COTM30 Second Spoiler

civ_steve

Deity
GOTM Staff
Retired Moderator
Joined
Mar 25, 2002
Messages
3,866
Location
formerly Santa Clarita, California

COTM 30 - second spoiler



Reading Requirements:

  1. Must have contact with All remaining Civs.
  2. Must be able to research an Industrial Age Technology.

Posting restrictions

  1. No maps showing Industrial or Modern resources.
  2. No discussion of Industrial Age (or later).

OK, you've either finished your game or at least made it to the Industrial Age. You're up against 6 Emperor level civs on a remote 2nd continent, so how did you do research wise against them? There's also a strong mixture of the Industrial and Scientific traits - did this prove much of a challenge to your Japan? Did Samurai play much of a part in your strategy?
 
Predator Class, going for Domination.

The other continent was ahead techwise when we met, but I wasted no time starting wars. I tied them to peace treaties again, but the AI was playing much more honorably than I was and refused to break them and give me much needed war happiness for a long time.

Long before I was ready to land troops, the other continent was in the midst of a major slugfest. 10AD:



It took me until 170 AD to finally eliminate Persia using mostly horsemen. In 230 AD, I landed my first troops overseas - an empty army and a few samarai to start my Golden Age.

I started on the southern portion of the bigger continent (it was closer), and in 350 AD, the Koreans were gone. Around the same time, I learned Gunpowder. I was expecting to have to use cavalry this game - the other continent had had a tech lead, and I thought there was no way I could win without facing lots of muskets, but at this point I reconsidered. It would take at least 15 more turns to even reach cavalry (probably more), and I expected to be able to win in about 20 without them if I captured the Temple of Artemis. So, once again I turned off research - my money went mostly to rushing settlers to fill in the home continent, and I used exclusively samarai on the attack.

In 470 AD, I successfully captured the Temple of Artemis. Five turns later... it flipped back to Sumeria denying me the cultural expansions. I immediately recaptured it, and the expansions left me 46 tiles short. Those tiles were easy enough to pick up the next turn for a domination win in 540 AD.
 
The dawn of the Middle Ages saw my little empire struggling in a war against the much better equipped Persia while staying on top of the tech race with the help of the Great Library.

610 BC The Middle Ages! I (frankly, quite stupidly) turn up the research again and go for Mono, which I of course gain from the Great Library some 5 turns later.
530 BC Persia finally agrees to a peace treaty. By this time I've built up to 8 archers and 2 cats, which is well enough to defend my own land but not much of an offensive threat. As soon as the treaty is signed I finally revolt to Republic.
470 BC Cash rush cathedral in Kyoto.
410 BC Contact the last AI on the other continent, the Ottomans. They are one of the big players on the other continent along with Sumers and Incas.
290 BC Start another war with Persia as they've hogged both the closest horse and all the silks. Silks city falls very quickly and I then try to grab the horses with aggressive settling but their immortal horde quickly proves this a bad strategy.
210 BC Kyoto finishes The Great Wall triggering the Golden age. It had been working on Mausoleum, but the Incas completed it in the 300s BC, leaving the Wall as the only viable choice.
110 BC Peace with Persia again. Meanwhile I've gained Engineering from TGL and researched Feudalism myself. A few of the core cities have libraries up too so it's not completely horrible Golden Age. In fact it appears I'm able to outresearch the AI.
110 AD Kyoto finishes Sistine's Chapel.
250 AD Kyoto finishes university.
280 AD I've been slowly gathering a stack of archers and cats to ROP-rape Persepolis and this is the time to strike. It doesn't go well at all but after heavy losses I manage to take it depriving Persia of their only connected source of iron.
300 AD I've been able to maintain my tech lead over the AIs even after the Golden Age. I've mostly traded away my techs for their spare cash and gpt whenever they've had reasonable amounts of cash. At this point I'm able to get both Chivalry and Invention for Astronomy and a bunch of gpt from Sumers&Ottomans. Upgrading archers really speeds up my efforts against Persia and freshly built samurais also join the fun soon enough.
410 AD Kyoto finishes Copernicus. I'm well on my way towards Shakespeare's Theater but unfortunately the AI doesn't offer any help.
520 AD I gain not one but two leaders. The first one of course built an army, and the second one starts heading back to Kyoto to be available to rush Heroic Epic as soon as Shakespeare's completes.
590 AD Finish Shakespeare's Theater in Kyoto.
600 AD Rush Heroic Epic.
600 AD Thanks to the AI concentrating on the bottom side of the tech tree I'm now after some trades along the way able to research Physics.
730 AD Sumers completed JS Bach's the turn before while I had a little over 400 shields gathered towards it. Luckily I already have ToG so not that many shields are wasted by a switch to Newton's University. Bach would've produced a nice amount of culture though... And I realize I have no culture to build after Newton's so I research Economics at this points, even though I'm only Metallurgy away from the Industrial age.
800 AD Finally move to Industrial Age. I still only control a little over half of my own continent, although it shouldn't be that hard to push the Persians and the few other foreigners out. Culturewise the Middle Ages are very important time and I felt I did fairly well, although missing out on Bach's Cathedral was a little annoying. The estimated win date improved from 2153 AD to 1780 AD during this time.
 
Everything was going well when we got to the Middle age. We moved the Persians to the north, got persipolis and their iron. They gave us 3 cities along with all their gold for peace. Sumerians and English were helping on research and we were going full speed toward space. But that was just an illussion.

First the Persians just could not resist seeing one of their old cities completely undefended and attacked. We had several elite Samurais nearby. Needles to say their arche, immortal and the spear was no match. In the process we took 2 of the remaining cities and reduced them to a single city state. We got a GL that created an Army. It will wait Calvary.

