You probably already have a specific plan in line, but this seems like as good a place as any to mention that I always thought that Archers double-dipped on bonuses (or triple-dipped?), getting their higher defense than offense, *and* higher city and hill defense, *and* an offensive ranged attack as well. That, combined with the extra micro that ranged attacks cost... I really wish that ranged attacks were more limited. I don't think Archers should get them (they're already good for city defense... with ranged attacks, they're great for offense too), and I don't think Crossbowmen should get them (though I forget whether or not Crossbowmen in RiFE get ranged attacks or not... I haven't really played far enough into the tree that many times, because I'm still trying to get a handle on all the changes from FfH through playing different civs).
If ranged attacks were more limited, like Longbowman, some siege, some boats/heroes, etc... I think it would cut down on micro *and* give the longbowman a clear role. Of course, like I said, you guys probably already have a specific plan in mind...