Predator, barb-fix, OCC.
Was going for conquest

, but ran out of time and had to take an UN win instead
Built the following wonders in the Ancient Age:
The Colossus
Mausoleum of Mausollos
The Great Wall
(missed the Hanging Gardens by 4 turns

)
Built the following wonders in the Middle Age:
The Sistine Chapel
Shakespeare's Theater
Copernicus' Observatory
Newton's University
(a complete sweep of everything I targeted

)
Built the following wonders in the Industrial Age:
The Theory of Evolution
Universal Suffrage
(Had I gone after the conquest victory, I would not have built any wonders)
Wonder tourism money carried me in research as expected, though the AIs kept us in research admirably through out the middle ages.
Vikings were really strong in my game. They built most of the wonders, and I was not able to knock them out of representative government through war. They were the leading AI researchers.
India was weakened early by losing a few cities to the Mongols, but I liked Ghandi, so I built him up, trading to him the good techs like Currency, Republic and Democracy as early as I could. Ghandi didnt disappoint, and became the 2nd richest AI in the game.
I had involved the Celts and the Dutch in a war back in the Ancient Ages, when the Dutch sneak attacked me. Unknown to me at the time, it turned out to be a 2000 year war (570BC to 1555AD). The Dutch had the upper hand, capturing 1 Celt city by the end of the war (yeah, count them, one! Not bad for 2000 years of work), they remained somewhat strong.
Mongols were clearly the bully in this one. Every once in a while, theyd demand a tech from me, Id tell them to stuff it, and theyd declare on me. Then I go and sign up my allies: Vikings, because of my one coastal city and their Berserk; Dutch, because theyre supplying me with saltpeter and iron and later coal, plus a luxuries or two; and Carthage, because theyre my neighbor, so I dont want to see them end up in Mongols camp. The end result: Vikings lost their continental cities. Dutch were still pre-occupied with the Celts, as far as I could tell. But Hannibal took one on the chin (for the glory of the Korea OCC

). They lost a-third of their cities to Mongol before suing for peace, and were never a power again. Mongols, being the Mongols, took some land, but I guess they never built any infrastructure, and were never economically strong enough to matter.
The middle age went pretty much like a typical regent OCC. I was ahead by 1 tech or even most of the time. The only time I was behind by 1 tech was when I researched up the Democracy tree, and Vikings had Chemistry, which I wasnt able to trade for, but that was a short-lived tech lead for them. I was able to pull even again at the next tech. I was surprised by these regent AIs researching ability. Not even the Mongol wars slowed them down. A large part of it, I think, is due to the fact that the leading AI the Vikings are on an island, and thus cant be hurt by war weariness.
I did not pull clearly ahead until the early Industrial Ages, when the AIs went after the Communism branch and I researched towards Replaceable Parts ASAP. After that point, I was always ahead by at least 2 or 3 techs. It was also the point where the world conquest was to begin
The decision to switch to UN victory was made in 1310 AD, the turn that I researched Replaceable Parts, that was when I made my first concrete battle plan (gaining resources was the top priority in order of conquest). I decided that I was going to take out Carthage first in order get their Rubber, and that the invasion was only to take place in 10 turns, when the necessary troops are built. Unfortunately, in Real Life Time, that analysis was made on April 26th. Can I conquer the world in 5 days? Not likely, especially with the way that I had to do it.
My military at the time consists of 12 Hwachas, 2 rifles and 1 guerilla. In 10 turns, I had planed to add 4 more guerillas and 6 more artillery pieces. War was going to be fought with foot solders, moving 1 tile at a time, and taking 1 city every 3 or 4 turns. Slow going to say the least.
Instead, I rushed a coal plant, and switched to a ToE pre-build.
I built the ToE easily, and then the US as well. I took Atomic Theory and Electronics as free techs, not because I wanted to build Hoovers (I cant), but because those techs are expensive and guaranteed to be monopolies.
By the time I was 1 turn from building the UN, every AI was at least naturally polite with me (even the Mongol). The Vikings were going to be my opponent. I counted two potential votes for them: one from the Dutch, whom they had a MPP with. Another from Japan, whom they have an alliance with, against India. I dont think anybody could have done a better job of kiss-up than I did though out the last 5000 years (in the game, that is

), so I didnt do any MPPs to lock up cheap votes. I just gifted some money around (like 500 gold per, out of my 40K coffer

)
The end result went exactly as planed. 5 votes for me, 2 votes for Viks, and I win.
I do have an alternate timing going, in which I will finish this game off with the victory condition that I wanted, which is a conquest, culture, space triple victory. It's actually not that hard: conquer everything except for one city, delay culture win until after space, then time the last space part to the same turn as 20K culture, and take the last AI city on the same turn. I have played some 20-30 turns of that game (after the 1310 AD split point), and it seems to be do-able and interesting.
It was my first completed and submitted CGOTM. If there is one thing that I learned from this game, it is that in the GOTM, the resource distribution is never left to chance
