muffins said:The cure for that is to have all you cameras way out (and I do mean WAY out) and to set the zoom to something stupidly high (like 250mm plus)
Next unit, I'll re-set up my camera configuration.
muffins said:The cure for that is to have all you cameras way out (and I do mean WAY out) and to set the zoom to something stupidly high (like 250mm plus)
Dease said:@ neomega - how'd you get your shadow slightly blurred around the egdes?
Dease said:hmm, looked at your setup and I can't see how you have shadows at all, there's no ground
Also, I've never had a spotlight make a shadow,![]()
A Viking Yeti said:I still have no idea how you made your shadows soft at the edges... If you could explain it, that'd be great... That is, if it's not too much trouble.
The Great Apple said:Ok.... could somebody clever perhaps help me with surface textures. I want a map which will stick to the unit, during animations, but which I can size and position like a normal map.
Basically I want to be able to create a texture map for a certain part of a model, with details, which will move with the model during animation.
I am yet to find a way of doing it.... help?
Dease said:@ neo - I'm trying out your setup to get the soft edged shadows, however, I can't even get a shadow
I don't think spotlights create shadows, I have a ground (an imported model as you said) and no shadow comes upany ideas???
Spart said:Even though this is way off what you have been talking about...
Can someone please explain to me how to make human models??
I have tried and they come out....blocky....
Anyone help would be nice.
-Spart
I used stepped cylindars for my orks, almost entirely. I used a lat sphere (they are much better than geo spheres), for the head, then did vertex pushing to get it all fitting together. I found the proportions were quite hard to get right (though I wasn't strictly doing humans). It'll take you a few goes to get it all looking right, especially as civ proportions are weird as it is.Spart said:Does anyone have any tips to help me make a human model?? Such as do I use clinders to make limbs?