Version 1.19 Legacy
Here's an update for the PowerPC Mac users among you - the Legacy version has been updated! I know @timerover51 is likely to be among this crowd, and the last Legacy update has three downloads, so there may be a couple more of you lurking in the thread. Download it here.
This encompasses some of the updates from versions 1.10 through 1.19. The two largest updates that aren't included are the reorderable/filterable unit/tech lists, and copying settings over from a previous editor installation. The latter may be done manually by copying the civ3editor.ini file (and bmpcolors.txt, if you've been importing maps from BMP images). The auto-update-check is also not enabled.
Notable updates which are included include:
- Copying of Goods and Units
- Detection of infinite upgrade paths and Phantom Resource Bug
- The Resume Editing and Tip of the Day startup widgets
- Display of tech icons
- Various smaller usability improvements and fixes from the covered versions.
Please note that despite having about 50% of the changes from 10 updates, only about one update's worth of testing time was applied to this update. Although basic functionality, including map editing and three of the four top new features (the exception being bug detection) have been verified, there may be a greater chance of a bug slipping through than in a standard release. 1.09 Legacy will remain available in case you need it.
The full list of changes that are included and not included is in the spoiler below; items that are crossed out are not included.
v. 1.19, May 23, 2018
- [C3E-76; C3E-118]You can now copy Units and Goods via the right-click menu on unit/good lists.
- [C3E-102]The opening page will now display information about various editor features that you may not have known about.
- [C3E-117]If you go to rename a city/leader for a Civ, and hit Enter without entering a name, it will now leave the old name
v. 1.18, Mar 10, 2018
- If you try to edit Civ Colors or Download Units without a scenario search folder, you are given the option of adding one right away.
-You can now verify that the decompression utility (7-Zip) that the editor uses to decompress downloaded units is present and accessible.
- If 7-Zip is not available, you now have the option to download it on Windows.
- Now supports versions 16.04 and 18.01 of 7-Zip, in addition to 9.20. Should in theory work with any version of 7-Zip now.
- Now supports unit downloads when there is not a nested folder in in the downloaded .zip/.rar/.7z/etc. file.
- Read-only files in the downloaded unit files will not cause copying it to a user-chosen name to fail.
- The file extension of the unit's .ini file having capital letters will no longer cause copying to a user-chosen name to fail.
- The Download Units browser will now default to the Civ3 Units download page, rather than the top-level Civ3 Downloads page.
- You can no longer add a unit to the scenario before its download has completed.
- You will now receive a proper notification message if a unit download fails, and be encouraged to report it.
- Improve messages around unit downloads in general.
- Auto-hide the unit-add-and-rename window 3 seconds after the unit is successfully added to the scenario.
- Don't show the intro window before unit downloads once 7-Zip has been successfully verified.
- Remove the duplicate file-already-exists warning when saving.
- Remove the "Filter..." ghost text on the Unit List, as it was suspected of causing list freezing issues.
v. 1.17, Feb 11, 2018
-Add filtering for essentially everything on the Technology tab (only Tech Tree position and the unused Icon cannot be filtered on).
- Add filters for all of the Unit Abilities, plus required technologies and required resources, on the Unit tab.
- Replaced the old file chooser with native operating system file chooser integration for most of the file opening/saving tasks.
- The "era" filter now works with names of eras, on both the Unit and Tech tabs.
- The "class" filter on the Unit tab now works with all-lowercase class names.
- Fixed the UI locking up after using Input from SAV in 1.16.
- Minor UI improvements on the Civilization tab, Import from CSV window, and Help window.
- Somewhat improved BIC support (but not enough to recommend yet).
v. 1.16, Jan 25, 2018
- Introduce the "Resume Editing" widget, which is a one-click link to resume editing your most-recently-edited BIQ file.
-Introduce the "Copy Settings" widget, which will appear on first run, and lets you copy your settings from a previous editor version
- Safety level settings are applied when the editor starts.
- You can no longer add/rename units to have a name of length longer than 31 characters, which could cause BIQs to become unopenable
- The Cap Rate on the GOVT tab now allows 0% - 100% on the Safe safety level (the new default), and any increment of 10% on Exploratory and lower.
