Pedia, pedia, pedia!!
Sorry, my 'wall of text' probably blurred your eyes.
Yes I am referring to the pedia. My contention is that a new user coming to the game will need to know BEFORE they research or build something what that thing does. The pedia lacks, or confuses the issue of what you get, or do not get, with these buildings.
Yes the tooltips provide information about them in the TechTree so that's a good thing, but the pedia should be able to tell you everything you need to know.
Which brings me to the 'No basic help text'. Totally agree with you that this does provide a lot information about buildings but, and this is the crux of the matter, it only applies to stuff you have already researched and is available in the build queue. I like, need, to know about things in the planning of my game long before I am at the stage to build it, and this is where the descriptions of buildings that modify unhappiness are lacking, IMO.
I could be wrong but don't people use the pedia to find out what to do?
Crime -- safety, well if it was confusing before and a change was made then let's not confuse it anymore and I'll modify my view of it.
There are a few buildings that don't seem to give any benefit to tackling unhappiness and this may also be frustrating me. I go down the whole 'logical thing to do' but see no change and indeed the code doesn't show them helping where they 'logically' should.
Case in point: opera houses and the various guilds. I would imagine they would be a good source of 'Boredom' nullifiers but see they change nothing.
Then there's the 'poverty fighting' buildings. Most of these are buildings are those that aid food production/supply where I would logically look at gold production buildings. So I think: 'okay maybe it's just the term applied, like crime -- safety', then I see some obvious financial buildings giving a boost but not others!? Why the treasury or Great Cothon but not markets, banks, caravansaries or harbours etc.?
Can you see why I am confused and looking for descriptions to aid me?
There are other examples but I don't want it to look like a bashing, it isn't.