Cottages!!

You're just making up stuff, now. A sign you're losing the argument. :p

Losing the argument? This is something I see a lot on online fora regarding video games. While I like to think of myself as a fairly normal, healthy individual who sometimes plays video games...its stuff like this that makes me cringe and feel like a complete loser. Please don't debate about video games as if the stakes are as high as a national policy debate. Not only that, but even when debating something like health care policy for the United States people aren't necessarily trying to win or lose an argument. Not all discussion is a direct competition. You really do seem like an enormous loser when you talk about winning an argument on a video game forum. Go take a look in the mirror, slap yourself, and spend some time with your girlfriend if you have one. Good luck.
 
Losing the argument? This is something I see a lot on online fora regarding video games. While I like to think of myself as a fairly normal, healthy individual who sometimes plays video games...its stuff like this that makes me cringe and feel like a complete loser. Please don't debate about video games as if the stakes are as high as a national policy debate. Not only that, but even when debating something like health care policy for the United States people aren't necessarily trying to win or lose an argument. Not all discussion is a direct competition. You really do seem like an enormous loser when you talk about winning an argument on a video game forum. Go take a look in the mirror, slap yourself, and spend some time with your girlfriend if you have one. Good luck.

Excuse me. There's no need to flame. If as you say you are disappointed by the way people argue on the internet you may also be aware of the way people feel they can make personal attacks because of the relative anonymity, and they possibly make personal attacks because they themselves have insecurities. Jumping into a debate with a comment like yours only lowers the debate to personal attacks (though I'm sure Wodan and TMIT are much more mature than to get involved in a post like yours).

If you have nothing to contribute to the argument or discussion then why post at all? Wodan is a longtime civfanatic and deserves far more credit for his contributions to these forums than snide posters calling him a loser.
 
Is there a thread anywhere about conversion rates? I want to have a look at those rates. What I mean is, for example, when rush buying under US, how much gold is needed per hammer? Also, same for upgrading, how much gold is required to upgrade troops? Thx in advance.
Probably but I don't know, offhand. US is 3:1 (unless you have Kremlin) I believe, same as upgrading.

It means that you don't whip away or take pop off cottages in cottage cities to build multipliers since doing so actually slows you down...nothing more or less.
But such advice means literally nothing if the city isn't working any of those cottges, or is working few cottages. I think the advice also means that the city should work more cottages than less. In particular, the governor automatically will work suboptimal tiles because it tries to balance commerce, food, and hammer generation. Which, especially if you're whipping, or desire to work cottages, is a bad idea.

I'd contend a hybrid being most effective relatively frequently, but I don't think this point need be fleshed out further. The reason I dislike CE/SE is that when I was learning as a player (mind you, I've only been on here a year or so), minding these terms, and trying to learn based on how they were described, SLOWED my development down, because they aren't a 100% clear depiction of what actually occurs, ever.
Hmm, I guess I can see that. On the other hand, surely it became clear there wasn't a clear definition, pretty quicky? After all, if you hear about some strategy, your first inclination would be to learn about it. And, as you look around, you would see different tips and advice, different tactics. So how does this slow you down?

For those that understand the implications associated with the term, I guess it does allow for better discussion. Technically, CE should stand for "commerce" rather than "cottage" anyway
Whoa, now that starts to become confusing, I think. What about the so-called trade economy? If you say CE is "commerce" then it starts to bring in those other things, which are different.

I'm not really trying to win one per se'.
I know, neither am I. I was being flippant. ;) Sorry.

That said, flipping civics after using your commerce to attain relevant techs isn't out of the question. Drafting allows for very, very fast accumulation of units. Its food to hammer conversion is among the best in the game (or for rifles on some speeds, it is the best!), limited mostly by happiness. You'll get to both nationhood and rifling faster in a typical game if the B capitol is used for commerce rather than hammers, all other things being equal (which is a hefty assumption granted, but the point holds). Nationhood doesn't have to be a permanent civic, even if you aren't SPI - its returns are plenty good enough to merit leaving bureaucracy or even free speech.
Yeah, I know how drafting works. :lol:

Aside from a Globe city, however, I would hesitate to suggest using it in a CE. It will serious ****** your working of cottages. You whip just 1 guy in all your cities, say you have 6 cities, that's probably 18 cottages you're no longer working.

And, for a Globe city, would it be worth it to switch civics to draft there? If you're SPI maybe, and draft 1/turn for the 5 turns (or so) before you can switch back to Bureau or FS. Sure, especially in an emergency (you get invaded) that might be a good tactic.

Upgrades are not necessarily a suboptimal use of gold. That statement is, frankly, baseless. Saying it is inefficient WOULD be true. But, that inefficiency can be worth it. Slapping 20 CR II maces into rifles instantly certainly strikes me as a viable option. Actually, burning a merchant or selling tech to rapidly exploit ANY type of tech lead via mass upgrades of potentially better-promoted troops to maximize your attack window is a well documented and effective strategy.
Agreed. But that nevertheless is a suboptimal use of gold. And by that I mean very inefficient, and very destructive to your economy.

That 3000 gold (or whatever) you blow on upgrades could have been used to run at a deficit slider and be turned to research, for example.

