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CRpSuite : Playing aids and game analysis utils 2.11.0

Minor, but don't remember anyone mentioning it. With MpsRings, when you rename a city, the ring module shows the original name and not the new name.
 
planetfall said:
Minor, but don't remember anyone mentioning it. With MpsRings, when you rename a city, the ring module shows the original name and not the new name.
Hmmm, sounds related to a problem reported a while back that CRpRings shows razed cities. I forgot to add that to the list though. I've added it to the list on the 1st post. Thanks for reporting that planetfall :goodjob:.
 
Dianthus said:
Hmmm, sounds related to a problem reported a while back that CRpRings shows razed cities. I forgot to add that to the list though. I've added it to the list on the 1st post. Thanks for reporting that planetfall :goodjob:.

You're welcome. I like to rename some cities to show key builds, such as
-- PF
-- IW
-- key wonders
-- key luxuries
-- Fort

Then I use Rings to check my city placements.


Again no major problem, just a minor annoyance. Getting kinda burned out on C3, it is only your suite that keeps it mildly interesting as I check in periodically to see what new goodies you have added.

PF
 
Hi Dianthus! It's very nice to see you still working hard on improving your utilities for Civ3. Most of all, I'm happy to see that you are still around, alive and well. :) Just in case, our paths won't cross again, have a happy holiday and a great new year!!!
:beer:
 
Moonsinger said:
Hi Dianthus! It's very nice to see you still working hard on improving your utilities for Civ3. Most of all, I'm happy to see that you are still around, alive and well. :) Just in case, our paths won't cross again, have a happy holiday and a great new year!!!
:beer:
Hey Moonsinger, haven't heard from you for a while. Good to see you back around, and in your Map Finder thread too. Have you popped into the HOF yet? The bit of text under my name might give you a clue why ;).

Anyway, seasons greetings to you as well (and all of my other loyal users too, of course, no favouritism here!).
 
TimBentley said:
I checked a couple of other saves, and while I was still at war with the Incas, MapStat didn't say I could trade with America (this is with experimental trade). I've attached that save. So possibly it thought the embargo ended when war ended?
Tim, did you mean "MapStat didn't say I couldn't trade with America"? I've opened up that .sav in C3C and you can't trade with America as an embargo is in place (and will be for another 18 turns!). 2.8.1 incorrectly says that you can trade with America. The latest (as yet unreleased) handles embargos correctly now.
 
Mistfit said:
Is there any way of showing borders on Rings? And show civ colors for the cities? This would make the utility more useful for me. I like to use it for Dot maps and Battle plans for SG's.
You mean an option to show civ colours instead of colouring the rings? That's certainly possible.
 
Mistfit said:
What I'm looking for is:
1.) show cultural borders on Rings for planning purposes
2.) somehow have the cities show who owns them I'm really bad at remembering who owns Chicken Pizza and who owns Mauch Chunky.
OK, #1 makes sense. Is this any different than opening the .sav in CRpViewer? Are you still interested in distance to the capital for planning purposes? (I'm asking because that's not shown in CRpViewer).

Re #2, maybe I could do something similar to the "colour blind help" in Civ? I.e. show the city name as "Chicken Pizza (Italian)" :).
 
OK, #1 makes sense. Is this any different than opening the .sav in CRpViewer? Are you still interested in distance to the capital for planning purposes? (I'm asking because that's not shown in CRpViewer).

Well color me embarassed :blush: I've, quite honestly never opened that one. Thats really cool. I can just start using the Viewer instead. One issue though it shows the cultural expansion of that specific city but not the cultural borders of the civ as a whole. I'm not sure exactly how the border expansion works but in CrpViewer it does not show all of the borders. In the example pic I have below I'm pretty sure that the circled area is filled in by the Keltoi's culture. I don't know if I'm making myself clear (prolly not)
Example.jpg


Re #2, maybe I could do something similar to the "colour blind help" in Civ? I.e. show the city name as "Chicken Pizza (Italian)"
.

Never mind my second request as CrpViewer takes care of the problem!
 
Mistfit said:
Well color me embarassed :blush: I've, quite honestly never opened that one. Thats really cool.
Thanks Mistfit. If you think that's cool maybe you should download one of the GOTM .crp files from my website and open it with CRpViewer :mischief:.



Mistfit said:
One issue though it shows the cultural expansion of that specific city but not the cultural borders of the civ as a whole. I'm not sure exactly how the border expansion works but in CrpViewer it does not show all of the borders. In the example pic I have below I'm pretty sure that the circled area is filled in by the Keltoi's culture. I don't know if I'm making myself clear (prolly not)
CRpViewer is basically doing the same as the replay that civ does when you finish. Therefore, it shows the exact border expansion for any turn up until the current turn in the .sav file. Which turn are you currently showing? Note that you can click/drag in the graph down the bottom (though might be slow dragging backwards if you've got an old PC), and Play/Step Forward/Backwards via the popup menu.
 
