I wonder if it is related to barbarian camps and camp spawning... I'll look into it. Thanks for the report! For the record, how often do you get desyncs in multiplayer in 'vanilla' BNW?
G
Usually two of three times per game, 1 in 100-150 turns.
I wonder if it is related to barbarian camps and camp spawning... I'll look into it. Thanks for the report! For the record, how often do you get desyncs in multiplayer in 'vanilla' BNW?
G
The mod Culture Overview is incorporated in CBP?
Krolac worte here, that this mod is not compatible with mutliplayer, so it might cause additional problems?
http://forums.civfanatics.com/showthread.php?p=13773000#post13773000
edit:
and maybe you should take a look at this, if it works:
http://forums.civfanatics.com/showthread.php?t=546206
Nearly every mod can be added, but not every mod is multiplayer compatible! (about the "how" to add, see MPMPM description here: http://forums.civfanatics.com/showthread.php?t=533238)Is there a way I can add mods like Reforestation and Global warming to this? Thanks if anyone knows how.
Nearly every mod can be added, but not every mod is multiplayer compatible! (about the "how" to add, see MPMPM description here: http://forums.civfanatics.com/showthread.php?t=533238)
Sorry, to clarify, not to add a mod to multiplayer (I know how to do that), but how to add it to this pack, so I can play CBP with all the extra little mods like More Luxuries and so forth.
Also, thanks about the reforestation, I'll try out yours.
Quick question, when installing/uninstalling, is the EUI folder the exact same one as the latest one for the regular version (the mods one rather the modpack one)?
I always end up foolishly switching the folders when I realize.. I don't really have to xD

I finished v15 of my multiplayer modpack:Also, thanks about the reforestation, I'll try out yours.
Tried it out with a friend just recently. The first time we tried my friend's game crashed once he hit the next turn, but that wasn't such a big deal as these things can happen. However, once he loaded in; he then got the 'Defeat' screen as if he lost the game already. That was a bit odd, but we went for a second go. Second time his game didn't crashed, but on the second turn of the game he got the 'Defeat' screen again (just as the first game). This was the 6-7 EUI version with AI flavor.
Thanks for the feedback! Did you try the non-flavour pack as well? Does that crash too?
@ilteroi
Do I need to turn on any option for that, I'm guessing EnableOutOfSyncDebugging in the config.ini?