We had claimed the sole gem on the mntn range south of Sumeria and they wanted it. So they attacked our sentries protecting the Gem colony. We defended the resource. Then about the same time we learned MT and loaded to the Army from our Persia campaign. We took their first island city in the process. BTW, we got England, Korea, China and Inca against Sumeria. That is what actually saved the colony since the Knights that were following were pulled back.

Up until the Sumerian attack, they were our trading partners and paid us well for our techs. I am not sure if it is worth destoying them.

We entered the Industrial Age in 810AD after learning Magnetism. We built the Leo, Smiths and JS Bach. Only 18 turns from completing Newtons in Persipolis. English just started it. We have a prebuild for Shakesphear as a prebuild for Universal Suffuerage.

Is it worth getting rid of a tech partner like Sumeria?

Hoping to build a Science Farms to the north and use our next GL to move the palace to a place near (SE of) Persipolis.
 
Retired in 1820 AD

Was going for 100K, but Sumeria has too much culture to get to the double (I have 111K, they have 70K).
Conquering Persia took too long as I could get Samurais only in the north cause Persia was blocking the trade route.
Then the damn Inca destroyed the Great Lib (owned by English). In the end Sumeria conquered the whole other continent and was in the Modern Ages when I submitted my incomplete save. If they would not attack me I might win histo in 2050 AD as I have more points, but I guess they'd win by space before that. Have no time to finish it though.
 
Then the damn Inca destroyed the Great Lib (owned by English).

:eek: That's something you don't see every day. And on such turning points rests the fate of a game... my Japan sounds very similar. I'm going all the way to 2050ad and should win on 100k. The difference is that when I sent Sumeria up against the Ottoman, Osman just captured the Glib, he didn't raze it. So that just made it easier for me to get my hands on it. It took me from one end of the medieval to the other, and the rest is history. :cool:
Current date 1850ad: 150 turns to play in 24 hours? Sleep is for the weak.
 
swordsman_small.gif


I should have known. Chamnix the dominator is third a century faster :ack:

I was planning a research game and ICSing my continent (X-man was gone BC, forgot to write it down) when I realized I would run out of time. So I packed my sams and headed for the othe continent. Sumeria was hot, having ToA, Pyramides and Leo's.

But the distances forced me to a different path. Korea, China, Ottomans and England was the order - and finally some Sumerian towns when I stumbled over the limit in 810 AD.

I had stopped research after astronomy in 230 AD, falling behind in tech quickly.

Suddenly I was facing a single Sipahi - reason enough to think about startegy how to finish Osman quickly: Ottomans and England fell in 5 turns after I remembered the power of rop rape :blush:

detailed log:
Spoiler :

4000 settle in place. Alpha at max. warriors, then settler or granary.
3450 Ouch X-Man sends a spear. I will delay REX and go for a quick archer rush. Get WC, 9g for TW.
3300 buy worker, 1g for CB.
3100 Osaka founded 3SW.
2900 Alpha researched. Go for Pottery next...
2670 Trade Alpha to Xman for BW, 25g.
2510 Xerxes knows IW.
2350 Buy two workers for Pot, 64g.
1790 Xerxes beat me to Writing :(
1750 Writing.
1300 CoL. Sell for Mas, 44g.
1250 dow Xerxes, capture 3 slaves.
1225 destroy Arbela.
1150 Philosophy - we are not the first. :ack:
1125 Make peace with Persians for HBR, IW, 162g.
975 barb uprisings - someone made it to the MA...
490 suicide galley meets Koreans. We are ahead Republic, back Maths + Myst.
450 meet Ottomans. Offers for Republic rise...
410 a chinese galley visits us. Spits out a settler.
350 meet England. They know Republic.
Buy Maths, Myst for Rep from China. Curr from Osman for Lit, 25g. Const, 15g for Curr, Poly from China. Revolt. Draw 2 turns anarchy :)
290 meet Sumeria.
250 get a MGL in an attack on a chinese town on our continent.
190 Monotheism researched. Trade to Sumer for Eng, 55gpt.
150 make peace with China for a thundra town.
50 BC Theology (6)
90 AD education researched. Trade for chivalry, gunpowder.
230 AD astronomy (7). No time for a science game - we stop here and go for domination.
Bribe Sumeria against China. Sumeria (Pyramides, ToA) is our first aim.
Short rush some caravels, samurais.
310 Chinese MDI loses to sam starting our Golden Age.
330 English dow us, a reg warrior attacks our vet sam :eek: :D
450 2nd MGL in fight against Korea. Forms army.
510 Golden Age has ended. Sumerians just sneak atacked us, just like China some turns ago. English keep sending reg warriors to figth.
War weariness is getting tough. Make peace with Korea.
We bribe Osman against Sumerians and Chinese for Salt and two luxuries.
560 3rd MGL. Another sam army.
600 F3 causes a crash - reload from autosave.
620 Chinese are gone. Tough job! Luxury slider back from 60% to 30%...
630 England bribes Ottomans against us... We kill Korea. We are facing the first Sipahi :shifty:
680 4th MGL - another army. No more Sipahis - no Salt around :D
710 5th MGL. Warweariness strikes hard - lux slider to 70%...
720 can't stand the ww. We make peace with everybody for rop :evil:
760 sneak attack on Ottomans. We start getting 6th MGL :D A redlined knight defends their last town :(
770 They rushed a rifle :eek:
780 Ottomans are gone.
790 sneak attack on England. They also get away with a single town left :(
800 sneak attack on Sumeria. Just three towns taken - army needs rest...
810 We jump 5 tiles over the domination limit...

Entry class: Predator
Game status: Domination Victory for Japan
Game date: 810 AD
Firaxis score: 8272
Jason score: 10277
Time played: 28:41:09
 
Back
Top Bottom