COTM11: Final Spoiler

Did anyone else accumulate a bunch of gold in this one? At time I was bringing in almost 1K gpt from trades or more. My treasury had 50,000 gold in it at one point.

I never finished this game because I actually lost it when I reloaded earlier in the MI.

This is the game where I built a huge fleet of bombers and used them to pillage first netherlands, and then scandinavia. I had a war with the dutch using only air power and forced them to surrender. I had over 60 bombers and I invaded the vikings with a very minimal ground force. It got tedious and I never finished, having no clear victory objective in mind.
 
[c3c] Predator

Industrial/Modern Tech Summary

I researched all techs in 4 turns, with a few exceptions:
Steam Power (0) - Free tech
Replaceable Parts (0) - Buy from the AI
Atomic Theory (5) - I didn't have enough specialist farms at this point, due to lack of horses for early conquest.
Fission (0) - Free tech
Computers (0) - ToE tech
Miniaturization (0) - ToE tech
Synthetic Fibers (3) - Buy from the AI 2 turns before I was going to research it and launch. Plus an extra turn to switch production.


Golden Age

I triggered my golden age for the research boost at the beginning of the industrial age. Normally I would build Knights at this point, but I still lacked horses and was in no position to invade the Mongols. So I built factories instead.


Conquest

By 400AD I had settled on the second horse near the Mongols and traded for Military Tradition. My cavalry cut through the Regent AIs like butter. Even the ones with Nationalism were unable to pump out Riflemen fast enough to slow me down. By 750AD I had killed off all the poor AIs, leaving only my research buddies - the Indians, Celts, and Mongols. :love:

davemcw_cotm11_minimap.gif



Modern Age

I entered the modern age in 750AD, drawing Fission as my free tech. I built Theory of Evolution and The Internet the same turn, to be certain my tech pace stayed at 4 turns.

Looking back, my rush for The Internet was overkill. At that point I had 50 specialist farms that could have been used to boost research. Using ToE for Computers & Ecology or Motorized Transport & Ecology would have given the AIs a better chance to research Synthetic Fibers for me.

Anyway, I completed the spaceship in 1100AD.

davemcw_cotm11_ad1100.jpg
 
DBear's CotM11O Industrial Age highlights:

Towns founded:
1335: Chinje
1360: Tokchon
1505: Chongfu
1700: Taegwon
1756: Sokcho
1766: Hamhung (on ruins of Karakorum)

Technologies:
1160: Meds (bonus), Demo + Mil Trad + Free Art (trade)
1240: National (learn)
1270: Steam (learn)
1330: Industry (learn), Commie + Electric (trade)
1385: Sci Meth (learn), Replaceables (trade)
1400: Espionage (war)
1425: Atomic + Electronic (Darwin), Sanitation + Ironclads + Fascism (trade)
1450: Corp (trade)
1515: Refining (learn)
1530: Steel (trade)
1605: Combust (learn)
1665: Mass Pro (learn)
1705: Flight (trade)
1730: Motors (learn), Rockets (bonus)
1770: Fission (learn)

Scores:
Modern Age--Korea 1193, Mongols 1159, Netherlands 1121
Final--2144 Firaxis, 4421 Jason

Wars:
1060-1360: It is time to annex Carthage.
1345-1400: Time to annex Scandinavia. Got a toehold on their island. Got tech for peace.
1465- : World War I. Mongols attack us. I saw it coming and got some friends in MPP. Unfortunately, MPP also got me in war vs. Celts, which I did NOT want. We bow out of the war in 1560, making several advantageous peace treaties. The war continued off and on all game. Eventually the Mongols tried to sneak me and an alliance of me, Japan, and India beat them down to 2 cities. Near the end I declared on the Dutch to get Celtia's vote.

contacts:
1255: Open embassy to India.
1295: Open embassy to Japan.
1560: Open embassy to Celtia.

