant, and thus less bad production. However, all our ships were sunk by pirates. Arrrr!!!

I researched Ironclads in this game seeking to trade it, but by the time my scientists finished, it was becoming common knowlege. Still, I got The Corporation for it, so it wasn't a lost cause. By this point, 1555, Persia had Infantry, however, so there was still a steep uphill battle. I gained that in 1620, and Delhi contained Rubber - the locations I conquered ended up being pretty good for late-game resources.

The mid-1600s see World War I. The alliances become Persia, Babylon, Japan, and Zululand vs Iroquois, Maya, France, Portugal, Spain, Hittites, Germany, and Mongolia. America is mostly aligned with Iroquois, fighting Persia and Japan, but also fights France, due to MPPs, and in 1666, declares war on Iroquois, essentially declaring themselves to be a third side. Arabia has been conquered by the Iroquois before the war even started. Bombers are sighted. I remain neutral.

In 1675, America reaches the Modern Age, the first civ to do so. I research Atomic Theory and trade for Refining and Steel the same turn. I have Oil; America does not. I will later make fortunes trading it to them.

By 1690, I am #2 in GNP. This is a HUGE shift from #11 in 1445. The trend towards Fascism is undoubtedly helping, but the cities I've conquered are contributing, too. Moscow's Metropolis population also makes a big difference. My manufacturing is #6, which is a big improvement from #14 as well. Though my military is still weak, the late 17th century is a hopeful time.

In 1707, Persia begins building the UN. On the balance, I decide not to try to do anything about it. Most people hate them, so if they succeed, they are unlikely to hold elections. If I stop them, someone else, probably the popular Iroquois, will build it. And besides, I have no chance of stopping them anyways.

In 1725, Zimbabwe, one of the finest cities in the world, is razed. I decide that it is now Our Time, and declare war, taking Ulundi in one turn. This will be important, as in addition to the Gems and Horses we see, it also will have Uranium nearby. We then DOW Babylon, who is similarly in trouble, and take one of their cities, gaining Dyes. One more Zulu city is taken, and we wind up with five decent cities in the area, with plentiful resources. The Maya beat me to Babylon in 1755 (using offensive artillery! :wow:), but I deliver the final blow to Zululand, taking their only city on the Hittite continent, to the north of Moscow.

In the meantime, Germany, always backwards technologically, has been conquered by the Hittites. That leaves two decent military targets. Mongolia lacks oil, but the Hittites are conquering them, too, and our troops are far away. America also lacks oil, but is the most advanced civilization in the world. We're down to 11 civilizations by this point, and our manufacturing is down to 9th place, despite being 4th in land area. GNP is good, as is population, but it's hard to conquer without materiel. Communism would likely help in production, but I decide that the commerce bonus of The Republic is too valuable to give up.

And so it is that I enter the Modern Age in 1760. The Industrial Ages have been kind, giving me two separate colonial empires. The bad news is, the easy pickings are over. And further conquests are going to be tough-fought, and despite all the land, my military is still quite fragile. The modus operandi has been to win by focusing my troops in one area, but when your empire is split in three, that strategy does have significant risks. There is good news, however - Computers is my free technology.
 
Perhaps the best thing about Computers as a free tech is that no one else has it. I also discover that I'm almost caught up in the tech race; the Iroquois have Rocketry, and Persia Fission, but no other first-tier techs have been researched.

I realize at this point that a decision needs to be made. It won't be that long until the Iroquois are pursuing a space race, assuming Persia doesn't end it before then diplomatically. My technology is good, as is the resource situation, but my military and manufacturing are critical weak spots. My main rivals are:

1. America - 3rd in the Space Race. They are militarily weak, but a technological power. I could likely win a war against them if need be.
2. Iroquois - 1st in Space Race, 2nd in score, a leading candidate for Diplomatic Victory. It would be very difficult to win a war against them.
3. Persia - 2nd in Space Race, building the UN. They are strong and would be tough to defeat, and are the main counterweight to the Iroquois.
4. Maya - 1st place in score. Have an MPP with France. Though France is weak, fighting the two of them together is almost impossible.
5. Hittites - 3rd place in score. They are very strong and expanding (and hate me).