-Added ghost text of "Filter units..." to the Unit Tab's filter, to make it clearer what it does (will likely add to Tech Tab in 1.17 if no issues are reported)
- Downloaded units are now immediately added to the unit list when using the modern, filterable and reorderable lists (restart no longer required)
- Minor UI fixes on the BLDG tab and About panel
v. 1.15, Jan 13, 2018
-You can now filter units based on civ availability when the civ you want to search by has a space in their name (this fix should apply generally to future filters as well).
- Safety Level preferences are saved between editor launches.
- The Select Icon window is now scrollable.
- Fix a bug that occurred when adding a playable civ on the PLYR tab and then viewing the PROP tab, caused by the new civ not being added to alliances properly. Symptoms included the map no longer rendering (white screen) and being unable to save the scenario.
- The default Safety Level will now be Safe rather than Firaxis.
- The Select Icon window will now be centered, and have a titleand icon.
- If you have too old of a Java version (less than Java 8 update 60), the editor will now alert you and then quit, rather than staying open but failing to create its tabs when opening a .biq (and thus not being useful).
- Significantly expand the Help for the Unit Tab, to cover all unique functionality versus the Firaxis editor.
v. 1.14, Dec 31, 2017
-Filtering for units based on shield cost, population cost, bombard strength, rate of fire, and range, hit point bonus, air defence, operational range, and transport capacity.
- Add a less than/greater than filter for availableTo (in addition to existing equals filter).
- Filters are now case-insensitive.
- Detection of the Phantom Resource Bug
-On Java 8 Update 112 and later on Windows XP, Offline Help will now always be used.
v. 1.13, Dec 24, 2017
-Add sorting to the unit list:
In addition to the unit's name, you can now use the following filters.
attack:search for units with attack greater to, less than, or equal (GT, LT, E) to the specified value
defence: search for units with defence GT, LT, E the specified value
movement: search for units with movement GT, LT, E the specified value
class: enter "land", "air", or "sea" to filter to only land/air/sea units
era: enter 0 for units with no prerequisite tech, 1 for units whose prereq tech is in the first era (Ancient), 2 for units whose prereq tech is in the second era, etc.
availableTo: search for units available to a certain civilization; search using the civilization's name
uniqueTo: search for units that are unique to a certain civilization; the same as available to, but they must also be available to no other civilization
v. 1.12, Dec 23, 2017
- Infinite loops in unit upgrade paths are now detected and you are notified of them prior to save.
-The editor will now let you know if there are new versions available.
- Autosave will now save any changes you've made to the unit/tech/etc. you are currently editing (not just ones you've already edited)
- Newly added techs will be available as prerequisites on the TECH tab immediately (vs after a restart)
- The editor will continue to behave normally if a unit's icon index is too high for your units_32.pcx file's dimensions.
- Help will now correctly detect when you are offline, and will display the offline version of Help.
- Help -> View Help will now work the first time you try it, just like F1.
-Replaced File -> Exit in the online Help window with File -> Close, which only closes that window and not the entire editor.
v. 1.11, Nov 22, 2017
-You can now reorder units when there is custom player data
- Fix a few issues relating to custom player's starting technologies, and reordering techs. They should now always be accurate after a reorder.
- Fix Go To City and Sentry (Enemy Only) advanced unit actions not being present on new units, even when Go To/Sentry are checked
- The tech icon will be cleared out if a tech that doesn't have a valid icon (based on its Civilopedia entry) is selected
- The tech icon will no longer show up on other tabs when save/autosave occur
-Enforce using the old list type on Windows XP with the latest Java update (and call it "old lists" in preferences)
- Slightly nicer output from the BIQC tab for starting units for custom players
v. 1.10, Nov 9, 2017
-Allows reordering of technologies
- Allows reordering of units (except with custom player data enabled)
- You can filter technologies or units by their name
- Displays technology icons (based on PediaIcons.txt file)
- The list of techs will now take advantage of all available vertical screen space
- Several small improvements to BIQ Compare mode (see below)
-> Stealth attack targets are printed, and use their names rather than indices
-> Prerequisite tech names are printed (previously only indices)
-> Techs and units print out their index in the list
- Lets you know when a file that is being opened does not exist, rather than trying to open it
- Save will no longer fail when you delete a unit which is a player's start unit (in Custom Player Rules)
- BIQ Compare mode will no longer fail when exporting units (PRTO) due to confusion over strategy maps
- Fix several cases where the wrong item (or no item) was removed from a dropdown when deleting a tech
- Prerequisite for units, governments, workers jobs, techs, and citizens
- If BIQ Compare fails to export for some reason, you will now be notified of that rather than having it fail silently.
