1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Could use some help with 2.8

Discussion in 'RoM Strategy & Tips' started by riddleofsteel, Oct 28, 2009.

  1. riddleofsteel

    riddleofsteel Office Linebacker

    Joined:
    Sep 4, 2008
    Messages:
    675
    Gender:
    Male
    Location:
    Down the pub
    I need to ask a big favor. Can anyone tell me a good civ to play as for an un-skilled player, as well as your beginning research and actions order? It takes me until 2375 BC to get the ability to cut trees. I had two workers WAY before that (one of them was gotten from a hut) and they had nothing to do until that point. Second, what's the most spacious map to play on for 2.8 that still has decent resource placement? In my last game I got sewed in by Hammurabi, and I couldn't expand fast enough because my production was next to nothing. In general, I could just use help with RoM 2.8. Thanks very much.
     
  2. Dancing Hoskuld

    Dancing Hoskuld Deity

    Joined:
    Jul 5, 2004
    Messages:
    23,547
    Gender:
    Male
    Location:
    Canberra, Australia
    You do know that you can build mines without chopping the trees, don't you. In fact many improvements go right in the trees. Tree chopping has moved to Iron Working from Bronze Working in RoM 2.8.
     
  3. SaintRaw

    SaintRaw Chieftain

    Joined:
    Oct 18, 2009
    Messages:
    48
    Trees aren't bad.
    I would recommend playing the GEM map, where all different civ's have there advantages and downfalls.
     
  4. riddleofsteel

    riddleofsteel Office Linebacker

    Joined:
    Sep 4, 2008
    Messages:
    675
    Gender:
    Male
    Location:
    Down the pub
    Well I knew that tree cutting required Iron Working in 2.8, which is part of why I'm having a hard time. What's the GEM map?

    EDIT: Oh, Giant Earth Map. I've been messing with SmartMap and I keep getting settlers from huts. Like 6 so far between two games. Do you fellows send all settlers with an escort? I just lost two of them to jaguar attacks, which is pretty frustrating. Thanks.
     
  5. SaintRaw

    SaintRaw Chieftain

    Joined:
    Oct 18, 2009
    Messages:
    48
    Always escort settlers!
    Find a good spot to settle and use the escort as defense.
    Settlers are expensive and should be protected!
     
  6. riddleofsteel

    riddleofsteel Office Linebacker

    Joined:
    Sep 4, 2008
    Messages:
    675
    Gender:
    Male
    Location:
    Down the pub
    Okay, I'm not totally convinced that Smart Map is the way to go. For example, every time I give myself the 'start at a coastal location' option, I get put in an area covered with tundra. It happens every time. Second, is there any way to disable the chance of getting a worker or settler as hut loot? I get them by the hand full in every game I try, and they almost always get eaten by wild animals and are therefore worthless to me. Anyone else get this problem with Smart Map? The only way I can stop from being put in a tundra starting location is by disabling tundra all together. If smart map is the way to go, what settings do I need to use so I can avoid re-loading all the time? Thanks.
     
  7. DRJ

    DRJ Hedonist

    Joined:
    Dec 1, 2005
    Messages:
    1,514
    Location:
    Hamburg, Germany

    Don't play on settler difficulty. I play immortal/deity and have NEVER EVER had a settler/worker in a hut.

    Try RoM_perfect world script. Or better try the huge 18 civs earth map to be found in custom scenarios, it really rocks to play it on deity as japan^^:ninja::drool:.
     
  8. riddleofsteel

    riddleofsteel Office Linebacker

    Joined:
    Sep 4, 2008
    Messages:
    675
    Gender:
    Male
    Location:
    Down the pub
    I was playing on cheiftan. I'd get crushed on immortal/deity.
     
  9. Carwyn

    Carwyn Prince

    Joined:
    Apr 2, 2004
    Messages:
    462
    If you get above Chieftain, you shouldn't be getting all the settlers/workers from goody huts.

    You might try Louis the 14th, I find that civ gets a great start almost every game with lots of resources and also grows quickly and easily. After playing some other civs thought to be "crutch" civs by my friends, trying him just blew my mind. No wonder my pal that plays Louis the 14th is often in the lead!!! The traits are good, the starting techs are good (wheel and agriculture).

    If you had workers with nothing to do, had you researched Agriculture, Pottery and Mining? Also Hunting and Animal Husbandry to reveal resources and be able to work them. You need wheel too. Metal Casting gives you workshops that can be built in forests.