Looking at this, I come to the conclusion that my victory will have to be Space Race. I simply cannot stop enough of my rivals militarily to win in a different fashion. As a result of this conclusion, I also decide that I should not trade Computers, instead building Research Labs and the SETI Project for the research boost, and should research Miniaturization next, for the production boost for spaceship parts.

And thus, Moscow builds a lab in 1762, and begins on SETI. It should finish before the UN. I could have switched research to Fission to try to grab the UN, but do not, and it ends up being a good choice, as Persia builds it early, apparently with a leader, in 1768.

The Iroquois keep expanding, finishing off Mongolia in 1767, and then DOWing Spain. I gift Spain all my surplus resources to slow down the Iroquois, and also give them all my techs - except for Computers, because "we have our reasons". I also gift Oil to Persia, to help them fight the Iroquois. I'll later get 73 GPT from Lincoln for another surplus Oil.

But I will rue the day that I traded oil to Persia, for in 1779, we are shockingly backstabbed by those vile Persians!!! :mad: They march into Leptis Magna and raze it to the ground, and steamroll into all of our other cities on the Carthaginian continent except for Delhi and Alesia before we can do anything. It's an absolute disaster, costing us over 100 GNP in a single turn, putting us back into 2nd place from 1st, and delaying research by a few turns as well. And there's no real hope of taking it back.

So, livid after the backstab, we declare Persia to be Enemy Number One, and go all-out in making life miserable for them. At this point, we don't really care so much if we win, as if Persia does not win. To start with, we get their longtime ally Japan to declare war on them for Horses and Motorized Transportation. You backstab us, expect your ally to backstab you!

The next few turns are tense. We sever the Rubber near Delhi, so Persia cannot use it or trade it, but do so before drafting, meaning we get Rifles rather than Infantry. Oops. Japan, however, sends SNLF (Marines) to aid Delhi, and also captures Carthage, beginning the process of depriving Persia of the cities they so savagely took from me. Alesia is lost, but it was a lost cause.

In 1787, Spain, who is remarkably still alive after only having had one Spearman in their capital a few turns ago, demands Computers, which I refuse. It's still my monopoly. However, in 1791, the Hittites demand it, and I cave. They are possible THE most dangerous civilization to me, and the homeland in particular. So in 1792, I trade Computers, gaining Rocketry, Amphibious War, Saltpeter, Iron, Rubber, Spices, Wines, 2124 gold, and 148 GPT. It's around this time that I start going 100% science all the time, even if 100% is less than it used to be.

1794 sees Miniauturization completed, and I begin going for Nuclear Power, going for absolute maximum production. By this point, it looks like Persia is not going to be able to invade my lands, as they have no navy. Japan has contained them so far, but it's still not certain that Japan will win the war, so Delhi is still in danger.

In 1795, America declares war on their Hittite neighbors. They are the only two big powers on that continent (Portugal is a minor power). However, this does not prevent the 1805 Hittite Invasion of Japan. Although good in that it helps America, a lesser threat than the Hittites after latter's demand for Computers, it's bad in that it hurts Japan significantly.

The same turn, Japan demands Miniaturization. Though not happy about it, I cave - the last thing I need is Japan turning on me now. With Silk, Rubber, and Coal nearby, Delhi is too valuable to lose. As such, I trade Miniaturization the next turn, gaining Fission and gold. I am even with Japan and the Hittites in technology; the Iroquois are ahead of me.

In 1814, I complete SETI, and my GNP is above what it was at the time of the backstabbing, if barely. Four years later, it is back to #1. Persia, meanwhile, is requesting peace. We notice that they lack oil, and that they also are not yet conquered. Ha. Peace is NOT happening!

In the early 1820s, Persia peaces Japan twice. That is clearly unacceptable. I bribe Japan with Horses the first time, and 20 pieces of gold the second to continue the war. The second try works.

Meanwhile, in 1822, the Maya begin building the Manhattan Project. They've been nice and quiet for awhile, but they're still first in score, but now seek to become the first nuclear power. Speaking of Nuclear Power, I get it in 1830, and go for Space Flight.

The 1830s see a renewed commitment to hating on the Persians. They get the Internet, but lose Bactra. France is giving them oil, but giving France Fission ends that and starts a war. Then the Iroquois trade Persia oil; 666 gold is enough to stop that. As a bonus, this should cause war weariness in the Iroquois populace - good as the Iroquois are now #1 in GNP, despite my having gained 96 GNP in 11 turns.