This update has been brought to you by Windows XP (as my newer computer is waiting for a repair part to arrive) and Finnish metal music.
Here's an update for the PowerPC Mac users among you - the Legacy version has been updated! I know @timerover51 is likely to be among this crowd, and the last Legacy update has three downloads, so there may be a couple more of you lurking in the thread. Download it here.
This encompasses some of the updates from versions 1.10 through 1.19. The two largest updates that aren't included are the reorderable/filterable unit/tech lists, and copying settings over from a previous editor installation. The latter may be done manually by copying the civ3editor.ini file (and bmpcolors.txt, if you've been importing maps from BMP images). The auto-update-check is also not enabled.
Notable updates which are included include:
- Copying of Goods and Units
- Detection of infinite upgrade paths and Phantom Resource Bug
- The Resume Editing and Tip of the Day startup widgets
- Display of tech icons
- Various smaller usability improvements and fixes from the covered versions.
Please note that despite having about 50% of the changes from 10 updates, only about one update's worth of testing time was applied to this update. Although basic functionality, including map editing and three of the four top new features (the exception being bug detection) have been verified, there may be a greater chance of a bug slipping through than in a standard release. 1.09 Legacy will remain available in case you need it.
The full list of changes that are included and not included is in the spoiler below; items that are crossed out are not included.
Spoiler Full List of Changes :
v. 1.19, May 23, 2018
- [C3E-76; C3E-118]You can now copy Units and Goods via the right-click menu on unit/good lists.
- [C3E-102]The opening page will now display information about various editor features that you may not have known about.
- [C3E-117]If you go to rename a city/leader for a Civ, and hit Enter without entering a name, it will now leave the old name
v. 1.18, Mar 10, 2018
- If you try to edit Civ Colors or Download Units without a scenario search folder, you are given the option of adding one right away.
-
- If 7-Zip is not available, you now have the option to download it on Windows.
- Now supports versions 16.04 and 18.01 of 7-Zip, in addition to 9.20. Should in theory work with any version of 7-Zip now.
- Now supports unit downloads when there is not a nested folder in in the downloaded .zip/.rar/.7z/etc. file.
- Read-only files in the downloaded unit files will not cause copying it to a user-chosen name to fail.
- The file extension of the unit's .ini file having capital letters will no longer cause copying to a user-chosen name to fail.
- The Download Units browser will now default to the Civ3 Units download page, rather than the top-level Civ3 Downloads page.
- You can no longer add a unit to the scenario before its download has completed.
- You will now receive a proper notification message if a unit download fails, and be encouraged to report it.
- Improve messages around unit downloads in general.
- Auto-hide the unit-add-and-rename window 3 seconds after the unit is successfully added to the scenario.
- Don't show the intro window before unit downloads once 7-Zip has been successfully verified.
- Remove the duplicate file-already-exists warning when saving.
- Remove the "Filter..." ghost text on the Unit List, as it was suspected of causing list freezing issues.
v. 1.17, Feb 11, 2018
-
- Add filters for all of the Unit Abilities, plus required technologies and required resources, on the Unit tab.
- Replaced the old file chooser with native operating system file chooser integration for most of the file opening/saving tasks.
- The "era" filter now works with names of eras, on both the Unit and Tech tabs.
- The "class" filter on the Unit tab now works with all-lowercase class names.
- Fixed the UI locking up after using Input from SAV in 1.16.
- Minor UI improvements on the Civilization tab, Import from CSV window, and Help window.
- Somewhat improved BIC support (but not enough to recommend yet).
v. 1.16, Jan 25, 2018
- Introduce the "Resume Editing" widget, which is a one-click link to resume editing your most-recently-edited BIQ file.
-
- Safety level settings are applied when the editor starts.