    When you research, do try to fill in the first couple of columns of early techs to see your resources and work them before you do much down the road. You need to develop your cities so they can produce units and buildings for you as they grow. It'll take practice to get a feel for what to research when and how it fits together.

    I recommend playing maps that start with ROM, because they have been optimized to work with the mod and we've found that the HUB map is a good one for a beginner, as you have a section of land all to yourself to build in before you have to deal with neighbors (except the barbs, of course!!). Do have fun and realize there's a big learning curve with a big MOD, but it's so much better to have the depth of play, you don't get bored.
     
  10. riddleofsteel

    riddleofsteel Office Linebacker

    Joined:
    Sep 4, 2008
    Messages:
    675
    Gender:
    Male
    Location:
    Down the pub
    I'll give Louis a try. What play style is needed for him? How can he make and keep money? What should I be researching with him, if it matters? Thanks for the suggestion. Is there anyone similar to him that gets the same or similar bonuses?
     
  11. little_cyclone

    little_cyclone Loyal Civ4 & C2C mod player

    Joined:
    Mar 12, 2004
    Messages:
    339
    Gender:
    Male
    Location:
    The Deep South
    I've been using Henry VIII more and more, Scientific to help tech up quicker, then Industrious to help build those new wonders that much faster ;) Beyond that, chosing leaders/civs is really dependent on your playing style. Do you want to be an aggressive/warlike civ or more of a culturally advanced passive civ? There are a plethora of choices.
     
  12. riddleofsteel

    riddleofsteel Office Linebacker

    Joined:
    Sep 4, 2008
    Messages:
    675
    Gender:
    Male
    Location:
    Down the pub
    Well I usually find myself waging war in Civ. I am a fairly simple RTS war game player, so I usually go for combat. I'd absolutely love to try other ways. Suggestions? Thanks.
     
  13. little_cyclone

    little_cyclone Loyal Civ4 & C2C mod player

    Joined:
    Mar 12, 2004
    Messages:
    339
    Gender:
    Male
    Location:
    The Deep South
    If I decide to go on the warpath often and early Boudica is usually a good choice. Aggressive & charismatic traits means your troops already start with Combat I, and they promote much quicker then normal. Also, the Happiness bonus for charismatic is also quite useful for keeping your nation happy. :D

    One thing I'd like to bring up that some newer players to RoM overlook, you don't have to build every building. As a matter of fact, with as many buildings as there are its really not recommended at all. If you have health/happiness to spare, why bother building an acqueduct or arena right this second? It may prove more advantageous to put your production into more troops, or Gold or Research. Just my $0.02 ;)
     
  14. riddleofsteel

    riddleofsteel Office Linebacker

    Joined:
    Sep 4, 2008
    Messages:
    675
    Gender:
    Male
    Location:
    Down the pub
    Well, that's just it. I don't like to rush into warfare. I get a sense of enjoyment out of building my little sand castle empire and then attacking someone when I'm ready. There must be a happy middle ground somewhere.
     
  15. little_cyclone

    little_cyclone Loyal Civ4 & C2C mod player

    Joined:
    Mar 12, 2004
    Messages:
    339
    Gender:
    Male
    Location:
    The Deep South
    Then, again, in that case it would depend on how exactly you would want to do that. At that point its all very subjective. Creativity to push out borders? Scientific to out tech opponents? Industrial to rapidly assemble wonders? Philosophical to pop out Great Persons quickly? Financial for more commerce? etc etc etc. Play around a bit. No one should expect a perfect game right out of the starting gate, its a learning process ;)
     
  16. generalstaff

    generalstaff Steadfast

    Joined:
    Dec 29, 2008
    Messages:
    1,095
    Location:
    California
    Try Noble if you want to not worry about Workers/Settlers from Huts, any lower and you run into that problem.

    *=My Leaderhead Pack 2.
    Scientific/Industrious: Meiji*/Henry VIII
    Protective/Organized: Cixi*
    Humanitarian/Charismatic: Akbar*
    Agricultural/Expansive: Smoke Jaguar*
    Agricultural/Philosophical: Dido*
    Scientific/Financial: Mansa Musa
    Humanitarian/Financial: Maria Theresia*
    Philosophical/Scientific: Sejong
    Industrious/Protective: Sennacherib*
    Expansive/Industrious: Lenin
    Expansive/Protective: Mao
    Expansive/Organized: Mehmed II
    Expansive/Philosophical: Peter
    Scientific/Expansive: Suleiman
    Humanitarian/Philosophical: Gandhi/Lincoln/Selassie

    I could list a few more, but here is a good start for leaderheads to choose from. Protective might be a good choice since you play defensively, with that said, you may want to try out Afforess' castle mod with that trait was well. I like to play as Cixi, Akbar, Bismarck, Hitler (Cha/Sci), and Mehmed.
     
