Gramphos said:I think that Charm is related to city bombardment (as buildings can have charm resistance)
Therefore my best guess is that it might improve the chances of cultural conversion to you if you bombard a city with charm. However, sush a thing is hard to try out.
Grandmaster said:Has anybody been able to make units teleport to cities, using a City Improvement rather than a unit?
Also, has anybody been able to find a way to teleport units to another civ's city? I don't expect this to be possible, but somebody raised the idea of weapons trade, and I guess that's how you'd do it (if it's at all possible.)
No, that's not what Charm does. What it does is to change the way bombardment works.When a unit has the Charm option enabled along with Bombard option enabled, when attacking an enemy unit it will turn that enemy unit. IT will act like your unit for a short time before reverting back. During this time you can menuver this unit until it reverts back. Not a permanent conversion
That makes no sense. Does not sound like Charming a unit. I will experiment with it further. As in other games Charm works as I described it. Good explanation though. I will look into your solution further. Thanks for the reply. I'm sure there are others that would like a definitive answer as we do.(8-year thread-necro notwithstanding...)
No, that's not what Charm does. What it does is to change the way bombardment works.
A normal bombardment (as programmed via the standard Editor, and used in the epic game), if successful, will remove hitpoints from only the topmost defending unit (up to the limits of the bombing unit's rate-of-fire, and/or lethality).
Conversely, a successful Charm-bombardment will temporarily -- for the remainder of that particular turn -- halve the D-value of some/all of the units in the defending stack, making it easier to kill them using followup attacks. A unit with the 'Charm attack' ability therefore also requires a full set of non-zero Bombardment (B/R/F) stats, in order for Charm to be used.
However, Charm-bombing only works on units in the field: units defending towns are immune to it. Since the cracked Editor also shows that buildings can be specifically set as 'Charm-barriers' -- but towns without such buildings are still immune -- this is something of a bug, strongly suggesting that Charm was only partially implemented (which is presumably why these options were left hidden, in the standard Conquests Editor).