- You can no longer add/rename units to have a name of length longer than 31 characters, which could cause BIQs to become unopenable
- The Cap Rate on the GOVT tab now allows 0% - 100% on the Safe safety level (the new default), and any increment of 10% on Exploratory and lower.
-
- Downloaded units are now immediately added to the unit list when using the modern, filterable and reorderable lists (restart no longer required)
- Minor UI fixes on the BLDG tab and About panel
v. 1.15, Jan 13, 2018
-
- Safety Level preferences are saved between editor launches.
- The Select Icon window is now scrollable.
- Fix a bug that occurred when adding a playable civ on the PLYR tab and then viewing the PROP tab, caused by the new civ not being added to alliances properly. Symptoms included the map no longer rendering (white screen) and being unable to save the scenario.
- The default Safety Level will now be Safe rather than Firaxis.
- The Select Icon window will now be centered, and have a title
- If you have too old of a Java version (less than Java 8 update 60), the editor will now alert you and then quit, rather than staying open but failing to create its tabs when opening a .biq (and thus not being useful).
- Significantly expand the Help for the Unit Tab, to cover all unique functionality versus the Firaxis editor.
v. 1.14, Dec 31, 2017
-
- Add a less than/greater than filter for availableTo (in addition to existing equals filter).
- Filters are now case-insensitive.
- Detection of the Phantom Resource Bug
-
v. 1.13, Dec 24, 2017
-
In addition to the unit's name, you can now use the following filters.
attack:search for units with attack greater to, less than, or equal (GT, LT, E) to the specified value
defence: search for units with defence GT, LT, E the specified value
movement: search for units with movement GT, LT, E the specified value
class: enter "land", "air", or "sea" to filter to only land/air/sea units
era: enter 0 for units with no prerequisite tech, 1 for units whose prereq tech is in the first era (Ancient), 2 for units whose prereq tech is in the second era, etc.
availableTo: search for units available to a certain civilization; search using the civilization's name
uniqueTo: search for units that are unique to a certain civilization; the same as available to, but they must also be available to no other civilization
v. 1.12, Dec 23, 2017
- Infinite loops in unit upgrade paths are now detected and you are notified of them prior to save.
-
- Autosave will now save any changes you've made to the unit/tech/etc. you are currently editing (not just ones you've already edited)
- Newly added techs will be available as prerequisites on the TECH tab immediately (vs after a restart)
- The editor will continue to behave normally if a unit's icon index is too high for your units_32.pcx file's dimensions.
- Help will now correctly detect when you are offline, and will display the offline version of Help.
- Help -> View Help will now work the first time you try it, just like F1.
-
v. 1.11, Nov 22, 2017
-
- Fix a few issues relating to custom player's starting technologies, and reordering techs. They should now always be accurate after a reorder.
- Fix Go To City and Sentry (Enemy Only) advanced unit actions not being present on new units, even when Go To/Sentry are checked
- The tech icon will be cleared out if a tech that doesn't have a valid icon (based on its Civilopedia entry) is selected
- The tech icon will no longer show up on other tabs when save/autosave occur
-
- Slightly nicer output from the BIQC tab for starting units for custom players
v. 1.10, Nov 9, 2017
-
- Allows reordering of units (except with custom player data enabled)
- You can filter technologies or units by their name
- Displays technology icons (based on PediaIcons.txt file)
- The list of techs will now take advantage of all available vertical screen space
- Several small improvements to BIQ Compare mode (see below)
-> Stealth attack targets are printed, and use their names rather than indices
-> Prerequisite tech names are printed (previously only indices)
-> Techs and units print out their index in the list
- Lets you know when a file that is being opened does not exist, rather than trying to open it
- Save will no longer fail when you delete a unit which is a player's start unit (in Custom Player Rules)
- BIQ Compare mode will no longer fail when exporting units (PRTO) due to confusion over strategy maps
- Fix several cases where the wrong item (or no item) was removed from a dropdown when deleting a tech
- Prerequisite for units, governments, workers jobs, techs, and citizens
- If BIQ Compare fails to export for some reason, you will now be notified of that rather than having it fail silently.
This update has been brought to you by Windows XP (as my newer computer is waiting for a repair part to arrive) and Finnish metal music.