Create a Frankenstein Civilization!

Sagax

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After so many elimination threads I came up with a question: what if you could take the best aspects of several civs and combine them into something truly monstrous?...

So let's have some fun together - share your ideas about a perfect Frankenstein civilization! Will you create an unstoppable warmongering menace to the world or a nerd nation that will launch the spaceship in the Ancient era?

To keep some sort of realism, here are the rules:

1. Your civ has three "unique slots" that you can fill however you want. For example, you can give your civ three UAs, but in this case it will have no UU/UB/UI.
2. You can only pick UA/UU/UB/UI from the current pool in the game. You can't come up with your own UA/UU/UB/UI and can't alter the existing ones in any way.
3. The max number of civs you can combine is unlimited (but technically it's 3 due to Rule 1).
4. You can give your civ a starting bias.
5. UA multiplication is NOT allowed - i.e. no civs with something like "Ingenuity/Ingenuity/Ingenuity" (3 Great Scientists upon Writing and +150% Great Scientist generation).


I was thinking about "three unique slots + UA", but decided to keep it more realistic. If you have any suggestions on how to improve this brainstorming game, go ahead and post it! :goodjob:

I`ll start with a semi-OP warmongering civ ;)

UA: Art of War
UU1: Keshik or CKN
UU2: Khan

Expand through citadels and conquer everything you see!
 
Let's go with a Horse-Murder Civ:

Keshik
Ducal Stable
Siberian Riches

Or, alternatively:
Keshik
Scourge of God
Siberian Riches

I'd like to fit the Khan in somehow, but it's not really needed.
 
You're doing is wrong Louis.

Horse Archer
Keshik
Scourge of God

Might be good:
Father Governs Children
Hellenic League
Hanse

However, I'd argue this combo is probably the best:
Solidarity
Solidarity
Solidarity
 
Because, I want a UA, UU and UB:

UA: Solidarity (Poland)
UB: Pyramid (Maya)
UU: Keshik (Mongolia)
River Start Bias

I could think of a lot of others, but I like these ones.
 
UA: Population Growth
UI: Polder
UI: Terrace Farm

Someone called for a few HUGE cities? Indutchia provides! Desert Start Bias for added fun.
 
Since everyone seems to use Solidarity and Keshiks, I'll use something else.


UA: Scholars of Jade Hall
UB: Mayan Pyramid
UA: Babylonian Ingenuity

BOW BEFORE THE ULTIMATE KING OF SCIENCE, PEASANTS


Cool thing also would be:
UB: Ikanda
UU: Jaguar
UU: Kris Swordsman

Best case scenario - badass Jagisman with Woodsman, +33% Strength in woods, +25 HP per kill, Zulu promotions and best Kris promotions (Invulnerability, the +40% attack one, other nice ones).

That would be pretty much unkillable.

Or:

Patriarchate
Maya Pyramid
Stele

Pretty much Byzantium which actually has uniques except for its ua, and is surely getting a religion.
 
Well, there's the Frankenstein test group, which is what I keep thinking of when I see this thread.

Just a lazy idea, but how about the Greek, Maya, and Swedish abilities together? Or, alternatively, the Siamese, Maya, and Swedish abilities.
 
There needs to be a mod that lets us create custom Frankenstein civs with in-game stuff-wouldn't be that hard to make. Not that I can do it.
 
Can the game code support more than one UA at a time? If so, it would at least be easy to mod the creation of your individual idea. Keep in mind that the game is fairly well-balanced and that would be annihilated, but it'll be a fun way to do destroy it.
 
Siberian Riches + Scourge of God + Ducal Stable = Lots of production and some gold.

Nobel Prize + Ingenuity + Coffee House = Tons and tons of GS's

Scholars of the Jade Hall + Ingenuity + Coffee House = Tons of GS's with super academies.

Serenissima (Venice UA) + Gateway to Africa (Morocco UA) + Mare Clausum (Portugal UA) = Massive gold income and a nice boost to culture. Specifically, double number of trade routes, +3 gold and + 1 culture for each trade route with a different civ/cs and resource diversity grants twice as much gold from trade routes. Start Bias is coastal, with preferred map type of Archipelago.
 
@Louis:
The game should be able to support more than one UA at a time - correct me if I'm wrong, but I think it's a matter of combining the effects of two or three UA's into a bigger one, right? The hardest part would obviously be the interface for selecting the 3 unique elements/start bias. The leaderhead would be another interesting decision...
 
UU: Ship of the line
UA: Barbary Corsairs
UB: Hanse
Maybe not as OP as some of these others, but it would be a fun civ to play.

alternatively
UA: River Warlord
UA: Wayfinding
UA: Viking Fury

Who needs ships to fight naval wars?
 
UA: Furor Teutonicus
UA: Sacrificial Captives
UA: River Warlord

Taking out a barbcamp with a brute in it now yields, with honor opener, 16 culture, 75 gold and quite possibly a brute as well. Happy hunting!

UU: Zero
UA: Mongol Terror
UA: Scourge of God

Have fun trying to do... ANYTHING!

UA:Serenissima
UA:Population Growth
UA:Diplomatic Marriage

Would actually be pretty sweet. Stay happy, then buy everything.

UA:Carnival
UA:Achaemenid Legacy
UA:Monument Builders

Step 1: Build all the culture wonders
Step 2: Hit a golden age
Step 3: Just a little bit of tourism.
 
Carnival + Achaemenid legacy + Minute Men = Longer and better GA's with an early unit that can help generate GA's faster and moves thru rough terrain with no penalty. Imagine 3 moves thru rough terrain during a GA. Now imagine having Mt Kilimanjaro nearby for that added bonus.

Serenissima (Venice UA) + Gateway to Africa (Morocco UA) + Phoenician Heritage (Carthage UA) = Double number of trade routes, +3 gold and + 1 culture for each trade route with a different civ/cs, Free Harbors (+50% sea trade route range +1 gold from trade route with other civs). Plus you can cross mountains after the first GG produced.
 
UB: Stele
UU: Camel Archer
UA: Solidarity

Faith and culture for camel archer ;).
 
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