Ya know I jumped the gun on saying that it wasn't right. This is great I learned somthing today! Thanks again for your wonderful utility! It keeps getting better all of the time! One of these days I'm going to have to open the Settler one and figure out what it does.
 
Mistfit said:
Ya know I jumped the gun on saying that it wasn't right. This is great I learned somthing today! Thanks again for your wonderful utility! It keeps getting better all of the time! One of these days I'm going to have to open the Settler one and figure out what it does.
To be honest you're not likely to be interested in CRpSettleLoc. It's the utility I use to generate the "City location map" for GOTM's QSC competition.
 
Dianthus,

I just dl'd 2.8.1 and I found that the "Copy Autosave" feature in the preferences is copying all the autosave files except for the current one.

I have 4 differently modded versions of CIV running on my machine. When I turned on "Copy Autosave" tonight this is what I got. I should have copied only the 1910BC save file, instead it copied every file in all my different autosaves except for the most current one. I used it in one of the earlier version but have not used it in a while.

Here is a look at it. I played my last turn 1950BC the last night. I started it tonight, turned on the Copy feature and after advancing to 1910BC all of these files were copied. But no 1910BC.

Mapstat02.jpg
 
I'm having trouble with MapStat (2.8.1.) When I open MapStat, then open a save, it automatically opens a save (usually fairly recent) then freezes up. Clicking on things does nothing, although it otherwise appeared to be working. It didn't work for me on the 2.8.0 version either (it works fine on another computer, but not this one.) Help would be appreciated :) .
 
viper275 said:
I'm having trouble with MapStat (2.8.1.) When I open MapStat, then open a save, it automatically opens a save (usually fairly recent) then freezes up. Clicking on things does nothing, although it otherwise appeared to be working. It didn't work for me on the 2.8.0 version either (it works fine on another computer, but not this one.) Help would be appreciated :) .
I've noticed the same thing. It doesn't do it everytime, but I have to kill it through TaskManager and then launch it again. It also seems to sometimes autoload a game when first opened and sometimes not.

I absolutely adore how it reloads for a new turn while I'm actively playing. That's usually my taskbar clue that the game's ready for me to tab back over...
 
DJMGator13 said:
Here is a look at it. I played my last turn 1950BC the last night. I started it tonight, turned on the Copy feature and after advancing to 1910BC all of these files were copied. But no 1910BC.
It looks like it has copied all files from after the 1910BC point. I think it has done that because the autosave reading and autosave copying are related. It adds new files that appear in the autosave directory to the list of those to process, processing them in order of the modified date. It ignores .sav files with dates that are not newer than the latest read so far. Because the 1910BC .sav has already been processed it doesn't get re-added to the list, so doesn't get copied.

The autosave copying feature could definitely do with being improved a little. It's also far to easy to overwrite the autosaves from one game with those from another. I.e. I've just finished playing cotm06, I start on cotm07 and forget to change the autosave copy directory. CRpMapStat then overwrites the cotm06 autosaves with the cotm07 ones! I'll look into improving this at some point, but probably won't be until next year.

For now, you should be able to avoid this by:
  1. Ensure your civ autosave dir is empty before start either civ or CRpMapStat.
  2. Start CRpMapStat and make sure the autosave dir is pointing to the correct place and copy autosaves is enabled
  3. Start civ and start playing.
 
viper275 said:
I'm having trouble with MapStat (2.8.1.) When I open MapStat, then open a save, it automatically opens a save (usually fairly recent) then freezes up. Clicking on things does nothing, although it otherwise appeared to be working. It didn't work for me on the 2.8.0 version either (it works fine on another computer, but not this one.) Help would be appreciated :) .
OK, can I get a sequence of events? It sounds like you're doing the following:
  1. Civ already running, with autosaves already created.
  2. Start CRpMapStat.
  3. Click on the menu item File->Open.
  4. Select a .sav file and click Open.
  5. CRpMapStat then seems to freeze up.

Does that sound anything like what you're doing? You mentioned the phrase "automatically opens a save". Do you think it's possible that CRpMapStat could be automatically opening the latest .sav file from the autosave dir at the same time you're opening one manually? If so, could you try doing the above either :
  • Without civ running (CRpMapStat won't open files in the autosave dir if civ isn't running)
  • or, with civ running, but wait until the latest autosave has loaded until you manually open another .sav file.

If this is what is causing the problem then I can probably fix it. If not we need to do some more investigation :).
 
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