COTM34 Final Spoiler

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COTM 34 Final Spoiler




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If you haven't told of your game's ending yet, please tell us how Mursilis did?
 
open, Domination in 1010 AD. Firaxis 6023, Jason 9864.

made a 4 turner, 2nd city made curraghs, 3rd made warriors, 4th got the gems/iron/horseys. Scouts were typically useless, as they are in GOTM.

Expanded peacefully, made a bunch of 3MC, took several egyptian cities while building some infrastructure, more 3MC and the lighthouse and some galleys.

Took a bunch of egypt, got a couple of size 1 cities for peace. Went for babs next, rinse and repeat.

In the MA, drove to navigation and built magellens. Somewhere in here, I found the other continent, declared war on celts and brought everyone in. This just made the Celts much stronger than the other civs.

Traded for chivalry and invention from the other continent, researched to mil trad. Upgraded 3MC to knights and took out babys and egypt, and moved forces over to beta continent. Carthage folded like a cheap suit, germany declared for no reason other than they wanted to make it easier for me by giving me war happiness. I extorted cities from carthage, then took the out - did the same with germany. Next was russia and the dutch. Celts had mil trad, so was careful with them, but got domination (lots of lib rushing) before the war with them got going.
 
I entered MA in 570 BC, gift bab, russia, germany; bab & germany get feud, russia get engineering, trade rep for feud w/ germ, trade rep & feud to russia for engineering, research inv to head for mil trad; dow germany & russia & sign alliances w/ other overseas AI against them

destroy egypt 550 BC

research invention to head for mil trad, my plan was to build infrastructure to help economy while destroying the babs, then head for nav while i built up cavs & boats, however, in hindsight & considering Klarius result i might should have researched to nav first

built sun tzu's, after mil trad started mono (no one had researched it yet, to head for nav, side track to chiv for KT, mainly to keep other civs from getting it, prolly a waste of time

get nav 450 AD, sell edu to germany for 65 gpt, had planned to take them out first but could not resist that gpt deal, sign several civs to an alliance against russia, import wines, incense, & ivory, buy everyones wm, plan carthage as first target

here is where i relaized my 2nd mistake, when i discovered nav I had just finished off the babs, so most of my units were in the south, but my boats were still in the north, i should have stockpiled them in the south instead, wasted several turns getting units to boats before i could start shipping overseas, then i neglected to ship chain instead spending several turns moving boats back & forth across the ocaen before i realized this mistake.

i took out carthage easily, germany gave another 40+ gpt for another tech (which one not noted) so i left them alone. took out rome & moved against russia who i was still at war with from phony wars. finshed rome & russia then took out the dutch by rop rape.

wasted time rushing barracks in overseas cities & then building cavs to be rushed, these cavs were never needed; but i also rushed temples in captured cities for culture expansions.

destroyed the dutch in 820 AD, border expansions during the interturn gave domination victory in 830 AD
 
Well, after a slower start than I'd like it took longer than I'd hoped to reduce E to one city. I then headed for Mil Trad and cavalry before taking on B. Fortunately I managed to get JSB's cathedral in 1350 so I kept the people fairly happy without luxuries for most of the game despite being at war.

Started TofE in Thebes in 1435. Mapping the world and the transcontinental rr completed about this time. After switching to dem and doing a lot of trading in the 1400's and 1500's managed to get into the lead technologically. After completing Univ. Suff. in 1620 I finally attacked B to take away the isthmus so I could build a canal city (somehting I just love to do).

The war against B didn't go well. B had eight or nine units in the first city I had to attack and he reinforced faster than I could kill them. Fortunately I had built forts/barricades in the mountains N of the isthmus so he couldn't break through but we eliminated a lot of each other's units. Since B had rubber and I didn't it was a tough fight. Made peace in 1695 or so. Traded w/Celts for rubber and upgraded all riflemen. After building the Hoover Dam declared war again in 1770 when B attacked Celts. Finally got a leader and made a cavalry army. Entered modern times in 1776. Made peace with B in 1802 after capturing the isthmus and the western island with rubber on it.

By 1802 the Celts had pretty much taken over the beta continent and were pretty far ahead in score (1810 to my 1570).

Started ss construction in 1844 just before the rubber city flipped back to B. Considered declaring war to retake it but decided to wait unit rubber was needed and managed to trade w/Celts for it so never did. Built the UN in 1868 to keep the Celts from getting a diplomatic victory.

The Celts demanded Space Flight in 1896 and I refused. I got the "death chant" response for the first time and wound up :lol: . Then traded him SpFl for luxuries and gold. Traded him Fission and Gems in 1906 to get rubber so the external casing could be built.

I guess I am a "builder" at heart. Going for a conquest very early in the game just isn't as much fun for me as getting all those cool modern units and building the ss. I also enjoy wars late in the game when I can use tons of artillery and bombers to smash stacks of 50 or so infantry.

Firaxis score: 2445; Jason score 2728
 
Launched the starship in 1784. 4734 Firaxis, 6818 Jason. Finished just 3 tiles under domination limit--knew everyone would go for that, which is why I went for space. Survivors are Germany, Rome and Celtia. Had to make a side trip on the tech tree to get marines to wipe out Carthage.
 