Militarily there's no doubt upgrading can be very powerful. In general, however, military is a drain upon and a diversion from your economy. That's true even in real life. Realizing military is a necessary evil means making good decisions on how much of a drain you're going to allow it to be. (And by that I do NOT mean to suggest to never upgrade.)

We're talking a time period of a reasonably short number of turns. More importantly, it's relevant because it is an option that you can use if you can afford to delay the massed usage of hammers, which is frequently the case.
Hmm. Maybe. But what we're talking about here is the possible option of using a hammer capitol vs. devoting 3 cities which hypothetically could be either production or commerce (cottages). Generally the need for either case would be to build wonders or units. I daresay if you decide you "can afford to delay the massed use of hammers" then you will lose those wonders because your neighbor will build them) or you will lose the game (because your neighbor will invade).
 
Noto, chill. I was trying to be funny. (Hence the smiley.) Sorry it rubbed the wrong way.

Still, you are the one crossing the line by attacking the person. My comment, while debately humorous and debately appropriate, wasn't meant as an attack.

Thanks for the support POM
 
whoops, my bad. Wow...I must have been having a bad day that day, sorry.
 
No worries.
 
I don't understand how a GP farm is commerce either, actually.

TheMeInTeam,

I can see calling it a "commerce city" because your empire's citizens produce 2 main things. Hammers and Commerce. Commerce typically means "gets converted into Gold or Science" and that's basically what a GP farm does; it converts your empire's citizens into Gold or Science via Specialists now and Great Persons later.
 
TheMeInTeam,

I can see calling it a "commerce city" because your empire's citizens produce 2 main things. Hammers and Commerce. Commerce typically means "gets converted into Gold or Science" and that's basically what a GP farm does; it converts your empire's citizens into Gold or Science via Specialists now and Great Persons later.

The improvements you use to optimize such a city is different, though.
 
I don't think commerce city is a good description of GP Farms. I prefer putting them under the umbrella of "income" cities so it doesn't confuse the more definite meaning of commerce:commerce: from the game. You empire basically must have income cities and production cities. Some cities could do both (eg. capital) but generally a city's focus should be one way or the other. Then the main difference between a CE and SE is that the CE doesn't have many, if any, specialist-oriented income cities, excluding the GP farm of course.
 
Would you guys consider early game to build a cottage city that has no river tiles in BFC and the leader is not Financial? Let's assume that it has some food and lot of grasslands.

My experience says that this city should be ignored early or it should specialized differently. But maybe I'm desperate since map doesn't have rivers at all nearby.
 
Early game (heck, probably throughout the game), I'd run cottages to reach the happy cap then devote the food surplus to some specialists. (Aside from getting adequate hammers via whipping, workshops, or whatever else is available.)

Lots of grassland is good for cottages no matter how you slice it. And without rivers or good food bonuses, it's nearly useless for anything else pre-CS, and will never be really good in another role.

Rivers are a *bonus* to a cottage city, not a necessity.
 
The OP should play some boreal maps from time to time, just to clear his head and make him realize that not all of the maps are good for having 10 cottages per city pre bio.
 
The OP should play some boreal maps from time to time, just to clear his head and make him realize that not all of the maps are good for having 10 cottages per city pre bio.

Or tectonics. Ouch. Plains galore.

Of course maybe he'd just spec his way to bio or democracy using the 1...maybe 2 good cottage sites he could find. Or maybe he'd apply the "capture better land before you fall too far behind" rule and just wind up killing everyone with catapults. Whoops...no better land. Oh well :rolleyes:
 
Would you guys consider early game to build a cottage city that has no river tiles in BFC and the leader is not Financial? Let's assume that it has some food and lot of grasslands.

My experience says that this city should be ignored early or it should specialized differently. But maybe I'm desperate since map doesn't have rivers at all nearby.

Obviously if there are more inviting sites around that need urgent claiming for resource or strategic reasons, you might go for those first - but i wouldn't wait too long - it sounds like a good site so grab it and get the cottages underway. The sooner you start, the sooner they will pay off.


@TMIT: I play tectonics with wet climate - still gets big plains, but more likely to have rivers going through, so more fun. :D
 
Personally, I like plains cottages. With a food resource or two, these make for excellent commerce cities with enough production to build decent infrastructure; functionally similar to grassland cottage cities spending their home tile food surplus on a hill or two.

Yes, a big food surplus in one spot makes for a better city. But that difference is rarely worth giving up another perfectly fine city which could make good use out of plains tiles thanks to the excess food.
 
Upgrade cost is always 3*(hammer Difference)+20 gold.

At quick speed, I'd say the extra 20gold easily accounts for that observation Atombomb.

So upgrading two units that are very close in cost is not very efficient.
 
Upgrade cost is always 3*(hammer Difference)+20 gold.

At quick speed, I'd say the extra 20gold easily accounts for that observation Atombomb.

So upgrading two units that are very close in cost is not very efficient.

Right. Also, upgrading units in faster speeds is much less efficient, not only due to the static +20 cost, but especially since units in general become obsolete before their full usage can be realized.
 
Right. Also, upgrading units in faster speeds is much less efficient, not only due to the static +20 cost, but especially since units in general become obsolete before their full usage can be realized.

But upgrades are frequently the fastest means to hit with a mass of advanced troops, such as selling out on suddenly upgrading 30-50 cuirassers/cavalry or maces to rifles.
 
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