In 1848, I discover Space Flight, and begin the Apollo Program in Moscow after trading for Aluminum with Portugal (there is some on the tundra, but it is not yet connected). With a laser focus on production, we beeline to Robotics via The Laser. I trade Nuclear Power to America for Ecology + 162 GPT. This ties me for the tech lead with the Iroquois. However, I have fallen to #3 in GNP, with the Maya, a Democracy, likely #2. I give them 666 gold to DOW Persia, and cause themselves war weariness.

By 1862, I have retaken one Persian city with Conscript Mech Inf, but more importantly, the Apollo Program is completed, and I'm #1 in GNP once more. The Iroquois are an Anarchy, and I am building spaceship parts in earnest. The devilish 666 gold plan is working!

I get The Laser in 1866, and am now in the tech lead! But the Hittites demand it in 1867. :mad::mad::mad: I have no choice but to give it to them, as they'd crush us instantly if we resisted. But they are first-class jerks.

In 1868, I get the Party Lounge and Docking Bay completed. I trade The Laser to the Iroquois for 265 GPT, 1529 gold, and Saltpeter. This should run them dry, and slow down their research. I trade it to the Maya for 320 GPT for the same reason, and wind up with a surplus of +657 GPT at 100% research. :woohoo: Trading has nearly doubled my GNP, and cash-rushing Manufacturing Plants is no problem.

1872 sees the Cockpit completed, a year after France completes the Manhattan Project. France is a decidedly second-rate power, but is at war with the Iroquois. It could get interesting if France decides to nuke them. Meanwhile, we begin building a fleet of yellow submarines - of the nuclear variety, of course.

In 1880, the Engine, part 4, is completed, the last part we can build with our current tech. Our manufacturing is at 246 Megatons - not great, but adequate so far. We're also upgrading our navy - we're careful to cover our subs with surface ships because of the infamous Sub Bug.

In 1886, we finish Robotics, and switch a nuke prebuild to the Stasis Chamber. Meanwhile, we discover that the Maya have Satellites, though not Robotics. They could be building ICBMs, or spaceships... or both.

Bad news comes in 1890, when we learn that the Iroquois have both Satellites AND the Superconductor. Uh-oh. That's a decided tech lead. We aren't sure how it happened, but we are sure that it's concerning. On the good side of the coin, we've completed our first Tactical Nuke, and send it via sub in the direction of the Maya.

The 1890s see us complete the Stasis Chamber (5/10), and Moscow reaching 10,000 culture. Clearly we were a bit off the Culture Victory, though perhaps it would have been a viable strategy with a relatively early focus.

In 1900, Moscow gets its Manufacturing Plant, and we finally peace the treacherous backstabbers, Persia, after 121 years of mostly-phony war. The reason is that we expect Japan, the only other country still at war with them, to make peace soon. Persia, meanwhile, has Synthetic Fibers. But we do not fear them in the Space Race anymore - they have been too busy building military units to take them as a serious threat. We get Synthetic Fibers the next turn, and soon thereafter, Japan does peace Persia.

In 1908, we are slightly behind the Iroquois in tech (and possibly in the space race, though we dare not spy with our military, and thus haven't even built an Intelligence Agency). So, we buy Satellites from America for 8200 gold from our war chest. America is down to one city, the rest having been conquered by the Hittites. We give them Oil for 50 gold in a lump sum, the best we can get with our reputation.

1910 sees the Storage/Supply completed (6/10). By this point, the Iroquois, Maya, and Americans have all technologies required for the spaceship. We lack only Superconductors. The Hittites are one tech behind us despite their bullying, and Japan, Persia, and Portugal are farther back. It looks like America used the proceeds of their sale of Satellites to buy Iroquois technology, as that's who has money now. We switch to ICBM prebuilds in Istanbul and Hadrumetum.

Small events happen in 1911, when Persia foolishly requests an MPP which is still most certainly NOT happening, and in 1913, when the Hittites finish off America. Only eight civilizations remain.

In 1914, production of the exterior casing in Moscow is sabotaged! We HIGHLY suspect the Iroquois, as the money they received from America has mysteriously disappeared. This makes it even more clearly that they are very seriously pursuing a Space Race victory, and appear to consider us their top rival. As such, we send our tactical nuke away from Mayan and toward Iroquois shores.