Wonders:
Sun Tzu in Carthage.
1160: Newton U. in Pyongyang.
1265: Epic in Seoul.
1285: Academy in Pyongyang.
1425: Darwin in Pyongyang
1465: CIA in Seoul.
1510: Suffrage in Pyongyang. Unfortunately Pyongyang isn't by a river or I'd have Hoover.
1590: Wall St. in Seoul
1710: Pentagon in Seoul
1735: Red Cross in Manpo (had Palace prebuild)
1784: UN in Manpo (another Palace prebuild)

Miscellany
1200: Army wins battle.
1285: Vikings sign embargo against us w/Carthage.
1295: Somehow, Carthage had a city far away, on border between Mongolia and Japan. I would have to go thru Japan to get there, and I'm not about to give RoP.
1305: GA ends.
1460: Mongols move about 8 cav across my border. I sign MPPs with India, Japan, and Dutch in case Mongols are trying something.
1515: Japan starts streaming a few infantry across the border. What's he up to? I force him to fish or cut bait. He wants to fish.
1630: We caught Gandhi trying to plant a spy.
1645: Capital moved to Nampo. Bleah. Nampo failed to get Hoover.
1735: Plant spy in Karakorum.
1784: UN vote: India, Japan, Celts vote for me. Ragnar votes for William. Temujin abstains.

Comments:
This game started off very slow for me. I was probably the weakest civ all AA. I went monarch and stayed there the rest of the game.


My future preference--England, for the souped-up men-o'-wars!
 
Awesome result DaveMcW!!!! :goodjob:


BTW: Thanks for not going diplo... You'd have beaten me by 16 turns... ;)
Now that would've hurt my confidence in my civ-skills.... :)
 
solenoozerec said:
@DaveMcW - this is the fastest Spaceship victory ever registered for COTM.
That's correct. Bremp had the fastest GOTM launch in 920 AD (GOTM26), and DaveMcW's GOTM15 launch was second fastest, strangely also in 1100 AD. [cue X-Files music]
 
AlanH said:
That's correct. Bremp had the fastest GOTM launch in 920 AD (GOTM26), and DaveMcW's GOTM15 launch was second fastest, strangely also in 1100 AD. [cue X-Files music]

Current record in COTM belongs to Dynamic 1170AD in COTM8.
 
Well, a disappointing attempt at the fastest diplomacy. I was way behind with an 1110AD finish :( , doing all the techs except 2 in the MA in 4 turn, but not getting any trades. Guess having to stop just before the domination limit many turns before you are close to diplomacy win is not the way to get a fastest diplomacy. :blush: Obvious, but oh, well. Guess I should have tried conquest this time.

I eliminated 2 opponents and remained friends with two the whole game so they would vote for me in the end. Getting an easy 3-1 (1 abstain) vote in the end since the whole world went to war with me against the adversary.
 
:banana: [party] :band:

Did it! My first non-cheesy Always War win, and in just under the wire, at that.

As for the quality of said win, well ... Hannibal about says it all here --

shouldbeashamed.jpg


:lol: Conquest victory, 1922 AD, 3300 or so Jason points.

'Twas great fun, if at times scary. Besides a list of about six hundred things *not* to do (on which "lose your first two armies to sheer stupidity" ranks rather high), I have learned the following:

-- Karasu is an evil, evil man. (And I have it on good authority that he likes mushy peas. That can't be healthy.)
-- In Always War, with rare exceptions, mountains are *not* your friend.
-- Hwach'as rock.

That is all. Good night. :D

Renata
 
Open

I won my first ever cultural victory in this game (20K, 1872 AD). I didn't especially like doing it, as I finished the tech tree sometime right before 1800. This game was quite a bit longer (turn-wise) than I'm used to. Anyway, here are the wonders I built in my 20K city (Pyongyang, built on the hill SE of the start).

