Build Theater Squares in cities near your target and fill them with Great Works. Also use the traditional flipping tools to make it easier.
thanks, which governer will make that easiest?
I had great success flipping cities in my Eleanor game. I conquered 4/7 AIs in my immortal game before I accidentally won a culture victory. This is my quick and dirty guide.
I basically built a theater district in every city, got the divine spark pantheon, had founded a religion and got cathedrals and the belief that allowed me to purchase Theater/Campus buildings with faith. That gave me lots of GWAM points and plenty of space to put Great Works. With only those buildings each city can hold 7 GWs each. If you have 2 cities in range of an opponents city that's -14 loyalty for them. 3 cities is -21 loyalty. That plus using spies to remove governors and reduce loyalty even further was generally enough to flip most cities, even very high pop ones. For spies I leveled them up by stealing gold and once they were maxed out on promotions I sent them to nearby cities I wanted to flip, sending two spies to a city, one to remove governors while the other spammed reduce loyalty missions.
I found Theaters and Holy Sites to be the most important districts to build in every city with a few Campuses to keep up in science. Entertainment districts and the Bread & Circus promotion can help flip cities but I found it mostly unnecessary as long as I had enough GWs. Similarly building lots of farms for high pop cities can help as does having golden ages but again GWs and spies were the main thing. Building the Oracle is also really helpful for great people points. Other wonders with GW slots I built in border cities and chopped them out with Magnus, but if you don't get those wonders it isn't a huge deal. Using apostles and missionaries to convert enemy cities can also help exert more loyalty pressure.
Once I flipped a city I used the religion governor (forget his name) to faith buy Theaters and Holy Sites and faith buy buildings within them using my religious beliefs (faith generation was really important). Then I moved all my GWs into the newly flipped cities and also sent my spies to a new city I wanted to flip. Rinse and repeat to conquer the world.
I'm finally getting around to Eleanor. I got a strong start but weak area to expand into nevertheless doing quite well, I founded a religion, got 5 cities down (4 core cities and one city that's nestled between other civs and city states which will be my springboard for later flipping). I built audience chamber on purpose (probably my first time ever.) I'm wondering if the -2 loyalty will affect how much pressure I put out, i suspect it does but the amenities and housing we're crucial to the low housing start I got). I've founded a religion with choral music and cathedrals, have good faith generation, have divine spark, got early writers, apadana and oracle. Missed on Great Library but oh well.
I'm currently going for intelligence agency for my tier 2 building even though I have good faith generation to buy an army. I have alliances with all my neighbors (culture alliance only with the one furthest away) so I don't think I will need an army. This has to be the correct choice, right?
I have Amani set up with her promotion and I'm waiting to hit a renaissance heroic age to get the ball rolling. I weirdly hit a classical golden age which screwed up my whole timing interestingly enough lol. I'm wondering what I should be doing at this point to speed up my strategy of flipping. I have missionaries ready to convert the border cities when I think I can flip them.
Are there any wonders I should be going for? Focus on spies? What helps me in tech tree? Very unfamiliar with this type of play style but I'm warming up to it.
Other than great works, spies are the most important thing to flip cities. You want them to be fully promoted with the Covert Action (better at reducing loyalty) or License to Kill (better at removing governors) promotions if possible. If not your spies are going to have a poor success rate when running missions. Wonders are optional but can help with loyalty pressure if you can use Magnus to chop out wonders with great works slots in a border city. The techs/civic to shoot for are any ones that give you an additional spy, or if you are going for a particular wonder. Radio is important to pick up for Broadcast Centers so you have slots for works of music.
Other than great works, spies are the most important thing to flip cities. You want them to be fully promoted with the Covert Action (better at reducing loyalty) or License to Kill (better at removing governors) promotions if possible. If not your spies are going to have a poor success rate when running missions. Wonders are optional but can help with loyalty pressure if you can use Magnus to chop out wonders with great works slots in a border city. The techs/civic to shoot for are any ones that give you an additional spy, or if you are going for a particular wonder. Radio is important to pick up for Broadcast Centers so you have slots for works of music.
Okay, it's a spy game then sounds good. It's ironic that Eleanor replaces Catherine but is just as reliant on a spy game apparently lol
Do you ever build archaeological museums? I have divine spark so it doesn't really seem to make any sense but just wondering.
After quick research, Bolshoi, hermitage and oxford the only 3 wonders with great works slots in midgame. St. Basils and Mont St. Michel if you've got relic generation. So really France's bonus only helps you for 3 wonders, which is something I guess but really not that great. Not that workshop of the world is any good at all lol.
With the massive cultural output I should have no issue getting Bolshoi and Hermitage, Oxford may be tougher.
Do you ever build archaeological museums? I have divine spark so it doesn't really seem to make any sense but just wondering.
also did not know this.Also, a Grt Artist gets you 1 era score, but an Archaeologist gets you 1 for each artifact.
The downside of archaeologists is, supposedly, that artifacts are in contention and another civ could get the jump on you in digging them up. In practice, it's like virtually every other competitive element of the game: the AI just doesn't have its act together well enough to compete.Do you ever build archaeological museums? I have divine spark so it doesn't really seem to make any sense but just wondering.
Admiral Tojo gives a +5 loyalty bonus if retired if playing as Eleanor England you wont have a shortge of great admirals