What is the recommended map size for 8GB RAM?
I have been experiencing a sort of soft crash. The game does not crash per se, but after the AI turns and it gets back to me, nothing is restored for the new turn and I am prompted to click end turn. When I click, nothing happens, so the game never really progresses to another turn.
This has occurred perhaps 7-8 times over the past week or so (never happened before the recent update that I recall). When this occurs, continuing from the most recent save will result in the same end turn problem. I have to load the autosave from one turn earlier and replay the last turn to continue my game.
Middle East map is the full 128x128 (or very close to it). For reference, Huge map is around 90x90.
You'll find logs in the folder /Documents/MyGames/OldWorld/Logs/
Next time it happens can you attach the logs PLUS the save file it happens on?
I'm running now into problems as well with my current game (T175, 8 players and using Dale's mod for giant map size) - which is really sad, as it is the first one a random map where I could play that far without the AI stomping or a least encircling me in the beginning. I just started to taste all the nice toys you get in the end game... It started with the AI turns going slower and slower, but now I have reached a point were the game first get stuck in the interturn forever and now refuses to save further progress after reloading. In case that is really an RAM issue...well, then I have probably first hit the limit with the 32 GB I have.
The good news is that you are right - I was on the test branch while my problems started and that morning when that version turned official another small update happened...and that fixed the hanging, the inability to save and even a part of the long turn times (still not really fast anymore, but no again in the range I'm willing to cope with in exchange for playing extra-huuuge mapsHave you tried it with the new patch that dropped today? It fixed my stuck-forever problem. Might not fix yours but there is a > 0% chance. My guess is "fixes to events" is the changelog entry that fixed it.
There have been reports the latest update fixes this particular error.Here are the log file and save from my recent game. The autosave is from today because I loaded to see if it was stuck and it overwrote the file.
A few other people noted unable to quick save and turned out to be anti-virus. A quick exception to the Old World folder and they were fine.The good news is that you are right - I was on the test branch while my problems started and that morning when that version turned official another small update happened...and that fixed the hanging, the inability to save and even a part of the long turn times (still not really fast anymore, but no again in the range I'm willing to cope with in exchange for playing extra-huuuge maps)
The bad news is that after being able to continue my war opponent Rome has once more pulled a few rabbits out of the hat - or more precisely said, Range-5-Mangonels, which are likely going to smash my small colony on the other side of the sea. OW is giving you no rest and the worst thing is getting lulled in by having won a battle (I noticed that the AI is fond of often just doing a tactical retreat) or having stalled an enemy invasion. Chances are great that the AI is just preparing the next wave and what is here so frightening is that it appears that they have learned - I repelled their first attempts with archers and infantry, so now they are tearing me apart with a massive artillery attack:
Spoiler :
Awesome! Thank you. I will have another go over the weekend.There have been reports the latest update fixes this particular error.