1525 BC: Colossus
650 BC: Oracle
210 BC: Mausoleum
550 AD: Sistine
790 AD: Copernicus
950 AD: Newton's
1060 AD: Shakespeare's
1190 AD: Universal Suffrage
1275 AD: ToE
1460 AD: Internet
1535 AD: SETI
1610 AD: UN
1685 AD: Cure for Cancer
1766 AD: Longevity

I also built all the cultural improvements and some small wonders. My biggest mistakes were city placement (only had 12 land squares, counting the center) and not realizing the cultural value of the heroic epic, which I built elsewhere (as I was building a wonder at the time). My military was unimpressive throughout, a fact that caused some trepidation at the end when, 2 turns before my victory was to happen, the three remaining powers declared war on me and I was invaded by 35-40 or so Mongol modern armors. I pillaged a ring around the border city that they threatened so that they couldn't railroad their way to my 20k city. It was a bit scary, but I managed to save the win.
 
Open, going for 20k, later changed to diplo
(racing against the clock again - third XOTM in the row submitted with less than 12 hours before deadline)

Settled to SE, 20k in second city N-NW from start location. Managed to get ivory choke, and wines on the island (3 curraghs discovered most of the world pretty quick), but failed to grab diamond isle. Filled in our lands (one viking city settled early and refused to flip through the game.

All AI civs were building wonders agressively, so many AA and MedA wonders got swept in cascades. However I managed to get SoZ and Knights Templar (first time ever), so my military was almost exclusively built for free.

In research AI managed to stay competitive until the almost the end of MA. As we had no scientific rivals, I just used AI to fund my research - against my very small army Celtic monster looked too scary to give them latest techs.

As I run out of wonders in IA and started to build infantry in my super-science former-20k city, Mongols waltzed into my land with two cavs. I complained and they DoW (I had a long slow-cooking morale-boosting war with them through late AA-early MedA). Since I had more than 6k gold in bank, I bought India, Japan, Carthage, and Celts into the war. However, within a few turns Celtic cavalry SoD shows up in exactly same spot as Mongols. I signed MPPs with all Celtic nighbours and Celts themselves, sold Celts cheap Ivory, but to no avail - they sneak-attacked anyway, capturing one of my towns at the border.

With just a few infantry units and my obsolete wonder army of ACav and crusaders I managed to kill-off that SoD (they did not bring a single musket for protection!). My allies were soaking up much of celtic fury (Dutch lost at least 6 of their cities), and I was close to researching tanks. But wait-I don't have oil!!! :mad: Fortunately Celts just captured Carthage city SW of the coastal marsh oil source. Trowing all reserves forward we take this Hippo and rush library. Squad of heroic workers heads to oily marsh to build vital road, constantly risking attack from Celtic cavs.

However, not much of the attack came (thanks to neighbours!) and we manage to rush barracks and than tanks in the core just in time for the next cav SoD arrival. What a good way to get tank Elites!

From there on it is only downhill for Celts. They still throw more and more cavs (in big SoDs or small groups) - just to be mopped up with my tanks, even though I have to rush some more of them.

By the time UN was finished (with palace pre-build) in 1480, I took four of original Celtic cities - and finally caught a glimps of a first Mongol cavalry since beginning of this campaign - India kept them pretty much occupied.

Surprisingly, vote is between me and Gandy, not Brennus (I guess my tanks reduced Celtic population enough for India to take second spot). No difference - landslide win: 2 abstain (Mongols and Celts), Gandy - 1, Wang Kon - 5.

Firaxis 2742, Jason 6448
 
Predator, barb-fix, OCC.

Was going for conquest :hammer: , but ran out of time and had to take an UN win instead :cringe:

Built the following wonders in the Ancient Age:
The Colossus
Mausoleum of Mausollos
The Great Wall
(missed the Hanging Gardens by 4 turns :sad: )

Built the following wonders in the Middle Age:
The Sistine Chapel
Shakespeare's Theater
Copernicus' Observatory
Newton's University
(a complete sweep of everything I targeted :D )

Built the following wonders in the Industrial Age:
The Theory of Evolution
Universal Suffrage
(Had I gone after the conquest victory, I would not have built any wonders)

Wonder tourism money carried me in research as expected, though the AI’s kept us in research admirably through out the middle ages.

