COTM35 Final Spoiler

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COTM 35 Final Spoiler




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If you played your Chinese empire to a late ending, how did your game turn out?
 
I was going to launch my spaceship around 2048 or so after milking my score, but I cut it too close and ended up winning by domination. That final percentage point ticked over in 1986. Next time I try the Spaceship route, I won't let my territory get up to 65%, even if I have to abandon more cities! I found I did better this time, but still need to play more by strategy and less by intuition. Over all, I think I managed well, and kinda wish I'd thought of taking out the Japanese in one turn for a conquest victory.
 
Seeing that food was abundant and shields scarce (and that most people would go for a fast military victory), I opted for a diplomatic or spaceship victory. The final decision would be made when I knew if I could maintain 4 turn research through the modern age.

After learning education I was able to maintain 4 turn research till the end except for Industrialization (5 turns). Rather exceptional for me as I usually need at least 6 turns in the modern age. Spaceship was launched in 1300 AD when only the Germans and the Chinese were left.

Some techniques I used to boost my research:
- Built a four turn settler factory in Beijing and went for early growth
- The Germans were left alive and netted me Feudalism, Steam Power and Fission. They became a OCC when they attached me in the IA.
- The only Optional Tech I researched was Chivalry to get me riders. I started my GA with my first rider attacking the Zulu. GA production was used to build libraries, markets and universities.
- I did not build any MA wonders except for Copernicus and Newtons in Beijing.
- Restrained myself hard not to build any improvements I did not need (such as banks, cathedrals, colosseums)
- The first leader built the FP near the core.
- The core was almost entirely mined, the rest of my land irrigated. I had around 60% - 65% of the territory most of the time. (I am really chicken and did not want to trigger domination with the internet.)
- The ToE was built the turn after I entered the Modern Age (Not sure if I could have built it the same turn?)
- ToE was used to get Computers and Miniaturization. One turn later (Not sure if I could have built it the same turn?) I finished the Internet (Palace Prebuild). Four turns later I finished SETI in Beijing (US Prebuild).

My only setback was very early in the game when the Japanese backstabbed me (I had no military). I had to build four or five horses to fight them back. They even brought the Romans in but I bought the Zulus and they took care of Rome for me.
 
This was my first COTM. After learning chivalry, I put every city to building riders, and destroyed everyone by 400AD, getting just over 10,000 Jasons. Pretty unremarkable but good fun.
Am I right that on conquests, RCP does not help with avoiding corruption? And are there any other major differences from basic civ 3?
 
Am I right that on conquests, RCP does not help with avoiding corruption? And are there any other major differences from basic civ 3?

Correct, RCP does not help in C3C. The corruption model is completely changed, the order in which cities are settled (determined by an internal City#) now determine rank corruption, not their distance from the Palace.

The other major change is to the FP, this is far less powerful in terms of reducing corruption in nearby cities than it was in Vanilla/PtW. It increases the OCN, has a major benefit to the city it's built in (caps corruption & waste at 20% - add a Courthouse and Police Station, and it will have 0 corruption/waste), and is best built ASAP. Often it is best built in the 2nd or 3rd "ring", or in an AI capital.

Other C3C changes are all the new units, a few new/moved/deleted techs, somewhat broken barbarians, and some other rather nifty bugs which have never been fixed :D
 
Predator class, going for conquest

At the end of the Ancient Ages, we learn Monotheism and start
researching towards Chivalry. But why wait for Riders when there are
Horsemen around? We attack the Zulu and take most of their cities. In
the mean time, the preparations for Riders progress and we found a few
cities. We need many cities to keep down the unit upkeep.

1025 BC War Zululand
975 BC Connect Iron
800 BC Discover Feudalism​

A dedicated team of Workers is building a military road westwards
across the continent but our first batch of Horsemen are standing
north of Rome after the Zulu mission. Rome didn't connected Iron, so
what are we waiting for? We attack Rome and the Aztecs.

