Russia: "In Soviet Russia...": Your and your enemy's combat odds swap the other way around when fighting in your own territory. Must have Order as a Social Policy.
http://www.youtube.com/watch?v=hWTFG3J1CP8
Soviet russia is bad....
Russia: "In Soviet Russia...": Your and your enemy's combat odds swap the other way around when fighting in your own territory. Must have Order as a Social Policy.
Thread win
And welcome to civfanatics!!!
Soo much win on a first post is very impressive.
Ireland : Potatoes Potatoes Potatoes, They like Potatoes did you know, they get +20% Population Growth & +5 Happiness from their humping like bunny rabbits and their vast consumption of quite fertilising Potatoes.
The US : American Reference, +25% Production Bonus, & Every turn the population thinks they own the word "America" and that can only be a reference about them, all other American Continental Civ's gain -1 on their relations with The US.
Australia: Australian Reference, +25% happiness because all of their citizens think they "own" the word "Australia ". -1 relations with Papua New Guinea, New Zealand, and Indonesia.
Adopting a religion (I hope they come back in an extension, but with less diplomacy impact than in civ4) which activates an additional social policy tree that is unique for all religions. The state religion can be changed at the same terms as for a social policy (if that is possible). No culture is needed for activating the religion SP, however, the subtree elements are handled as a normal social policies.
Unique effects of a Religion are active for all cities in which this religion is active.
Buddhism (Love all Life): +1 food on hills, +1 food from non meat resources, -1 food from meat and fish resources, can not raise cities
Hinduism (Hide and Seek of the Shiva): +1 happiness for every other religion present in the city, -1 Food from Cow
Judaism (Credit of the Sabbath): 6 of 7 turns +20% Gold, every 7th turn: -50% gold and +1 happiness for every not-specialize citizen.
Confucianism (Moral Perfection): Every 100 turns: permanent +2 culture per turn.
Christianity (Principle of Sunday): 6 of 7 turns +15% hammer, every 7th turn: -50% hammers and +2 culture for every not-specialize citizen.
Taoism (Principle of Harmony): +1 happiness for mutual open borders if cultural borders touch each other, causes 1 + unhappiness for 10 turns on the attacker if city gets attacked
Islam (Logic of Religion): +2 science from mathematics, writing and compass, pig tiles become impassible
Atheism: +5 Science from Libraries/Universities,-3 Happiness
Point for obscure (but fantastic) musical reference.Siam: One Night in Bangkok: +1 movement for units belonging to allied city-states when within your borders. (but they have to get their kicks above the waistline, sunshine)