Turn 1:
Our settler party disembarked from our small river craft when we saw our leader waving from a nearby mountain. From his trek through lush forests to a mountain vista, he had chosen our first settlement site. Unfortunately, we didn't realize he wanted us to settle on the other side of the river, which he deemed safer from attack, and a good distance from another promising settlement location to the north shore of a small lake. I crossed the river alone to settle SE, while my companion began work on a road where we had first placed our feet on clear land.
Turn 12:
Our leader Dave joined us with news of a gold littered mountain and nearby native hut. With winter fast approaching and a meager supply of grains to sustain us, yet filled with optimism, we dug a foundation and started work on a Granary to store the bountiful crops we anticipated we would reap the following fall. A second worker made his way upriver to join the first in felling wood and gathering furs tor winter warmth.
Turn 16:
Concerned with native unrest, we are building a Barrack with some of the cut timbers to house and train an adequate military.
Turn 30:
Thank God Spring has arrived! With the river thawed and flowing again, a newly arrived Settler and our first well trained Spearman are on their way setlle past the lake.
Turn 34:
Founded Alesia. Building a Temple to our Almighty God who saw us through the long winter. A nearby native may think he can overcome our superior might!
Turn 40:
Our newest Settler just met an Egyptian Settler party who had just crossed the weatfields we had seeded. Must be friendly, else they would have ignored our claim stakes we had placed around our open farmland.
Turn 42:
Settled our farmland. No sign of that earlier Egyptian Settler party. Did they succumb to native aggression? Were they banished from their homeland, wherever that is? Does nomadic blood flow in their veins?
Turn 50:
Yearly harvests have been plentiful. Our scribes are secretly completing a written language syntax and alphabet to facilitate trade, and will announce it at our very next festival, to be held in conjunction with the establishment of our next settlement, on a hill side nearly due north of Alesia, and next to an Egyptian setllement partially visible to the east. Another Settler has just headed westward as we continue to expand our territory. We now also know that the Egyptian Settler party to our south survived and settled S4E of our Capitol. Our weapons experts are learning how to use our iron to build deadly razor edged swords. As a test, they have instituted a right of passage for our youth that will teach them the folly of cutting hair!
Turn 57:
Those nomadic Egyptians have trespassed once too often. We declare war, capturing their Settler and initiating the celebration of a Golden Age of military conquest.
Turn 80:
Having leveled the Egyptian settlement at S4E and restored peace, we prepared to complete our settlement of unoccupied lands to our south, east and west with three Settlers already on their way. A Roman ship which had trespassed through territorial waters of our western most city unwisely landed a Settler party between two of our Gaelic Swordsmen at Turn 78. They paid the ultimate price as we declared war upon the Romans.
As we celebrate the start of a new century, we take measure of our first 5000 years of Civilization:
Land: 112 Cities: 7 Tech: BW>IW; M; A>W>P,CL; P; CB Pop: 16 Units: 35 Cult: 384 (14pT
Gov: Desp Economy: I35 E37 S21 Wonders: None (Only Col, GL, HG left in this age)
Tech is severely lagging: : At least Wh, WC, Mys, Math, MM, Con known by other CIVs
Future Outlook: Good expansion start at risk due to weak military and tech development. Survival at risk in war with Rome, especially if Egypt or other civilizations join forces against us.