Ah, all is clear now. Thanks Gramphos. The current release should be fine for those going for a HOF entry though, as they're standard games anyway.
Originally posted by Dianthus
@ainwood, do you mean you can read .sav files faster than my current code, or than my old dodgy code? I haven't seen your code, but I'm guessing you're reading from the file directly into structures/records. My old code was reading a byte at a time, and so was bound to be slow, even in C++!
That's good then, my C++ coder's superiority complex was taking a battering for a moment there .Originally posted by ainwood
Yes, I meant your old code ...
I got that from the mischievious smiley, just wanted to check if there was any truth behind the comment!Originally posted by ainwood
and I was certainly extracting the Michael somewhat.....
Originally posted by anarres
Svar, have you tried MapStat to count tiles? It is in this forum...