In 1916, we research Superconductors, the last tech we need. 1918 sees the completion of Thrusters and Fuel Cells, reaching 8/10 parts.

In 1920, the Life Support System (9/10) is finished. Our sub enters within firing range of Salamanca, and spots an Iroquois nuclear sub in the same vicinity, within range of the southern fertile city of Cadiz.

Finally, in 1922, we complete Exterior Casing, despite the sabotage, and win a Space Race victory! It was a victory by the skin of our teeth; on the victory screen, we learn that the Iroquois had already completed 8 parts, and were almost surely building the last two. Some post-game city investigating determines they had 2 turns left on Exterior Casing, and 7 on the Statis Chamber (which they were building in a relatively low production city, and could have build in about 3 turns by switching cities). Even with the score bonus, we wind up in 5th place in score, behind the Iroquois, Hittites, Maya, and Japanese, respectively. I'm curious if there's any good way to find out how many parts the Maya had completed; my guess is they were pretty close, too.

All in all, a very fun game, very close, and a satisfying victory (even if the Persians were vile backstabbers and the Hittites were jerks). Definitely a one-more-turn game for most of the Industrial and Modern Ages!
 
I actually had a second city for a turn and made it into the middle ages. Conquered before 1000 AD. On to the next game...
 
Game status: Conquest Victory for Russia
Game date: 1260 AD
Firaxis score: 3815
Jason score: 8009

First of all, thanks for the interesting game to mad-bax, I quite liked the setup and enjoyed this variant.

I sent the scout SE and founded Moscow in the south-eastern spot. My scout then popped a city in the south-western spot right next to the cow. So I had St. Petersburg quite early on, unfortunately not at the sea but still a very decent location.

As expected there were no resources on our island, so it would be crucial to get some overseas land. I was planning on a conquest victory anyway … The plan was to get horses first (using archers and spears), then saltpeter (using horses) and finally use Cossacks to conquer the world.

I built the Great Lighthouse in 850BC in Moscow and started attacking the Iros pretty soon. After securing the horses I switched the production the horsemen (to be upgraded later) and went after the saltpeter in Spanish territory. I also had a quick war with the Mongols but that was only for leader fishing.

Unfortunately I missed Leo’s by 1 turn (and worst of all Carthago built it, not really around the corner …) due to my own failure to start a pre-build in time. I still used the connect/disconnect of saltpeter to build horsemen and upgrade them to Cossacks. This way both Moscow and St. Petersburg were able to build one horseman per turn during the GA. After using up all the money for upgrades, I switched to building Cossacks and used the money to rush armies in St. Petersburg.

Research wise I went for Republic first, then through the Ancient Age and then directly to Military Tradition. From then on I had zero research, although I did get up to banking (I think) extorting techs from the AI.

The conquest went quite smooth once I had Cossacks. I secured the southern continent first, going after Iros, Spain, Mongols and then Arabs. Then I proceeded in various directions at the same time. Going through Persia (they eliminated the Celts for me), Rome, Japan, India and Carthago with troops from my homeland. Germany, Portugal, America and the Hittites were eliminated with the troops from Mongolia. The northern continent was then attacked both from the west (Carthago army), the east (America army) and the south (homeland troops). The Maya were the last to go. In the end I had about 15 armies (1 horsemen and the rest Cossacks) that did most of the fighting.
 
Things were going well from where I left off. I was number one in score, land and citizens and was slowly acquiring more. I decided I wanted to try milking the score and go to 2050AD. I was hoping for an impressive score.

I read the thread on maximizing score and so I spent a lot of gpt on the Luxury slider. Of course it slowed teching down, but I was ahead of everyone else and constantly selling them techs to fund luxuries. I slowly made war and acquired new lands. Hittites, Germany, America, and Portugal went first, followed by the single cities I had left Spain and the Mongols. During this time the French and Celts tried to assist the Germans but it amounted to nothing. They suffered for it later.

By now, only the Iroquois were left on the right side of the map. They were number two and close in tech. I moved troops next to four of their cities using a ROP then cancelled all deals, hoping the rep hit wouldn't be so bad, I wanted them to declare but they wouldn't so I did and became the proud owner of the center of their empire. It took a several turns to finish them off and in the mean time just about everyone else allied themselves with the Iroquois. Mostly it was to no effect with the exception of several attempted invasions of the homeland which were always repelled.

