Crowded Maps

Bkeela

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Joined
Aug 11, 2007
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One thing that is disturbing me from all the various Civ introduction videos, and the recent livestream (Kongo section) is how crowded the maps are. I've seen some posters here voice the same concern.

As a Civ IV veteran, it seems intolerable to me that the Kongo player had not conquered if not his entire continent by 1610, then at least a good chunk of it. Scythia is running away with what could be a religion victory, and the Kongo player is just sitting there twiddling his thumbs, going for a culture victory. WTH? Just the sheer aesthetics of it alone irritates me. There were even some completely unexplored patches on his home continent!

I can't figure out whether there are some serious warmonger penalties that would lock a player into only a tiny sphere of influence, or else the player chooses such limitations voluntarily.

Please, let there be some veteran Civ Youtube/livestreamers who get early access, show what a warmonger can do with this iteration. I'm getting worried.
 
Researching Nationalism should make it so that border growth cost is reduced by 90% globally. And Map Trading should be brought back. That'll solve all our problems.
 
So you are worried that in a sample game which purpose is clearly to show how good Kongo is in growing cities thanks to its Mbanzas the developer playing that game did not conquer its whole massive continent?

Makes a lot of sense to me.
 
Scythia is not running away with it. They have 5/8 civs with their religion, but the other three are on the other continent where England has 3/8.

Kongo has taken cities from Japan, Norway and Spain. Kongo has a 21 tech lead in science (51 to 30 with England). It is 19 tourists short of a culture victory with no other civ even close. I think he can easily get there before Scythia can win and is limiting war as is trying to get the culture victory. (That is, he is playing to test things, not to get the quickest victory)

Score screens:
http://forums.civfanatics.com/showpost.php?p=14449297&postcount=3208
 
I love (over)crowding the maps in Civ 4 so if what you say is true, Civ 6 just went higher in my books :D
 
Why would Kongo try to dominate most of their continent? They are clearly winning anyway. War would just be a waste of time and resources.
 
Do we really need a thread to discuss the ability of the person that prepared a game for a lovestream ?

Watch the preview games from august or wait for the 29th.

Well yes. Time for complete games, and enough of this silly sample play livestreams that raise more questions than they answer.
 
He conquered a city from Norway, a city from Japan iirc and was at war with Scythia. He was definitely not twiddling his thumbs.


Personally I have more fun trying to keep peace and I only use war as a last resource in matches that I'm not going for domination.
 
Argh so much wrong with the OP post... You only needed one city to win in Civ 5.

Winning the game is using any of the available conditions to win, not just domination which to me is extremely boring as the AI can't do combat and won't be able to in civ 6 either. Taking candy from baby...

Scythia has no chance in winning by religion. AI always have problems crossing continents. Pangaea maps may be interesting however.
 
Of course the map is crowded: every game we've seen so far, as far as I'm aware, has been on a Small map. Choose a larger map size, and the game will be less crowded. Problem solved.

Also, this may come as a surprise to you, but not everyone enjoys playing a raging warmonger. I can only remember five wars in my entire run of Civ5, and only two of them were started by me.
 
No. With less than a month to go, it is time for more substantial information than mere tidbits thrown out now and then.

Aren't reviewers going to release their early access gameplays next week? Because then everyone interested in knowing all the details will be able to have them.

I personally rather keep myself to the official streams to discover the rest during my first games.

What I'm more worried is the lack of info on the AI civs per map. I usually play with 10-18.
 
Aren't reviewers going to release their early access gameplays next week? Because then everyone interested in knowing all the details will be able to have them.

I personally rather keep myself to the official streams to discover the rest during my first games.

What I'm more worried is the lack of info on the AI civs per map. I usually play with 10-18.

I'd rather discover big disappointments when I still have the opportunity to refund the game. ;)
 
Their Standard...but your point still stands. Zaarin :). When you look at the minimap of the Kongo game it actually looks quite a good size for 8 Civs. 233 turns with all the Civs still alive on a map, of course its gonna look a bit crowded :)

@OP you cant show a warmonger game in 3-5 turns. look at the Rome Playthrough, That was set up ready for war and it still took 40mins to take 1 city,admittedly Ed and Pete get bit distracted, but they are trying to show a discrete number of things in a small timeframe. If you want to see some combat watch Quill18's playthrough, it might be out of date, but it is pretty cool.

Also did you play Civ5?, jumping form Civ4-Civ6 might be a bit... jolting, to say the least :)

A.... and what wrong with a Culture Victory :p

In order to see a proper war monger game, you are gonna have to wait for press release play throughs, i am sure someone will play warmonger game
 
Their Standard...but your point still stands. Zaarin :). When you look at the minimap of the Kongo game it actually looks quite a good size for 8 Civs. 233 turns with all the Civs still alive on a map, of course its gonna look a bit crowded :)

@OP you cant show a warmonger game in 3-5 turns. look at the Rome Playthrough, That was set up ready for war and it still took 40mins to take 1 city,admittedly Ed and Pete get bit distracted, but they are trying to show a discrete number of things in a small timeframe. If you want to see some combat watch Quill18's playthrough, it might be out of date, but it is pretty cool.

Also did you play Civ5?, jumping form Civ4-Civ6 might be a bit... jolting, to say the least :)

A.... and what wrong with a Culture Victory :p

In order to see a proper war monger game, you are gonna have to wait for press release play throughs, i am sure someone will play warmonger game

In Civ IV, if you attempted a culture victory with multiple, close set neighbours, you'd be ganged up upon in short order. Seems in Civ VI, you can cruise to a tourist victory with no opposition at all...

Yes, I'm looking forward to Quill18's plays and Marbozir seems to be a another switched on player.
 
In Civ IV, if you attempted a culture victory with multiple, close set neighbours, you'd be ganged up upon in short order. Seems in Civ VI, you can cruise to a tourist victory with no opposition at all...

Yes, I'm looking forward to Quill18's plays and Marbozir seems to be a another switched on player.

No... what makes you say that... I remember playing civ 5 where i aggressively expanded without building military.... my neighbours all ganged up and ate me.

You cant make assumptions based on a 3turn snapshot of a 233 playthrough. If you noticed closely half of Kongo's cities weren't self-founded.... If you are weak the A.I will exploit that, i assure you.
 
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