Vikings were really strong in my game. They built most of the wonders, and I was not able to knock them out of representative government through war. They were the leading AI researchers.

India was weakened early by losing a few cities to the Mongols, but I liked Ghandi, so I built him up, trading to him the good techs like Currency, Republic and Democracy as early as I could. Ghandi didn’t disappoint, and became the 2nd richest AI in the game.

I had involved the Celts and the Dutch in a war back in the Ancient Ages, when the Dutch sneak attacked me. Unknown to me at the time, it turned out to be a 2000 year war (570BC to 1555AD). The Dutch had the upper hand, capturing 1 Celt city by the end of the war (yeah, count them, one! Not bad for 2000 years of work), they remained somewhat strong.

Mongols were clearly the bully in this one. Every once in a while, they’d demand a tech from me, I’d tell them to stuff it, and they’d declare on me. Then I go and sign up my allies: Vikings, because of my one coastal city and their Berserk; Dutch, because they’re supplying me with saltpeter and iron and later coal, plus a luxuries or two; and Carthage, because they’re my neighbor, so I don’t want to see them end up in Mongol’s camp. The end result: Vikings lost their continental cities. Dutch were still pre-occupied with the Celts, as far as I could tell. But Hannibal took one on the chin (for the glory of the Korea OCC :D ). They lost a-third of their cities to Mongol before suing for peace, and were never a power again. Mongols, being the Mongols, took some land, but I guess they never built any infrastructure, and were never economically strong enough to matter.

The middle age went pretty much like a typical regent OCC. I was ahead by 1 tech or even most of the time. The only time I was behind by 1 tech was when I researched up the Democracy tree, and Vikings had Chemistry, which I wasn’t able to trade for, but that was a short-lived tech lead for them. I was able to pull even again at the next tech. I was surprised by these regent AI’s researching ability. Not even the Mongol wars slowed them down. A large part of it, I think, is due to the fact that the leading AI – the Vikings – are on an island, and thus can’t be hurt by war weariness.

I did not pull clearly ahead until the early Industrial Ages, when the AI’s went after the Communism branch and I researched towards Replaceable Parts ASAP. After that point, I was always ahead by at least 2 or 3 techs. It was also the point where the world conquest was to begin…

The decision to switch to UN victory was made in 1310 AD, the turn that I researched Replaceable Parts, that was when I made my first concrete battle plan (gaining resources was the top priority in order of conquest). I decided that I was going to take out Carthage first in order get their Rubber, and that the invasion was only to take place in 10 turns, when the necessary troops are built. Unfortunately, in Real Life Time, that analysis was made on April 26th. Can I conquer the world in 5 days? Not likely, especially with the way that I had to do it.

My military at the time consists of 12 Hwach’as, 2 rifles and 1 guerilla. In 10 turns, I had planed to add 4 more guerillas and 6 more artillery pieces. War was going to be fought with foot solders, moving 1 tile at a time, and taking 1 city every 3 or 4 turns. Slow going to say the least.

Instead, I rushed a coal plant, and switched to a ToE pre-build.

I built the ToE easily, and then the US as well. I took Atomic Theory and Electronics as free techs, not because I wanted to build Hoovers (I can’t), but because those techs are expensive and guaranteed to be monopolies.

By the time I was 1 turn from building the UN, every AI was at least naturally polite with me (even the Mongol). The Vikings were going to be my opponent. I counted two potential votes for them: one from the Dutch, whom they had a MPP with. Another from Japan, whom they have an alliance with, against India. I don’t think anybody could have done a better job of kiss-up than I did though out the last 5000 years (in the game, that is :lol: ), so I didn’t do any MPP’s to lock up cheap votes. I just gifted some money around (like 500 gold per, out of my 40K coffer :) )

The end result went exactly as planed. 5 votes for me, 2 votes for Viks, and I win.

