Open. First COTM I've taken seriously (usually I get bored by middle AA).
At 1000 BC I have just finished a war with Germany (left Berlin intact, but took two other cities, I think I'll regret that).
12 cities
33 pop points (if I know how to count correctly)
6 civs met (haven't found babs yet)
Tech lead, Spain has construction over me, but I have Code, Philo, and Republic.
I started with the opening that Klarius posted in the discussion thread (thanks a bunch, I don't have the patience to think all that through
Warrior -> Granary (2 chops) -> 6 turn settler factory
My first settler went out undefended just as Germany was walking by with a spear, so I had to delay for three turns to avoid plopping down a juicy undefended city. York was founded to the east, and started cranking warriors. The next city was Woolmer Green, which I founded to the north and started on a barracks right away. My worker went that direction and made two chops to hurry.
I didn't found Woolmer to steal the cows like others did. I liked the river corner position as a strong defense against potential german aggression.
I made a beeline for the Republic slingshot and made it easily (philo was only just researched by another civ). I waited on the revolt, though, because I was building military to go after Germany.
I ended up finding Netherlands first after 3(!) turns in the deep blue ocean. I had my ship going that direction to make sure Germany had no contacts before trading away my tech. Netherlands had a decent research, as did the Vikings, but Sumeria didn't have writing.
Once I knew Germany was alone and backwards (and long delayed in researching alphabet; they went Wheel, CB, Iron, Myst, Poly) I traded Alpha and Pottery, 14g and 3g/t for WC and BW. This let me build my military for war, and he couldn't really do much with the extra money.
I did really well with tech trades. I met Sumeria and they didn't have writting, and I got CB, Wheel, Masonry, and IW plus all their money (20g?). Then I met France and Spain, spain also didn't have Writing and I was able to trade that for Myst and Math (which only Spain and France had learned). I then traded Philo for Poly and gold from the vikings, since I figured they would learn soon from the dutch.
I avoided trading MM since I wanted to delay expansion as much as possible, but the Dutch and Sumeria got it about 3 turns before I did.
Next I plan to switch to repub, expand as fast as possible, gift an island city to germany and take Berlin, using them for a tech gambit into the MA.
I had no problems with Germany; the 3gpt kept me in their good graces while I was expanding. I shut down the southern part of the island with a bit of fancy footwork.
At 1000 BC I have just finished a war with Germany (left Berlin intact, but took two other cities, I think I'll regret that).
12 cities
33 pop points (if I know how to count correctly)
6 civs met (haven't found babs yet)
Tech lead, Spain has construction over me, but I have Code, Philo, and Republic.
I started with the opening that Klarius posted in the discussion thread (thanks a bunch, I don't have the patience to think all that through

Warrior -> Granary (2 chops) -> 6 turn settler factory
My first settler went out undefended just as Germany was walking by with a spear, so I had to delay for three turns to avoid plopping down a juicy undefended city. York was founded to the east, and started cranking warriors. The next city was Woolmer Green, which I founded to the north and started on a barracks right away. My worker went that direction and made two chops to hurry.
I didn't found Woolmer to steal the cows like others did. I liked the river corner position as a strong defense against potential german aggression.
I made a beeline for the Republic slingshot and made it easily (philo was only just researched by another civ). I waited on the revolt, though, because I was building military to go after Germany.
I ended up finding Netherlands first after 3(!) turns in the deep blue ocean. I had my ship going that direction to make sure Germany had no contacts before trading away my tech. Netherlands had a decent research, as did the Vikings, but Sumeria didn't have writing.
Once I knew Germany was alone and backwards (and long delayed in researching alphabet; they went Wheel, CB, Iron, Myst, Poly) I traded Alpha and Pottery, 14g and 3g/t for WC and BW. This let me build my military for war, and he couldn't really do much with the extra money.
I did really well with tech trades. I met Sumeria and they didn't have writting, and I got CB, Wheel, Masonry, and IW plus all their money (20g?). Then I met France and Spain, spain also didn't have Writing and I was able to trade that for Myst and Math (which only Spain and France had learned). I then traded Philo for Poly and gold from the vikings, since I figured they would learn soon from the dutch.
I avoided trading MM since I wanted to delay expansion as much as possible, but the Dutch and Sumeria got it about 3 turns before I did.
Next I plan to switch to repub, expand as fast as possible, gift an island city to germany and take Berlin, using them for a tech gambit into the MA.
I had no problems with Germany; the 3gpt kept me in their good graces while I was expanding. I shut down the southern part of the island with a bit of fancy footwork.