Achieved spaceship victory in 1255AD, jason score was around 10000.Not so impressive but quite good on this map. With a bit of luck could have achieved pre1200AD victory but in MA all three scientific civs got Engineering and in Modern Age two got Ecology and one fission.
MA was entered in 630 BC, IA in 420 AD, Modern Age in 940 AD. Diplomatic victory would have been possible in 860 AD (with the completion of ToE in IA)
Just build libs and unis in core cities, conquered and ICS'ed continent for science farms. After the discovery of Education all techs in game were researched in 4 turns
 

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ICS stands for Infinite City Sprawl--a tactic where towns are built as close as possible for each other. This can be used for a space or a culture win. I'm wondering how Ignas paid for all those libs--if he used feud or commie governments. I stayed in republic upon switching.
 
ICS stands for Infinite City Sprawl--a tactic where towns are built as close as possible for each other. This can be used for a space or a culture win. I'm wondering how Ignas paid for all those libs--if he used feud or commie governments. I stayed in republic upon switching.

i was in Republic all the time, built libraries and unis just in cities with lower than 40% corruption (13 cities in this COTM). All ICS'ed where used for scientists. Lets say town is with 5 citizens: 2 citizens working 2 irrigated and railroaded grasslands and producing 3 scientists ( 9 beakers per turn ). 50 ICS'ed cities produce 450 beakers per turn ( 50*9=450bpt), scientist are really powerful in C3C
 
Just barely squeeked this one complete under the deadline - Spaceship Launch (what else for Mursilis) in 1800 AD

Not much to tell - Killed off Cleo, exiled Hammurabi to a pair of small islands. Grabbed a pair of unclaimed spots on the other island. Helped out Germany and would have helped Russia but she was destroyed before I met her. A Dutch sneak attack was repulsed by my infantry. My cavalry & tanks started razing Dutch cities and I called in Germany to help me. When the Dutch were gone the Celts tried the same trick. This time Germany broke our MPP and sided with the Celts. Played nice with Germany and started razing Celt cities with my Roman & Carthaginian allies. Later on go Germany back on my side only to see Rome flip to the Celts side. Finally I complete evicting the Celts and settled down for some peaceful research. Germany now with Panzers (I traded him rubber & the techs to get there, got his GA going. That turned out to be of little value except for his elimination of Cartthage and the Celts. Aside from the first level Modern Era techs and Miniaturization the AI provided no techs after Fascism (except Amphib War).
 
ICS stands for Infinite City Sprawl--a tactic where towns are built as close as possible for each other. This can be used for a space or a culture win. I'm wondering how Ignas paid for all those libs--if he used feud or commie governments. I stayed in republic upon switching.

OK, thanks. I've heard of that. I will give it a try.
 
Achieved spaceship victory in 1255AD, jason score was around 10000.Not so impressive but quite good on this map. With a bit of luck could have achieved pre1200AD victory but in MA all three scientific civs got Engineering and in Modern Age two got Ecology and one fission.
MA was entered in 630 BC, IA in 420 AD, Modern Age in 940 AD. Diplomatic victory would have been possible in 860 AD (with the completion of ToE in IA)
Just build libs and unis in core cities, conquered and ICS'ed continent for science farms. After the discovery of Education all techs in game were researched in 4 turns
Just a question (probably others know it too).

Besides helping the AI keep up with your pace, what does it benefit you from getting them into the next age? It's not like you can directly buy the tech (since you have no extra techs to trade to them).
 
There are certain situations where you can somewhat control what the AI researchs and benefit from that to a small extent.

BTW: Great finish :worship:

To give a couple of examples, the AI will go for Invention & Gunpowder, while you can go for most of the upper path, trading for their new techs as they acquire them. What I attempted to do was gain a super ally (Germany) that might be able to provide a couple of researched techs. However, his concentration after industrialization was purely optional techs (Communism, Espionage, Sanitation, etc). By noting that he had yet to build any wonders that would trigger his golden age, I supplied him with the techs & resources to build Panzers and a target (Carthage) to gain him his golden age, hoping he would research a Modern Age tech for me (all this was done for no gpt). No such luck, all he did was build lots of Panzers, research Amphibious War and spend all his gpt to Babylon for Miniaturization. Below emperor and past the early Middle Ages, the AI is pretty worthless in aiding research (except for SCI tribes at the age change).
 
Oh, thanks for the explanation denyd. :cool:
denyd said:
Below emperor and past the early Middle Ages, the AI is pretty worthless in aiding research (except for SCI tribes at the age change).
At emperor, the AI gets more backwards as I go across the Middle Ages. (Like, we'll start out even in the Middle Ages and I'll be getting a lead and before you know it, I'm in the Industrial Age and they're still in the Middle Ages.)

Does this mean I should move up? :)
 
Probably, but every now and then you'll run into a run away AI. Everything will click early in the AA and soon that AI will have 4-5 power house cities and they'll start gobbling up Wonders & researching everything at a 4-turn rate. Usually it's either a Commercial, Industrious or Agricultural tribe. Quite often they'll get the Pyramids and then next thing you know they are building Sistine while you're research Monotheism. Usually you can catch up early in the IA when they spend too long on the top branch while you go for TOE.
 
Probably, but every now and then you'll run into a run away AI. Everything will click early in the AA and soon that AI will have 4-5 power house cities and they'll start gobbling up Wonders & researching everything at a 4-turn rate. Usually it's either a Commercial, Industrious or Agricultural tribe. Quite often they'll get the Pyramids and then next thing you know they are building Sistine while you're research Monotheism. Usually you can catch up early in the IA when they spend too long on the top branch while you go for TOE.
Maybe it's because I've been playing too many Continent games...

Think on a pangaea the AI would be tougher?
 
A bunch of SGOTM12-related posts were extracted from this thread by Duke of Marlborough.

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