Spaceship victory 1275AD
Ancient Age
Settled in place build order
warrior -> S, worker, warrior -> W, granary, settler, warrior -> N
Halted expansion early to build pyramids for later science farms
No wars, barbs sacked for 8g (spent rest on embassy), Zulu extorted myst and Japan poly since had no military to speak of
Settle
Beijing 4000BC
Shanghai 2510BC SW
Canton 2150BC W on coast
Nanking 1870BC SE
Tsingtao 1725BC NW to connect horses
Xinjian 1550BC S by furs
Chengdu 1475BC SW
Hangshow 1075BC S
Research / Trade
Pottery 3400BC trade
Alpha 3150BC
BW 2710BC trade
CB 2510BC trade
Wheel 2230BC trade
Writing 2230BC
Myst, HBR & IW 2190 - trade
CoL 1750BC
Phil 1575BC
Rep free 1575BC - revolt for 4 turn anarchy
Math 1400BC
Lit 1300BC
Currency 1150BC
Construction 1025BC -> Middle Ages, gift Germany, they get mono
1000BC stats
2 cities, 6 towns - 31 pop
1 granary, 2 rax, 1 lib (5 under construction) also building collossus and pyramids
7 workers, 5 warriors (fog busting), 3 horsemen (barb chasing)
Middle Ages
Germany wouldnt part with Mono - had to research feud first then trade
Feud 825BC
Mono 825BC (trade)
Theology 650BC
Education ?
Astronomy ?
Banking 190BC
Engineering 150BC (trade after 1 turn research)
Chivalry 150BC (trade)
Invention 90BC
Guns 10BC
Chem 70AD
Physics ?
ToG 260AD
Metallurgy 300AD
Magnetism 340AD -> Industrial Age, gift Germans, they get Nationalism
No wars but built infra and started build up of riders for expansion phase
Lost a lib when careless and ran out of funds
Tsingtoa collosus 630BC, Beijing pyramids 530BC and Cop 150AD, Chengdu FP 10BC
Industrial Age - time of GA and wars
start by dowing Aztecs -> GA in 340AD, they are left with only island city to the east in 470AD Got first GML -> rider army
450AD 5 Vike horses appear next to undefended recent capture and lone German LB wanders near a newly settled town
I had planned to go after Zulu next but with forces on Viking border they were told to move or declare - they declared of course. I allied Germany but they immed broke the alliance and attacked (now defended town). Thanks to GA waves of riders quickly conquered Vikings (eliminated 500AD) and left Germany OCC (500AD). Capturing final German city (Leipzig) brought my second MGL

. However on pressing F4 to make peace, the game crashed

. Replaying of the turn to my relief reproduced the MGL during the same battle

.
510AD dow Zulus, 520AD Zulu OCC on other island to east keeping Aztecs company
550AD dow Romans - lose rider army attacking 3 muskets in row at Pompei - resolve to be less impatient as no need for risks, then proceed to lose 2nd (full strength) army to reg musket at Rome only doing 1hp damage

. Nethertheless Romans destroyed 610AD. I have used up most of my riders and am near domination limit at this stage so I leave Japs alone (they trade their wines so I have all lux now)
Research - 4 turn throughout, thanks to GA initially and science farms later
Flight researched 930AD with completion of ToE on IT.
Berlin Newtons 370AD, Chengdu Hoover 890AD, Hanchow ToE 930AD
Modern Age
First gift up Germans - they get Ecology, I take free Computers and Miniturisation from ToE, builds are switched to labs and SETI completes shortly after (Beijing 960AD), but already I have enough science for all bar robotics in 4.
Send a few tanks to remove Japanese. Also sail to islands to remove Aztecs and Zulus. When Germans settle one island I remove them from the mainland.
Robotics completes 1270AD with prebuild switching to complete SS and launch in 1275