Creating modern scenarios for C2C (advice)

Michael1986

Chieftain
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Jul 5, 2014
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Kraków
Hi there,
I'm Michael (as You see), and I'm new to this forum.

I'm Civ IV fan. I've played in Civ 4, Civ 4 BTS with "stock" scenarios. I also like Max Riga mod + 2000 AD scenario. This mod is my inspiration.

From some time I played ROM: AND + Civ Mega Pack. There I started to "creating" scenarios for that mod, that would resemble real world powers in eg. year 1000 AD or 2000 AD (there was no such maps compatible with ROM:AND). I wasn't into Civ IV modding, nor I had motivation to ask others, so I experimented with WB on my own, discovered that (unlike saves) WB files can be edited in notepad and I examined them with changing certain values, trying customize game (I had known nothing about WB Cleaner, nor I saw any map creating tutorial).
To "create scenarios" I play customized scenarios (in menu I was choosing conditions, selecting my and AI civs, and off course lowest game speed, etc). Then in WB and notepad I selected start locations, (no) techs. My aim was to start certain civilization (eg. Poland, USA etc.) in year that those civilization was founded, in world that resemble those world (political map, techs). So I put nearly all (incl. my) civs on separate island in 4000 BC or 6000 BC with only warrior and I played such game (skip turn till eg. 960 or 1607 etc). Meanwhile I allowed oldest civilization to be found (Egypt or Summeria) and "added" (adding settler, erase warrior and previous visible island was not reveled in WB) historically more players into life (eg. China around 2270 BC etc). I also in WB monitored tech tree of others and eventually removed some to achieve historical reality (eg. Christianity invented in Rome around 1-33 AD, powder in China). When there was time I added myself. Sometimes I later added younger civs, but from now I generally not "modified" other players and game goes with its own dynamics, writing new history from that point.
It works, it was somehow creative, but that was primitive method: only one civ to chose and play or make whole procedure once again from start, it takes time to go to real start (remember adding civs, constant checking others techs, cities, border limits, wars, etc). One of pluses was that it showed world evolution:). But it takes huge amount of time to even start real game.
When You know background let's proceed to main case.

:woohoo::woohoo::woohoo::woohoo:


Now I would like to create some real scenarios for C2C (at least try - I have new computer so I'm more motivated to doing this), because I love many options of C2C and there is lack of good scenarios for C2C plus I have new machine that is better to pull C2C on GEM + many civs. I realize that my work will be evolutionary (many updates), because of my small Civ 4 modding skills and discovering C2C capabilities.

I will make generally modern scenarios (all AD - from medieval to nowadays).
My aim is to make for example scenario that resemble year 2000 AD. So it will contain most civs from this period, all with cities and territory resembling reality. It can come with more civs (up to 50) and less (20-30) versions.

To achieve this I need not only have civilization added (easy), but I must accurate create tech trees(easy), civic options tree (I think it's possible to make), alliances (possible), and many small options in field of each civ foreign relation and general strategy. Not to mention of cities: size, culture, productivity; units (workers, army, others).

So I need advice in term creating scenarios (links, manual for WB and other programs).

I also have a question about calendar. Because in BTS or ROM: AND default calendar was progressive (from 6000 BC 15 years/turn, after certain amount of time, turn interval was reduced to 5, 2, 1 years, then to months, weeks). There is something like that in C2C (default start year is 50.000 BC)? How look threshold for it, it is programmable?
I generally will make flat weekly calendar for modern scenarios, but those starting at 1000 AD or 1500 AD could start with yearly and progress to weekly one.

That's all my questions for now. I'm looking for advice.

In few days I will generally play in C2C GEM to became more common with features of this mod.
 
I tried to make a modern scenario (like the Next War) scenario in vanilla) but for some reason, important data like the properties wasn't stored. Maybe you find a way around it.

I wish you good luck and I can only join Hydro: Very cool to hear! :goodjob:
 
Thanks for support!

I was thinking yesterday (before football world cup final in Brazil) about my scenarios and I will make research and "x-ray" files of good scenarios to find out good ideas that can be used in development of mine.

Fast mouse: can You describe those problem with more details?

strategoonly: Thanks for info. You mean reducing players/civs number fro m 50 to 35 signaled by Thunderbrd in his v35 changelog? There is a list for those civs? How it will look like (number of aviable civs) in this realase?
When (+/-) v35 will be released?
Generally it is no problem to have less civs.
 
Thanks for support!

I was thinking yesterday (before football world cup final in Brazil) about my scenarios and I will make research and "x-ray" files of good scenarios to find out good ideas that can be used in development of mine.

Fast mouse: can You describe those problem with more details?

strategoonly: Thanks for info. You mean reducing players/civs number fro m 50 to 35 signaled by Thunderbrd in his v35 changelog? There is a list for those civs? How it will look like (number of aviable civs) in this realase?
When (+/-) v35 will be released?
Generally it is no problem to have less civs.

Just use the "core" civs that are already there.
 
I tried to make a modern scenario (like the Next War) scenario in vanilla) but for some reason, important data like the properties wasn't stored. Maybe you find a way around it.

I wish you good luck and I can only join Hydro: Very cool to hear! :goodjob:

Naturally, the WB only save and load whatever you code it to do.
So obviously nothing C2C specific will be saved unless you tell it to.
 
Fast mouse: can You describe those problem with more details?

Not really... I mean, it's just that it doesn't store any properties your tiles and cities accumulated. So you can't say for example, that you start with a general high pollution in the industrial era. Only thing you can do is to have a lot of factories in your city that produce pollution.
 
strategoonly: Thanks for info. You mean reducing players/civs number fro m 50 to 35 signaled by Thunderbrd in his v35 changelog?

Just to be clear here:
We did both, reduce the number of maximum civs on any given map from 50 to 35. AND we deleted a lot of the civilizations added by C2C, so we only use the stock Vanilla ones now. For example, India is still there, but costum civs like austrian are gone now. If your maps have any of those on them, they won't work (except you add those civs in the map download etc). Best if you update your version before makign the map. See the SVN thread first page. It's easy and you don't have to wait for the next version all the time :)



Excuse me, but.. Why did you delete them?

They eat up quite a lot if memory which is critical in the game. You can still download them in the modmod section.
 
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