The Two-Town Empire
Settle in place, this location is spectacular. Temple up first, followed by a second scout, an axe, and then the settler who grabs the high food spot by the moo in the east, and quickly starts on a granary. Pots is my first research, followed by the usual Republic slingshot path. Wonder techs are traded from the AI: I meet the Egyptians in 3600bc, the Ottomans in 3400bc, and the Mongols in 2900bc. The scouts also find plenty of huts out there as well, but apart from Mysticism, the pops are weak; 4 conscripts and 2 workers - the workers would be welcome, but start off in the north-west peninsula, so must trek for hundreds of years just to get home to Arabia.
Now the One-City-One-Town Empire...
Back in Mecca, I grow naturally to size 7, but rather stall there, as Medina is taking a long time to get its granary running, and so not pumping out many workers to improve Mecca's land and population. The raging barbs aren't too damaging, but the raging civs are a different matter. In 1375bc, Temu demands my whole treasury (while I'm running defecit, of course) and dows when I refuse. The sum of money at the root of this war? 3g! Cleo also makes demands, but doesn't back them up with military action.
QSC Stats
1 city, 2 towns, with 19 citizens and 66 tiles.
17 food in the bin, 294 shields in the box, 62g in the treasury.
1 granary, 1 temple, Oracle.
1 settler, 2 workers, 2 slaves, 4 axes (2 regs, 2 vets), 2 archers (1 reg, 1 vet).
All first tier AA techs, Ironwork, Maths, Writing, Laws, Mysticism, Polytheism, 135 beakers of Philosophy.
3 contacts, no embassies.
An Easy Target
I hit Philosophy in 1000bc, and despite the late date, pick up Republic free. To help me out with my happiness issues, Osman dows me over Laws. I'm pleased with the Ottoman war, but soon after that, the Mongolians finally start trickling through to Arabia. Their archers are unstoppable when on the attack, trampling my desperate skirmishers as they beeline for my capital. Purely attritional tactics keep the first handful of archers from storming Mecca, but I have to sue for peace in 490bc, when the second squad shows up. I give up Republic for the deal, but at least I can take Riding and Mapping in return at the same time.
Yep, Still an Easy Target
And on the very next turn, with his archers still hanging around Mecca, Temu demands Literature! With the Glib still unbuilt, I'm hardly about to agree to that. He dows again.
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
But the extra turn was enough for me to get reserves into place, and the Mongolian force is narrowly dispatched. I also have to give Osman peace, but for a different reason: in
390bc, I get to trade Construction from Cleo, going into the medieval, and I want to know what Osman's free tech will be... Feudalism for him, so I set my sights on the Artistry beeline.
Culture builds...
4000bc: palace
3550bc: temple
1525bc: Oracle
0775bc: Pyramids
0670bc: library
0430bc: Mausoleum