I do have an alternate timing going, in which I will finish this game off with the victory condition that I wanted, which is a conquest, culture, space triple victory. It's actually not that hard: conquer everything except for one city, delay culture win until after space, then time the last space part to the same turn as 20K culture, and take the last AI city on the same turn. I have played some 20-30 turns of that game (after the 1310 AD split point), and it seems to be do-able and interesting.

It was my first completed and submitted CGOTM. If there is one thing that I learned from this game, it is that in the GOTM, the resource distribution is never left to chance :lol:
 
Since I didn't have a lot of time on my hands decided to go for OCC 20K. For some reason all my attempts result in defeat. This time I was 20 turns short, lost a domination victory to the mongols. Everything seemed to go ok. Mongols were strong but at war with everyone but me, so I expected them to stay in ballance. But in the last 50 turns I played the mongols broke the resistance of all the other nations and I was doomed. Mayby I have got a shot at the lowest score?
 
Open, achieving 20k victory in 1796 ad, with 2905 Firaxis = 5158 Jason.
A snappy game at only 120 hours, submitted with a good half hour to spare before the deadline!

I was only one turn slower than my predicted GOTM41 20k finish (although I accidentally got a bit Spaced out in that one). When I started I had hoped for a faster finish, but there were several errors, not all of which I know the solution to. In the ancient age, I failed to distract the AI from wonder building, getting attacked and damaging my rep in the process. I also feel that not having fresh water was a big drag on my capital; the problem is mainly that Construction is deep in the tech tree, without better governments or many wonders on the same branch, so isolated from a 20k perspective. Settling on the lake may have been the better solution (I went N,NE), even though it was certainly poorer in shield terms (by the end I was doing a sustainable 150spt in Seoul). I'm not really sure why I ended up with the Lighthouse, or why I got Zeus after the Gardens - maybe such decisions took the competitive edge off my game...

The medieval felt good to start with - I got both Michaelangelo and Bach, as well as Shakespeare and Copernicus, but was outraged to miss Newton, with Smith and Magellan lost in the same cascade, even though I was in my GA. Watching the replay, I see that three other civs were in GA at the time. I got my first leader fighting Carthage, but then accidentally used him to rush a courthouse instead of building an army. Although I knew from the ancient spoilers that I was already too far off the pace to compete for fastest finish, this mistake felt like the straw that broe the camel's back.

The industrial era was quiet as usual, and used to catch up on the small wonders. My extremely late first army will certainly have slowed my finish down a lot, but I'm not really sure how to balance focus on the capital with sufficient empire building to go to war. Later in the game, in almost constant war, I got a great many leaders and most of the late small wonders were rushed. The modern era, as ever, was a formality in 20k terms, although the AIs' aggressiveness was an annoyance with the submission date rushing to meet me.

In scoring terms, my slow early game hurt my final result, as did my reluctance to rush city-growing improvements (I ended up with a treasury of ~30k). I did rush lots of libraries, temples and universities, for culture pushing, which was pretty effective. I only had three flips, but I managed to annex a lot of resources, and almost totally stole the eastern islands from the Dutch using aggressive culture.

It was a really inventive map, possibly the most enjoyable that I have played. Particularly fun were the resource-rich islands, Ragnar's fertile island home (both a prison and a fortress, just like the War Academy article says) and the straits between Holland and Korea, where I had a ferry service which was used almost every turn. The start location was pretty harsh, stuck on an exposed peninsula, given that palace jumping is not much of an option for a 20k attempt, even if one's 20k city is not the capital. I was tempted to try the capital for Forbidden City switch, but backed off, not feeling that I had shields to spare for this kind of gag.

So, culture builds (F5 style)...