  17. riddleofsteel

    riddleofsteel Office Linebacker

    Joined:
    Sep 4, 2008
    Messages:
    675
    Gender:
    Male
    Location:
    Down the pub
    Thanks for the ideas, generalstaff. I'm trying Cixi and Bismarck at the moment. I notice that in most of my RoM games I spend LOTS of time in the beginning hitting 'End Turn' over and over again. What research and production should Cixi focus on to compliment her abilities? Just asking as a lead on how to improve with everybody eventually. Thanks!

    EDIT: In addition, how can I keep gold and research at reasonable levels from the start of the game? No matter who I pick as a leader, I nearly always run out of gold before I develop too far and then my research plummets, which is bad for me because the long research of RoM already daunts me.
     
  18. Carwyn

    Carwyn Prince

    Joined:
    Apr 2, 2004
    Messages:
    462
    Build less cities. With 2.8, you can't really support more than three cities early on. Build those up and hope for some good financial resources (which is why I like Louis XIV, he just gets TONS of resources almost every game!). Once you have some land developed and economy going, then expand. If need be by then you may have to fight for it, so keep that in mind too. Too much land or too large an army will crash your economy, but not enough and you will be killed by the AI! I normally play at Monarch, btw. At Noble you might be able to afford another city, but keep your economy high. That also protects you from revolution.
     
  19. generalstaff

    generalstaff Steadfast

    Joined:
    Dec 29, 2008
    Messages:
    1,095
    Location:
    California
    Don't worry about pressing "End Turn" a lot early on.

    Cixi's Organized is a great gold mine, hitting Code of Laws early not only gives you the powerful Confucian religion (+1 Gold per city) with Courthouses building twice, combined with Organized reduced maintenance quckly allows a gold stream early on. You want to get Bronze Working before Code of Laws since you will need axes to defend against enemy axes (the AI beelines that tech, watch out). Later, the double production of factories means getting Assembly Line early is extra important.

    Cixi's Protective allows very strong Archers for city defense, researching Archery immediately for the free Archer gives you a defensive edge over your opponents. Archers start with Drill1, allowing you to upgrade that trait before it is available to non-Protective leaders who have to wait until Military Training. For upgrades for city defending Archers, mix up City Guard and Drill (City Guard is better defense, but Drill allows them to suffer less when the AI attacks you with siege). Also, with Stone, Walls are produced x4 speed, forget Monuments, unless you really, really need a city's borders to expand quickly (This means do not waste early production with Stonehenge, save it for a longer lasting Wonder, say, the Pyramids or Hanging Gardens, both of which are great for growth).

    Notes: Offense is lacking, you will need to use the extra gold from Organized trait for Research once you have founded Confucianism. Researching military techs and crush your opponents with the next generation of weaponry, whether it is superior blades, Rifles, Jet Fighters, or dare I say, Plasma Weaponry.

    My Cixi game is going great. I have 4/5 top cities and twice the score of the top AI player, with a stable empire I might add. My only issue is that I need to slow my expansion until I hit Banking and Guilds to give my Confucian Shrine the boost it needs.

    That is an issue with there being no gold producing buildings (buildings which add +1 gold). My Early Buildings module may help you with that problem (I have a cheap buildings which fills that niche).

    However, plan city expansion, Carwyn is right, over expansion can cripple you, especially with Revolutions (it took a few games for me to handle three cities due to poor map distribution of resources). If an AI's expansion is worrying you, knock out a couple of his cities and Revolutions should take care of the rest; Realistic Diplomacy will handle the diplomatic penalties.
     
  20. Blackflag421

    Blackflag421 Warlord

    Joined:
    Nov 3, 2009
    Messages:
    198
    Alternately, you can use most any philosophical leader and a specialist economy, rush to shwedagon paya while avoiding religions like the plague. If you're researching a vital tech but it'll give you a religion, switch to another when it's 1 turn from completion until an AI gets the religion. Then when you have your wonder, you have atheism far sooner than anyone else (and the associated +research bonus), and no angry faces from having religions.

    This works for me in noble/prince, idk above that. Be aware it's hard to do in pangea, and really easy in hemispheres/continents with 4+ continents. If an AI founds a religion close your borders, and also note you'll probably raze lots of cities if the AIs are religiously diverse.
     

Share This Page