Your Database.log also contains messages indicating that at least one of the mods you are running is completely malformed. This for example indicates that someone has attempted to put Gameplay Database code into an UpdateText action
Code:
[2594744.099] [Localization] ERROR: no such table: District_Adjacencies
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This message indicates a mod that is using one of the badly-formed "templates" that are circulating the internet purporting to show novice modders how to structure a mod
Code:
[2594707.822] [Configuration] ERROR: no such table: Types
The mod-maker is attempting to shove InGame Database code into the FrontEnd Database under the erroneous "
shove it in anyway just to be safe" theory that is common amongst those who are less knowledgeable than they need to be about how the game actually operates.
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This error is probably coming from some type of User Interface mod
Code:
[2594708.496] [Configuration] ERROR: Invalid Reference on InputActionDefaultGestures.ActionId - "Toggle5movement" does not exist in InputActions
It may be occuring as a result of the Thursday code-dump from the New Frontiers new content.
" [Configuration]" in a database log error message indicates FrontEnd code (ie, the game setup and saved game loading menus).
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Any of the timestamps in Database.log should be usable for comparison to those in Modding.log to help determine which mod is causing issues with the database or in the case of a FrontEnd User Interface might be causing irreconcilable conflicts. But there are often not exact timestamp matches -- often the timestamp in Database.log will have a slightly lower numerical timestamp than the associated message in Modding.log.
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TRAIT_CIVILIZATION_UNIT_CANADA_MOUNTIE is part of Gathering Storm, so this message would tend to indicate to me that a mod is attempting to make use of it before it loads into the game
Code:
[2594705.823] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.TraitType - "TRAIT_CIVILIZATION_UNIT_CANADA_MOUNTIE" does not exist in Traits
Code within mods can and often does actually execute before the expansions load into the game if the mod-maker does not take the necessary steps to ensure a stable load order of files as compared to when those from the expansions load. This entire chunk of error messages is probably related to that issue
Code:
[2594705.823] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.TraitType - "TRAIT_CIVILIZATION_DISTRICT_CAF_JFK_SPACEPORT" does not exist in Traits
[2594705.823] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.TraitType - "TRAIT_CIVILIZATION_IMPROVEMENT_ICE_HOCKEY_RINK" does not exist in Traits
[2594705.823] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.TraitType - "TRAIT_CIVILIZATION_UNIT_CANADA_MOUNTIE" does not exist in Traits
[2594705.823] [Gameplay] ERROR: Invalid Reference on CivilizationTraits.TraitType - "TRAIT_CIVILIZATION_IMPROVEMENT_MEKEWAP" does not exist in Traits