Palace 3950 bc
Colossus 1870 bc
temple 1700 bc
Oracle 1100 bc
library 1000 bc
Lighthouse 370 bc
Gardens 50 ad
colosseum 110 ad
Zeus 280 ad
cathedral 350 ad
Templars 530 ad
Michaelangelo 750 ad
university 770 ad
Copernicus 920 ad
Bach 1130 ad
Shakespeare 1250 ad
Suffrage 1335 ad
Darwin 1375 ad
CIA 1395 ad
Wall Street 1435 ad
Epic 1450 ad
MASH 1465 ad
Academy 1485 ad
UN 1540 ad
Apollo 1555 ad
Internet 1610 ad
SETI 1655 ad
The Cure 1695 ad
Longevity 1730 ad
The Bomb 1754 ad
SDI 1756 ad

...makes 20088 culture in 1796 ad, earning 139cpt.

I would like to come back to this victory condition to try and specialize in it, but for now I shall head off to practice my dominating and milking skills. If I can't get fastest finishes, at least I might try to get higher scores. I've got to learn how to finish a game in less than 100 hours too, or I'll be down to just one xOTM per month!
 
Predator.

I hope this late post is better then none.

Last month I was in business trip and can play every evening so I tried 20K. :) In other hand I couldn’t write posts because Internet problem. :(

After Bradleyfeanor’s war-style 20K COTM10 I decided to play the same. Pangaea with 60% of water on regent additional stimulated me with my decision. I started playing very early and even played my first 2000 years as hard predator – with reducing free units support for the all city sizes (after that ainwood checked this - thanks). ;)

But after playing this 2000 years my enthusiasm grew down. The starting lands are worse then I expected and other things were not good as I want.

I settled SE from the start – the cattle and game within the city radius and coast. This isn’t good place for 20K city because too small lands and I decided to use my second city as 20K. My worker roaded cattle (with 2 shields!) and went W (road) then on the game for chopping. My first building was warrior (went NW direction) then granary (Pottery discovered in 3350BC), second warrior and settler (2800BC). So, I built my settler very late and after meeting Carthage (2900BC) I got next bad hit – they didn’t trade Ceremonial Burial (I started researching Writing after Pottery).

I founded P’yonyang NN from the Seoul in 2710BC. This place has enough lands, coast and fresh water within the radius (for Nuclear Plant) but required Aqueduct. And, of course, it’s very close to the capital. Without Ceremonial Burial I built in P’yonyang… granary as I usually did when go for Domination. So, my culture way started only in 1700BC when I built Temple in P’yonyang. I never play 20K before and some Domination reflexes were wrong in this game.

The next was Colossus in 1250BC. At this time I was close to Republic (1225BC). After switching to Republic I sold it to some AI and got Construction so my next buildings were Aqueduct and Colosseum. Then I built SoZ for ancient cavalries.

On the 1000BC I have the strange situation – I have only 10 cities (too little for good expansion) and very poor 20K city. It seemed to me that I lost both goals. And Carthage founded the city on my territory. I successfully prevent from their land invasion but miss galley. And no horse… :cry:

After switching to Republic I disbanded most of my warriors and AI’s immediately started demand on me. Some go away but Japan and then Mongols declared. These countries were too far so the first Japan’s warriors arrived to my borders only near 500BC. I already wait them with several swordsmen and ancient cavalry. The Japan’s and later Mongol’s forces moved very ineffectively – the long stream with 1-2 units in the stack. So I killed them by queue – only with my veteran and then elite units. Its were warriors and some archers so I haven’t problem with war. I got 2 leaders from this long but not intensive ambush war.

I entered in MA in 610BC by trading Currency. Got Monotheism as free tech and sold it.

Near this time my scouting warrior find the horse near Celts (I missed it near Mongols). And I turn my galley west from net islands. After that my main goal was capturing this horse. I did it but many years after I have borders war with Celts for horse (I founded city 2 tiles from horse for capturing gems).

