Sagax
Emperor
- Joined
- Nov 9, 2013
- Messages
- 1,797
After so many elimination threads I came up with a question: what if you could take the best aspects of several civs and combine them into something truly monstrous?...
So let's have some fun together - share your ideas about a perfect Frankenstein civilization! Will you create an unstoppable warmongering menace to the world or a nerd nation that will launch the spaceship in the Ancient era?
To keep some sort of realism, here are the rules:
1. Your civ has three "unique slots" that you can fill however you want. For example, you can give your civ three UAs, but in this case it will have no UU/UB/UI.
2. You can only pick UA/UU/UB/UI from the current pool in the game. You can't come up with your own UA/UU/UB/UI and can't alter the existing ones in any way.
3. The max number of civs you can combine is unlimited (but technically it's 3 due to Rule 1).
4. You can give your civ a starting bias.
5. UA multiplication is NOT allowed - i.e. no civs with something like "Ingenuity/Ingenuity/Ingenuity" (3 Great Scientists upon Writing and +150% Great Scientist generation).
I was thinking about "three unique slots + UA", but decided to keep it more realistic. If you have any suggestions on how to improve this brainstorming game, go ahead and post it!
I`ll start with a semi-OP warmongering civ
UA: Art of War
UU1: Keshik or CKN
UU2: Khan
Expand through citadels and conquer everything you see!
So let's have some fun together - share your ideas about a perfect Frankenstein civilization! Will you create an unstoppable warmongering menace to the world or a nerd nation that will launch the spaceship in the Ancient era?
To keep some sort of realism, here are the rules:
1. Your civ has three "unique slots" that you can fill however you want. For example, you can give your civ three UAs, but in this case it will have no UU/UB/UI.
2. You can only pick UA/UU/UB/UI from the current pool in the game. You can't come up with your own UA/UU/UB/UI and can't alter the existing ones in any way.
3. The max number of civs you can combine is unlimited (but technically it's 3 due to Rule 1).
4. You can give your civ a starting bias.
5. UA multiplication is NOT allowed - i.e. no civs with something like "Ingenuity/Ingenuity/Ingenuity" (3 Great Scientists upon Writing and +150% Great Scientist generation).
I was thinking about "three unique slots + UA", but decided to keep it more realistic. If you have any suggestions on how to improve this brainstorming game, go ahead and post it!

I`ll start with a semi-OP warmongering civ

UA: Art of War
UU1: Keshik or CKN
UU2: Khan
Expand through citadels and conquer everything you see!