So, as a follow up to my other thread here, I decided to start a SP game with no advanced start and give this a try. I chose Hatshepsut of Egypt because she's cool in the early game and I like her hat...
I decided to start with Big and Small map (it seems interesting from the screenies I've seen on the forums), small size and normal speed (because I'm impatient), with no vassals (personal quirk). I am also on Warlords difficulty, because I'm a shameless wuss.
This was my starting screen:
The warriors seemed a much better place to put a city down than my starting position, so I did so -- my capital didn't plunk down 'til turn 2. Thebes with stone in its fat cross seems like a no-brainer to me... Settling 1 square SE of the starting spot also lets me mine the hill for more production, instead of squatting on it. Thebes also has a ridiculous amount of growth with 12 extra food after I get all my resources hooked up and toss a lighthouse in there. I'm envisioning a great person (possibly great merchant) farm.
Of course then I had to decide what to build (I eventually settled on a warrior) and what to research. Fishing, Mysticism, AnHusb, and Mining -> Masonry all seem good. After much deliberation I chose Fishing because it can improve the most tiles in my fat cross and I can use workboats to explore those islands. Also, it's one of the quickest techs to research. I sent my warrior out exploring.
Once I was done Fishing, I went for Mysticism. I have a bad habit of leaving wonders too late, because in hotseat usually my teammate builds them. My wandering warrior found a goody hut that gave me Hunting.
Turn 9 - my second warrior was finished and I sent him exploring out to the west. I started building a workboat.
Turn 11 - decided to start researching Masonry.
Turn 14 - I run into Zara's scout over on the eastern portion of my screen. Yikes. I will have competition for a cultural win and, having played Zara before, those Oromo Warriors could get nasty.
Turn 18 - I start researching Mining, partly because I have tons of jungle and will need Iron Working, partly because I want Bronze Working, and partly because I forget that I already have Masonry and don't need Mining to get it. *d'oh*
Turn 20 - both my warriors have fought a couple animals and get promoted. I choose Woodsman I because the defense bonus is nice in the jungle and because it might eventually lead to Woodsman II, making them effectively scouts with a better strength that can also attack. Thebes finished its workboat and starts on Stonehenge for 2 turns, until it grows and I will switch it off to a worker. (I'm really itching to get this wonder built...)
My turn 20 screenshot: (shrunk because of imageshack's size restriction...le sigh)
Obviously I'm going to want Calendar and Iron Working PDQ. AnHusb is a high priority as well. Ideally I want to do an early rush on Zara, but I have to find him first -- and he has a scout, so he could be miles off.
I also need to think about expanding. I haven't dotmapped the land yet. I'm definitely putting something over by that cow in the east though...any ideas?
Any thoughts on how I'm doing so far? Suggestions? I was thinking of doing early expansion and early wars with this to head into a cultural victory. Critiques of that plan are welcome.
I've attached my initial save and my turn 20 save if anyone wants to take a look. (I'm running BtS 3.13, Bhruic's patch, and the BUG mod.)
I decided to start with Big and Small map (it seems interesting from the screenies I've seen on the forums), small size and normal speed (because I'm impatient), with no vassals (personal quirk). I am also on Warlords difficulty, because I'm a shameless wuss.
Spoiler Here's my custom game screenshot :

This was my starting screen:

The warriors seemed a much better place to put a city down than my starting position, so I did so -- my capital didn't plunk down 'til turn 2. Thebes with stone in its fat cross seems like a no-brainer to me... Settling 1 square SE of the starting spot also lets me mine the hill for more production, instead of squatting on it. Thebes also has a ridiculous amount of growth with 12 extra food after I get all my resources hooked up and toss a lighthouse in there. I'm envisioning a great person (possibly great merchant) farm.
Of course then I had to decide what to build (I eventually settled on a warrior) and what to research. Fishing, Mysticism, AnHusb, and Mining -> Masonry all seem good. After much deliberation I chose Fishing because it can improve the most tiles in my fat cross and I can use workboats to explore those islands. Also, it's one of the quickest techs to research. I sent my warrior out exploring.
Once I was done Fishing, I went for Mysticism. I have a bad habit of leaving wonders too late, because in hotseat usually my teammate builds them. My wandering warrior found a goody hut that gave me Hunting.
Turn 9 - my second warrior was finished and I sent him exploring out to the west. I started building a workboat.
Turn 11 - decided to start researching Masonry.
Turn 14 - I run into Zara's scout over on the eastern portion of my screen. Yikes. I will have competition for a cultural win and, having played Zara before, those Oromo Warriors could get nasty.
Turn 18 - I start researching Mining, partly because I have tons of jungle and will need Iron Working, partly because I want Bronze Working, and partly because I forget that I already have Masonry and don't need Mining to get it. *d'oh*
Turn 20 - both my warriors have fought a couple animals and get promoted. I choose Woodsman I because the defense bonus is nice in the jungle and because it might eventually lead to Woodsman II, making them effectively scouts with a better strength that can also attack. Thebes finished its workboat and starts on Stonehenge for 2 turns, until it grows and I will switch it off to a worker. (I'm really itching to get this wonder built...)
My turn 20 screenshot: (shrunk because of imageshack's size restriction...le sigh)

Obviously I'm going to want Calendar and Iron Working PDQ. AnHusb is a high priority as well. Ideally I want to do an early rush on Zara, but I have to find him first -- and he has a scout, so he could be miles off.
I also need to think about expanding. I haven't dotmapped the land yet. I'm definitely putting something over by that cow in the east though...any ideas?
Any thoughts on how I'm doing so far? Suggestions? I was thinking of doing early expansion and early wars with this to head into a cultural victory. Critiques of that plan are welcome.
I've attached my initial save and my turn 20 save if anyone wants to take a look. (I'm running BtS 3.13, Bhruic's patch, and the BUG mod.)