I built The Great Library in 230BC and Golden Ages started.
My Carthage war was started near 10 BC with Ancient Cavalries Army and Medieval Infantry. Then was Japan (Horsemen and Knights), Mongols and India. Indian’s elephants are very powerful – my main loses were in that war.

In my game the main researcher was Celts. Next were Mongols and Vikings. Predator’s bonus gains the AI to fast research and this way I got half of MA tech very fast.

I was very lucky with Hanging Gardens – I built it. When I was building Sistine Chapel I was ready to switch it to Bach but it wasn’t happen. AI priority was military wonders so I said them Thanks and captured its.

I entered in IA in 630AD and got Steam Power. Next goal was Industrialization then went to Replaceable Parts.

P’yongyang have shields:
1) Before Shakespeare – 25;
2) Before Steam Power – 31;
3) After Steam Power – 46;
4) After Factory and Coal Plant – 92;
5) After Nuclear Plant – 115.

I use dynamical resource and mined/ irrigated tiles by request.

I had war against Celts and Dutch already in IA with Cavalry and reached Domination limit near 900AD. Too late for good scoring but in other case I could have problem with later cities placement.
I not fought against Vikings for a while and Carthage, Dutch and India stayed alive with 1- 2 cities. Later I had war against Vikings only for leaders.

After end of wars I sold part of libraries for preventing borders grows and improved territory.
I entered in Modern Ages in 1240AD (Fission) and researched Computers, Sanitation and Nuclear Power. At this moment I understood the terrible thing – I CAN’T BUILD INTERNET :eek: because culture effect of multiple research labs explodes my borders. For prevent this I must raze 15-20 cities with more then 200 pops. After some thinking I change my culture graph and decided to lose 1 turn for stable borders and high population.

At the end of game I was tired of pollution’s (2-5 per turn) but the 20K win eventually happen in 1610AD. This time I can’t capture the gold (Aeson record stays unbroken) but I hope for top ten with 10426 Jason… :rolleyes:

Real time of building (culture counts from the previous turn):

Granary 2110 BC
Temple 1700 BC
Colossus 1250 BC
Aqueduct 1075 BC
Colosseum 925 BC
The Statue of Zeus 670 BC
Library 650 BC
Cathedral 590 BC
The Great Library 230 BC
Heroic Epic 210 BC (Leader)
The Hanging Gardens 50 BC
University 10 AD
Sistine Chapel 350 AD
Shakespeare's Theatre 530 AD
Forbidden Palace 540 AD (Leader)
Harbor 550 AD
Newton's University 680 AD
Factory 700 AD
Coal Plant 710 AD
Copericus' Observatory 760 AD
Bach's Cathedral 830 AD
Magellan's Voyage 880 AD
Military Academy 890 AD (Leader)
Smith's Trading post 960 AD
Wall Street 970 AD (Leader)
Theory of Evolution 1040 AD
The Pentagon 1050 AD (Leader)
Universal Suffrage 1140 AD
United Nations 1250 AD
SETI Program 1305 AD
Battlefield Medicine 1310 AD (Leader)
Nuclear Plant 1315 AD
Research Lab 1320 AD
Longevity 1365 AD
Cure for Cancer 1410 AD
Apollo Program 1415 AD (Leader)
Manhattan Project 1450 AD
Intelligence Agency 1470 AD
Recycling Center 1480 AD
Mass Transit System 1495 AD
Offshore Platform 1510 AD
Marketplace 1515 AD
Commercial Docks 1525 AD
Courthouse 1530 AD
Police Station 1540 AD

 
Nice post, and Wow! You beat Bed_Head's C3C 20k record by a turn! I am amazed that you were able to do that with such a late start on the 20k city. Your Jason is very high as well. If I recall correctly (I'm at work and can't confirm) mine was only a couple of hundred higher even though I went for an easier conquest victory.

Yet another great game Dynamic! :hatsoff:
 
Thank you, Bradleyfeanor!

