v1.22, COTM11 Korea, Predator (barbs fixed, though not relevant to this game)
I haven't posted in the other two spoilers, so my entire report will be here.
What started out as a 100K culture attempt evolved into a Diplo win (AD1485, 3336 Firaxis and 6980 Jason). I thoroughly enjoyed the game. Some of the particulars and salient points are listed below.
* Founded Seoul 1 SE of starting mountain, basically to retain access to the animals and get a bit of defense from the hill. Also, this port would only be accessible by coast in 1 spot, so I could be more secure vs Berserkers, who never actually bothered me the whole game. Ragnar and I were buddies. I know that a capitol this far south wouldn't optimize corruption effects, and I very soon discovered the pond to the northwest, but what are you going to do?
* At 1000BC I had: 7 towns totalling 20 pop, 14g and Repub in 14t, not a resource to my name, 4 settlers, 5 workers (I know, not nearly enough

, but I was spending pop on the settlers), 12 warriors and an archer. On the seas I sported a galley and 2 curraghs. No wonders either built or under construction. I had met all other tribes and had embassies with Celts and Carthage. The Dutch and I were at war, which I allowed for the happiness effect, and which came to naught.
* Never started any conflicts, but was at war with Dutch twice (the second time, I sent them packing

), the Mongols in the late industrial, and near the end of the game, India. This last was the most regrettable conflict, because I would rather have a hand in their deep coffers at that time than a bunch of corrupted cities. With their 'sneak' attack -- which I saw from a mile away -- they were weaseling out of almost 300gpt. Fortunately, the conflict only gave me a chance to leader-farm and to ingratiate my other neighbors. Note: In all but my very first conflict with the Dutch, I had the resources at hand to ally any or all other tribes to punish my agressor's betrayal. In that, I got lucky or was judicious enough not to duly unbalance the playing field, as no other tribe became a giant.
*

I sheepeishly concede that I didn't have the patience to continue with the 100K attempt once I got into the ModAge. As mentioned above, the remaining tribes were pretty much enamoured of me in the India war, and the vote reflected that (India abstain, Celts for themselves, all others for the Kong

). I could have been more assiduous with my culture buildings, as I avoided the colusseum due to the extra expense, until well into the industrial age. I ended with 48,360 culture and +701/t to the Vikings 19,584. Next time I run for 100K, I will execute a somewhat tighter city placement, and work the AI research ability a bit more, instead of blunting their research with expensive trades. I will consider gifting techs much more often as well.
* As scientific freebies, I got Eng, Steam(

) and Ecol. I netted Lit from Philo, Elec and Flight from the ToE. This last was gratifying on my part, as my tech lead allowed me to hold off on the ToE until I could slingshot to the ModAge, so I got those freebies and Ecol on the same turn (AD1350)

.
* GA came during the Mongol war. I had only built 2 Hwach'a, and they were positioned on the spice isle to NW of Vikings. Temujin landed and redlined a Keshik on my defending mace, and so I started the GA next turn, in AD640. Since I went Steam...Elec...Rep Parts right away in IA, I had upgraded those fire carts before the end of the GA. It was a brief but shining moment for the Korean empire

.
* By the end of the game, I had built 10 GWs, and captured two (SoZ and MoM in Amsterdam). I concentrated on the high-culture wonders, such as Bach's, Shake's, Newton's, Copernicus' and Internet. I built no AA projects.
This game was enjoyable, and the map was clever

. Thanks to all who contributed in the set-up, and also thanks for Regent -- it is nice to downgrade once in awhile.
I could go for a religious tribe next. How about Celts?