We soon discover Chivalry and turn off research for the rest of the
game. Our first Rider win in Aztec lands triggers the Golden Age. Our
troops don't stop at the Aztec borders, but takes on the Vikings and
the Germans as well.

Eventually, Rome and Aztecs fall after a few fake peace deals, and
Scandinavia falls shortly afterwards.

710 BC War Rome
650 BC Discover Chivalry
610 BC War Aztecs
410 BC War Scandinavia
530 BC Enter Golden Age
370 BC Destroy Rome
370 BC Destroy Aztecs
350 BC Destroy Scandinavia​

For the end run, we push southwards into Japan, which is the largest
foreign power in our game. We also start mopping up the Zulu, an
assignment it will turn out we don't take seriously enough.

330 BC War Japan
290 BC War Zululand
290 BC Destroy Germany
170 BC Destroy Japan​

At this time, the Zulu have no cities. We have rushed a couple of
Galleys in the far south, which have failed to sink the Zulu Galley
even though a Barbarian Galley helped taking out one of its
hitpoints. The Zulu units land and found Swazi, out of which pour four Impis
and an Archer, while two Impis stay behind as defence. Of course,
unroaded Mountain tiles protect the city to the north. No match for
our Riders, but several rounds are lost.

110 BC Exit Golden Age
90 BC Destroy Zululand​

Throughout the Rider era, I connected and disconnected Iron and
upgraded Horsemen for 120 gold apiece. Too late I switched some cities
to building Riders directly. I had a Marketplace only in Beijing and
the income didn't match the production. Too many Horsmen went into
battle unupgraded, especially in the later phases when the front was
very far away.

Also noteworthy perhaps the fact that Beijing produced a Horseman per
turn at a small food deficit throughout the Golden Age. There was
enough food in the box to prevent starvation.

Conquest victory in 70 BC. Jason a bit over 11'000.
 
A short and quick game. Open conquest 390BC. 11 hours played.

-warrior
-Settler factory
-4 settlers
-12 workers
-2 more settlers
-Then units also from my settler factory.

All towns immeadiately make rax and then first charriots.
13 charriots upgraded, start produce warriors and horses.

workers make intercontinental roads. 6 roading workers crossing the globe kept up reasonably with my invasion force. At the end of the game, i had roads to each corner of the island.

Fast movers start attacking the western part of the word. Later upgrade 12 warriors to swords and attack south-east.

Initially researched only writing to trade for IW and HBR. I didn't want those too early for upgrading purposes so later i researched philo and free lit as well to have extra trading material.

Pop rushing in conquered towns and near the end also in core.

Not a lot of score because most cities were autorazed and i produced only 6 settlers.
 
- The ToE was built the turn after I entered the Modern Age (Not sure if I could have built it the same turn?)
- ToE was used to get Computers and Miniaturization. One turn later (Not sure if I could have built it the same turn?) I finished the Internet (Palace Prebuild). Four turns later I finished SETI in Beijing (US Prebuild).

Yes, you can complete wonder prebuilds the same turn you research a technology.
-When you get to choose a new tech, go to the big picture.
-Then go to the cities screen (F1) and find the city producing the prebuild.
-If you click (or double click, dunno) this city, you can zoom into it and change the build.
 
On entering MA plan was to get to chiv, build riders whack a few civs till nr dom limit then hold off and win by diplo or space.

Initially went well, attacked Zulu initially with a few maces and took outlying cities then peace. Built handful of riders then attacked Aztecs and triggered GA. Within the GA took out Aztecs and Vikings and rest of Zulus and poised to strike Rome. Got carried away killing people and won by Dom 640AD after taking Rome and few Japanese cities for 10k plus Jason score.