I completed every wonder from the Industrial age on and left nothing for the poor AI. Looking at my stats in CivAssist2, I got the idea to pull off a multiple victory in 2050AD with Score, Space, Dom/Conquest and 100k.

I started working through the remaining Civs keeping only the best cities always watching the domination limit grow. The focus was to eliminate those that might have a chance at launching a space ship any time before the end. It became hard to focus on the minor details with such a huge empire and number of cities, so I'm sure it could have been done better.
I wiped out the Ottomans, French, Babylonians, Romans, Carthaginians, and Maya. Left on the map were Japan and Persia, both of whom were behind significantly enough in techs I had no fear of them launching a spaceship. The other Civs I didn't mention were wiped out by the AI.

Here I was at about 64% land and mid 80% in citizens. I disbanded all old units and switched builds to non-military items. I had all techs but Recycling and Stealth so I turned the research way down and set the Luxury slider at 70%. I had cities of 25 to 30 that were all happy. I was concerned because the score was only going up by 18 to 20 points per turn. Score at this time was about 3800, so I figured I could reach minimum 6000 but hopefully quite a bit more. I abandoned a few cities around the edges to keep about 30 to 50 tiles under the dom limit. Civ Assist 2 and the in game both agreed fairly closely on the % of tiles I had.

I planned to cull some of Japan's cities to keep him from getting too powerful, and get both him and Persia (3 cities) ready for the final strike on the last turn. I have been cultivating this game since 1300AD...but it will all be worth it, right?

1938AD
Unfortunately...
Civ Assist 2 says 18 tiles left to the domination limit. IBT I get border pops across water at the edges of my empire and I go from 18 under to 14 over! After the cut screens I check my city borders and can't account for more than a few tiles that I picked up IBT. Most of my territory has long since expanded past the shorelines and the Persians on my southern border haven't lost any land to me. The few places where I could gain anything are checked every turn. I was unhappy to say the least, having invested such a long time in the victory scenario I wanted. After this It will be hard to trust Civ Assist 2 for this info. I have used MapStat before but It is not so Win7 friendly.

In retrospect looking at the game score versus the Jason score, I don't know if it is worth the effort to milk a game to 2050AD. Perhaps someone can point me to a high scoring time limit game that will give me a reason to believe. I am sure starting in a better location certainly would have helped especially with the lower difficulty level.

I had thought of using a Palace jump to get better production, but both my other cities in the homeland had grown so much that I needed a bigger garrison than the number of troops I had to get it to jump to the mainland in former Spanish or Mongol territory. I settled for a Forbidden Palace in Madrid 1070AD, which took a long time to settle.
Later in the game I finally built a new Palace in Aleppo (1792) which was pretty much central to the former Hittite, Portuguese, German, and American lands. Having to build it brick by brick was a **. I finally got my first leader despite numerous Elite victories and used him to finish the last 25 turns.

Overall it was a fun game and despite the time to invest, it is worth a replay (though NOT a time limit win). The start definitely slowed down the human player and gave the AIs a chance. Biggest loser in the AI was the Zulu who only ever had a couple of cities. The Iroquois were the biggest threat early, then the Baylons, Maya, and Carthaginians.

Some final stats:
All spaceship parts except the Party Lounge were built and ready to launch.
Culture: Civ 79,883, city 11,149 (Moscow)
Cities 106, Population 1,220
Score 3913
Madrid 96 hammers per turn
Science 30% - 830bpt
Workers - 204
% pop 85.6
 
1938AD
Unfortunately...
Civ Assist 2 says 18 tiles left to the domination limit. IBT I get border pops across water at the edges of my empire and I go from 18 under to 14 over! After the cut screens I check my city borders and can't account for more than a few tiles that I picked up IBT. Most of my territory has long since expanded past the shorelines and the Persians on my southern border haven't lost any land to me. The few places where I could gain anything are checked every turn. I was unhappy to say the least, having invested such a long time in the victory scenario I wanted. After this It will be hard to trust Civ Assist 2 for this info. I have used MapStat before but It is not so Win7 friendly.

If you can post the autosave from the turn before domination (18 tiles under), I can look at that and your victory save, and tell you where the extra tiles came from.
 
Back
Top Bottom