I spent for my 20K game the same time as you for COTM10. It's too much...
And next COTM12 again with 60% of water!!! But no,no,no milk now. Only Domination (for the rest). :crazyeye:
 
Open - going for 100K

The story so far: I'm in Feudalism, have the Pyramids, so i'm pop-rushing to my heart's content, and I've got a bunch of cavalry and Hwachas which I'm just about to use to invade Mongolia. I already own Carthage and the Netherlands and part of Japan. I plan to research up to Replaceable parts for the fast workers, and engineers then stop researching.

Clearing up
The only guys with horses are the Mongols, so they are the only ones who can really bother me. We start invading in 900AD and don't stop until we own Leonardos workshop in 960 AD. We sue for peace and get a town. Use my vast wealth to upgrade all my guys and then declare on the Celts in 1000AD. It takes a little while to mop up their army, but with the capture of Entremont and Richborough in 1160AD, they are effectively finished. After learning RP in 1180AD we stop researching. During this war I get a couple more leaders which I use for cavalry armies - access to Pentagon. In 1200AD we declare on Japan. In 1210AD we declare on Dutch. They are both dead, alongside the Celts in 1220AD. Hannibal meets his maker in 1255AD. That's it for wars. I have enough territory to cover the domination limit.

In 1280 the Vikings declare on us sensing we are going to win, but nothing comes of it, they attempt to sail all the way around the world to get to Entremont which is an undefended wonder-rich city, sparing plenty of undefended cities along the way, which they could have taken with their Berserkers. Hey, whatever... :crazyeye:

And in 1450AD we get this...

time.JPG


montage1.JPG


All in all, i feel this was a decent date, although I could have improved it. Ended up with cpt of +2343. I was a little rushed towards the end due to RL issues and could have shaved a few more turns off with proper use of draft, engineers and mass irrigation. But I had to automate my workers - no time to play with 200 of the little guys... I made some strategic mistakes early on as well. I could have got to the domination limit sooner. Oh well...

Firaxis - 4847
Jason - 8769

EDIT: Oh yeah, here's a graph of my cpt if anyone else is playing 100K and wants to compare...

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13 towns by the QSC date? :eek:
 
This one was awful. I played my first 20k and was in pace for victory at 5am on May 2nd (which would be enough to submit for Europeans), when my best friend the Dutch backstabbed me.
They could not have prevented me from winning nor even delayed the 20k-schedule - but it simply exceeded my available effort of time so I could not end and submit this game in time :cry:

I managed to keep the AI at war which each others for most og the time slowing down tech pace. Okay, I lost the Celts too early underestimating the Dutch power - but everything else was under control.

So in 1595 my 20k-town was making 108 cpt at 12965 which should lead to some 17xx finishing date. I was reaching domination limit, too, but not close enough to finish the game in a hurry. :mad:

I totally underestimated the effort for a 20k-win. Next try will better be in some kind of OCC...

But it was fun anyway, thanx to the Gotm-staff for another nice challenge.

Just as a memorial here's my build list:
2350 temple
1990 some Ivory to NW. Maybe we can build Zeus!
1550 Colossus.
1525 worker. Start Pyramides. Plan switch to SoZ.
690 The Great Library.
490 aqueduct (part-cash-rushed).
470 library
310 Statue of Zeus. Making 23 cpt now.
30 BC Cathedral.
170 forbidden palace.
190 Colosseum
470 Sistine Chapel (42 cpt)
600 Knights Templar (47 cpt)
850 Bach's Cathedral (59 cpt)
860 University (63 cpt)
870 Marketplace
990 Indian Karachi builds Copernicus' Observatory :(
1000 Lost 300 shields by not switching from Cope to Place :wallbash:
1120 Shakespeare's Theatre (74 cpt)
1265 Newton's Univerity (82)
1340 Magellan (85)
1395 Adam Smith's (88)
1400 Heroic Epic (leader)
1450 Theory of Evolution (95)
1510 Universal Suffrage (105)
1530 Wall Street (107)
1560 Military Academie (108)
 
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