So much for the plan but got best ever score and saved a few days of playing for later win. :D
 
In a rather quick game setup, I decided to enjoy it slowly and dirty: 20k in the capital :wallbash:

Finished in 1710 :blush: with 9xxx Jason.
Rather the cow than the single note...:rolleyes:

Nice to see that SGotm12 brought you back on the track, Wacken :D
 
I settled in place. Start research on alphabet. Plan was to build warrior-settler, but got pottery from Zulus and switched to granary. Had some disease problems in the capital, so development wasn't as fast as hoped.

Key research events:
Slingshot to republic in 1700BC. 4 turns anarchy.
MA in 1050BC (Germany got feudalism).
Chivalry in 630BC. Stop research.

No real wars in AA. And the phony wars (Rome,Vikings) didn't result in any war happiness giving declarations :(.
The only thing I got was a village from Rome.

Real war started in 750BC against Zulu, still with horses. The same turn I also declared on Germany (after buying feudalism for mono and gpt). But this was still mostly phony.

590BC we started our golden age.
510BC ToA completed in Canton. It had prebuild it from when it was settled, as I had planned for domination not conquest.

The rest is rider building (didn't disconnect iron, just short-rushed), settler rushing and capturing cities.

Domination victory in 190BC.
Mao.gif
 
I got tempted back to XOTM with the Celt game and then I played this today as well. Open class going for domination.

Didn't get the greatest of starts...

great_start.JPG


...but I guess I won't be alone in getting this.

After getting the Republic sligshot, the Aztecs demanded a tech in tribute and declared on me when I refused. Japan and Rome also declared on me, which was good for happiness but I wasn't ready to face legions so I roped the Zulu in to be my allies against Rome whilst I tried to tackle the other two.

The Zulu completed the ToA just after I got Riders and so I backstabbed my ally to take this wonder.

I finally got an MGL in 320AD but it was too late to make any real difference as I was pretty close to domination already.

Mao_of_the_Chinese_history_minimap.gif


Only 35 turns behind klarius! :D
 
Yes, you can complete wonder prebuilds the same turn you research a technology.
-When you get to choose a new tech, go to the big picture.
-Then go to the cities screen (F1) and find the city producing the prebuild.
-If you click (or double click, dunno) this city, you can zoom into it and change the build.
Or, in the main F1 menu, you can RMB click on the item being produced in this city (far right column) (this brings up a menu of build options), and select the Wonder you wish to switch to. You'll finish the Wonder this turn if you have enough shields.

Once you enter the city display, leaving it breaks you out of the 'big picture' sequence, so do any diplomacy, set your next Tech to research, etc, before entering any city display from F1. Once in the city display, you can go to other cities by using the Arrows at the top of the screen. Changing what a city produces is fine, as is upgrading units, but do not change any of the spaces that citizens are working for the city. Wait until your next turn has started before doing any rearranging of a city's citizens.
 
800BC - I entered the MA at war with Aztecs, Military Alliance with Rome, Zulu and Vikings. Researching Feudalism.
530BC - Rome demand currency, I refuse but ther is no declaration of war.
490BC - Feudalism is discovered - Monotheism.
430BC - The Aztecs are well crippled and as my MA with Zulu expires I cancel the deal and declare war on them. I give Rome currency for a MA against Zulu.
190BC- Japan declares war. I get Germany in on the act with an MA.
130BC - The aztecs are destroyed.
110BC - Monotheism discovered - Chivalry.
30BC - The MA with Rome against the Zulus expires so I cancel the deal and declare war on Rome.
50AD - Zulu's are destroyed.
230AD - Rome is destroyed.
250AD - My MA with Germany against Japan expires, so I cancel the deal and declare war on them. GA is triggered with 1st rider victory.
370AD - Germany is destroyed.
380AD - I declare war on the Vikings
410AD - Vikings destroyed
420AD - Japan destroyed. Conquest victory.

A short enjoyable game. I seemed to lose the way in the middle and the going went slow. After riders the game was over in a flash.
 
