Svar
King
Wow, thanks Dianthus, you just made a great utility better.
You're pretty quick at getting your program(s) updated!Originally posted by Dianthus
Forand
you may need to change the "Map Scroll Speed" to match your Civ preferences. This affects how far the map moves when pressing the arrow keys. CRpMapStat remembers this setting, so just set it to whatever you normally use in Civ and forget about it
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Thanks ainwood, I just need to stop playing with this and finish my GOTM (that's where I need more discipline!)Originally posted by ainwood
You're pretty quick at getting your program(s) updated!If only I had that sort of discipline...
Great idea ainwoodOriginally posted by ainwood
Re the above: Can you not read this from the .ini file?
It has been working for me! And it is very nice to have in the final stages of a milking game,Originally posted by Moonsinger
What I think about scrolling map: I was wrong about my initial procedure for scrolling map. Basically, the arrow keys won't at all in Civ3/PTW/C3C.
Thanks for the feedback SirPleb. When I get the time I'll see if that's something I can fix.Originally posted by SirPleb
After a bit of guessing I discovered that I had to enable the "numeric keypad", i.e. toggle the U/J/M region of the keyboard to act as a keypad, before invoking Jump to City. As long as I toggle that first, it works fine.
SirPleb, you've probably used this more than I have now thenOriginally posted by SirPleb
And it is very nice to have in the final stages of a milking game,Dianthus!
Originally posted by Dianthus
SirPleb, you've probably used this more than I have now then, so, I was wondering, how well does it perform when you've got a lot of cities? I'm aware that the dodgy algorithm I'm using for finding the closest city to a tile is not very scalable (factor of #tiles.#cities). Does the .sav still load in a reasonable time for a huge map when you've got lots of cities?
Same for me as for Moonsinger - it stays quite fast. On my 1Ghz machine, with very near the limit of 512 cities, it takes two to three seconds to load a save file and display the information. And that's with C3C running at the same time and trying to use every available machine cycle. (I wish it didn't do that.)Originally posted by Dianthus
Does the .sav still load in a reasonable time for a huge map when you've got lots of cities?
short NumlockOn = GetKeyState(VK_NUMLOCK);
if (!NumlockOn) {
SendMessage(hwnd, WM_KEYDOWN, VK_NUMLOCK, 0);
SendMessage(hwnd, WM_KEYUP, VK_NUMLOCK, 0);
}
Have you tried using Task Manager to set CRpMapStat to high priority? Might work.Originally posted by SirPleb
... it takes two to three seconds to load a save file and display the information. And that's with C3C running at the same time and trying to use every available machine cycle. (I wish it didn't do that.)
Thanks! In the Cities by Expansion, did the red marker seem to appear OK next to the cities to be careful of? I'm thinking of making CRpMapStat monitor a directory, and this would be the criteria for notifying about expansion.Originally posted by SirPleb
I don't have any suggestions for the new tabs for Pollution and Cities by Expansion - they both seem perfect to me as is.
The suggestions are great! They all look easy to do too, so it's pretty likely they will get inOriginally posted by SirPleb
If you don't agree with the following suggestions or they're too hard to do, please feel free to ignore them - CRpMapStat is awesome just as it is!
Thanks Moonsinger.Moonsinger said:CRpMapStat is working great!![]()
Ha, you've just been caught not RTFP'ing (RTFP is like RTFM, but with posts rather than manualsMoonsinger said:It took me awhile to figure out that unless the Map Scroll speed setting in CRpMapStat is the same as in C3C, it sometimes won't scroll to the correct city.
Dianthus said:Forand
you may need to change the "Map Scroll Speed" to match your Civ preferences. This affects how far the map moves when pressing the arrow keys. CRpMapStat remembers this setting, so just set it to whatever you normally use in Civ and forget about it
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Well, since you asked so nicely...! This is something I've thought about adding but not had the time. I've actually finished GOTM early this month, so I should be able to do a little work on this. I've already done SirPleb's items 2, 3 & 4. It shouldn't take long to do this and SirPleb's item 1. I might even get a release out this week.Moonsinger said:... easy for you to implement ... If you would please please please add another tab to list cities that have at least 1 unhappy citizen who isn't a specialist.