Spaceship victory 1275AD

Ancient Age
Settled in place build order
warrior -> S, worker, warrior -> W, granary, settler, warrior -> N
Halted expansion early to build pyramids for later science farms
No wars, barbs sacked for 8g (spent rest on embassy), Zulu extorted myst and Japan poly since had no military to speak of

Settle
Beijing 4000BC
Shanghai 2510BC SW
Canton 2150BC W on coast
Nanking 1870BC SE
Tsingtao 1725BC NW to connect horses
Xinjian 1550BC S by furs
Chengdu 1475BC SW
Hangshow 1075BC S

Research / Trade
Pottery 3400BC trade
Alpha 3150BC
BW 2710BC trade
CB 2510BC trade
Wheel 2230BC trade
Writing 2230BC
Myst, HBR & IW 2190 - trade
CoL 1750BC
Phil 1575BC
Rep free 1575BC - revolt for 4 turn anarchy
Math 1400BC
Lit 1300BC
Currency 1150BC
Construction 1025BC -> Middle Ages, gift Germany, they get mono


1000BC stats
2 cities, 6 towns - 31 pop
1 granary, 2 rax, 1 lib (5 under construction) also building collossus and pyramids
7 workers, 5 warriors (fog busting), 3 horsemen (barb chasing)

Chinese_empire_1000BC.JPG



Middle Ages
Germany wouldnt part with Mono - had to research feud first then trade
Feud 825BC
Mono 825BC (trade)
Theology 650BC
Education ?
Astronomy ?
Banking 190BC
Engineering 150BC (trade after 1 turn research)
Chivalry 150BC (trade)
Invention 90BC
Guns 10BC
Chem 70AD
Physics ?
ToG 260AD
Metallurgy 300AD
Magnetism 340AD -> Industrial Age, gift Germans, they get Nationalism :(

No wars but built infra and started build up of riders for expansion phase
Lost a lib when careless and ran out of funds :blush:
Tsingtoa collosus 630BC, Beijing pyramids 530BC and Cop 150AD, Chengdu FP 10BC

Industrial Age - time of GA and wars
start by dowing Aztecs -> GA in 340AD, they are left with only island city to the east in 470AD Got first GML -> rider army :cool:
450AD 5 Vike horses appear next to undefended recent capture and lone German LB wanders near a newly settled town :mischief:
I had planned to go after Zulu next but with forces on Viking border they were told to move or declare - they declared of course. I allied Germany but they immed broke the alliance and attacked (now defended town). Thanks to GA waves of riders quickly conquered Vikings (eliminated 500AD) and left Germany OCC (500AD). Capturing final German city (Leipzig) brought my second MGL :D . However on pressing F4 to make peace, the game crashed :sad: . Replaying of the turn to my relief reproduced the MGL during the same battle :p .
510AD dow Zulus, 520AD Zulu OCC on other island to east keeping Aztecs company
550AD dow Romans - lose rider army attacking 3 muskets in row at Pompei - resolve to be less impatient as no need for risks, then proceed to lose 2nd (full strength) army to reg musket at Rome only doing 1hp damage :cry: . Nethertheless Romans destroyed 610AD. I have used up most of my riders and am near domination limit at this stage so I leave Japs alone (they trade their wines so I have all lux now)

Research - 4 turn throughout, thanks to GA initially and science farms later
Flight researched 930AD with completion of ToE on IT.

Berlin Newtons 370AD, Chengdu Hoover 890AD, Hanchow ToE 930AD


Modern Age
First gift up Germans - they get Ecology, I take free Computers and Miniturisation from ToE, builds are switched to labs and SETI completes shortly after (Beijing 960AD), but already I have enough science for all bar robotics in 4.
Send a few tanks to remove Japanese. Also sail to islands to remove Aztecs and Zulus. When Germans settle one island I remove them from the mainland.
Robotics completes 1270AD with prebuild switching to complete SS and launch in 1275
 
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