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CRpSuite : Playing aids and game analysis utils 2.11.0

superslug said:
I've noticed the same thing. It doesn't do it everytime, but I have to kill it through TaskManager and then launch it again.
Do you think it could be due to CRpMapStat automatically loading a .sav at the same time you manually open one?



superslug said:
It also seems to sometimes autoload a game when first opened and sometimes not.
Could it be that sometimes you've got civ running when you start, and sometimes you haven't?



superslug said:
I absolutely adore how it reloads for a new turn while I'm actively playing. That's usually my taskbar clue that the game's ready for me to tab back over...
Sounds like you need to get a faster PC! :mischief:
 
Here's what happens:

1: Civ's running, usually autosaves are created.
2: Start CRpMapStat.
3. Choose File, then Open.
4: It opens a save file without me doing anything, usually the latest one in my Conquests saves.
5: It seems to freeze up.

The first problem is I need to select a save file. BTW, I did this without CivIII running and it did the same thing.
 
Dianthus said:
The bit of text under my name might give you a clue why ;).

Congratulation!:) I didn't realize you are taking over for Aeson...you and Superslug and Space...Congrats! I better go over there to say hello to the whole gang and the regulars.
 
When i double click save games after i install the CRpSuite, an error comes up.

It says ' the procedure entry point TLsAlloC could not be located in the dynamic link library kernel32.dll'

any ideas why?
 
viper275 said:
Here's what happens:

1: Civ's running, usually autosaves are created.
2: Start CRpMapStat.
3. Choose File, then Open.
4: It opens a save file without me doing anything, usually the latest one in my Conquests saves.
5: It seems to freeze up.

The first problem is I need to select a save file. BTW, I did this without CivIII running and it did the same thing.
Thanks for reporting back Viper. I'll take a look at the code and see if I can add some logging to help diagnose this.



bluebox said:
I have a quick question: Can I access the firaxis base score in Crp Stats?
Not currently, no. I'll take that as a request. How about a "Histograph" tab that shows the underlying data for Civ's Histographs?



Turner_727 said:
Yeah, it shows the score. I don't remember where, tho.
Turner, are you getting confused between CRpStats and CRpMapStat? CRpMapStat shows the score (and QSC score) for the current turn at the top of the form. CRpStats (AFAIK, unless I've added it accidentally!) doesn't show fireaxis score, only QSC score.



citizen001 said:
When i double click save games after i install the CRpSuite, an error comes up.

It says ' the procedure entry point TLsAlloC could not be located in the dynamic link library kernel32.dll'

any ideas why?
Which version of windows are you running? kernel32.dll is a windows dll, so I'm guessing you're running an old version of windows. To be honest I'm not sure which versions of windows CRpSuite runs on. I've personally ran it on XP Home/Proffesional and 2000 Proffessional.
 
Yeah, you know me, D....all your programs just run together! :lol:

It is MapStat tho that shows it.

Hey,when's the next version release? I want my city count back! ;)
 
Turner_727 said:
Hey,when's the next version release? I want my city count back! ;)
It's been quite a while, hasn't it?! I've been a little busy with HOF stuff, and haven't even started CGOTM07 yet, so haven't had much time for CRpSuite recently. I have fixed a number of bugs though, including that city count one. Maybe I'll just do a another bug fix release in the next couple of days.
 
Dianthus said:
Not currently, no. I'll take that as a request. How about a "Histograph" tab that shows the underlying data for Civ's Histographs?
:eek: sure, that would be a great feature.

I wondered if I can get my turn scores and create a graph of it, just as I can do with culture. If you can count the score for all players in your tool that would be of course very helpful.

Thanks for picking it up as a request. :)
 
Hey, Dianthus. Towards the end of GOTM37, I was tyring to decide which victory condition would score best for me once I reached the point where I knew I could win. I posted a question and AlanH pointed me to the Jason score calculator.

I tried using it but found myself without some basic information that would make for an acurate comparison between victory conditions:

1. I was trying compare a Dom win in x turns to a SS victory in y turns. To be truly comparible, I had to watch my score over a couple of turns to figure my rate of increase so I could estimate my base score in x turns and again in y turns.

2. The calculator input score is (I assume) a Firaxis score from a completed game. So I had to figure out what my Firaxis bonus would be in each case, so I could add it to my projected score. Otherwise the step that subtracts the bonus would distort the comparison.

So what I was thinking is that it would be useful to have a "Scoring" tab added to MapStats. Built in would be the Jason calculator where you could input:
1) estimated "Best" dates, like the online version, from a similar game or your own best guess.
2) your expected finish dates for victory conditions you want to compare.

The calculator could then take your score and some kind of growth rate to estimate your base score at the projected finish date Jason scores. (It might be necessary to input or override the calculated growth rate.)

The most difficult thing would be the run rate. You would have to track score over a period of time to get a growth curve. I suppose you could just track it over time while the program is open. Closing mapstats would lose the data but it would start over each session.

I don't think there is any spoiler info there, since a determined player could do what I discribed without too much trouble. I've thought about doing something like this in excel but MapStat would be a much better place for it obvious reasons. :)

What do you think?
 
dvandenberg said:
I don't think there is any spoiler info there, since a determined player could do what I discribed without too much trouble. I've thought about doing something like this in excel but MapStat would be a much better place for it obvious reasons. :)

What do you think?
Sounds feasible, and I agree about the spoiler info so long as the player is the source of the "best dates". Don't expect this feature to get in soon though, I'm pretty busy at the moment. I'll add it to my TODO list though.
 
viper275 said:
Here's what happens:

1: Civ's running, usually autosaves are created.
2: Start CRpMapStat.
3. Choose File, then Open.
4: It opens a save file without me doing anything, usually the latest one in my Conquests saves.
5: It seems to freeze up.

The first problem is I need to select a save file. BTW, I did this without CivIII running and it did the same thing.

I saw this happen the first couple times I tried using this on my older PC. What I think is happening is a timing issue.
1. Lauch
2. Program starts loading an autosave (but its slow and takes 5-10 seconds).
2a. Its possible the program 'hangs' for 5 seconds or something before looking for the autosave.
3. The user clicks on open and the open dialog pops up with focus.
4. The program finishes loading the autosave and CrpMapStat gains focus with the autosave info up 'front' and the 'open dialog' still the active window.

Once you switch focus back to the 'open dialog' you can cancel the window and the utility works just fine.

I've solved this by being more patient. I now launch CrpMapStat before loading Civ3 PTW. By the time I've loaded a save to the game the utility has already finished with the autosave load. At this point I can either do a manual open or the file that is open is the one I'm interested in.

EDIT: I tried it now and did not see the behavior....
 
Dianthus said:
Sounds feasible, and I agree about the spoiler info so long as the player is the source of the "best dates". Don't expect this feature to get in soon though, I'm pretty busy at the moment. I'll add it to my TODO list though.
Great! No hurry.

I decided to try out an excel version for s&g's. I am finding the growth rate a challenge. I am trying to decide if it should be:
1) an average of the each turn's percent growth over the prior for the sample of turns. [i.e. for 3 turns: 1000, 1010, 1020 use (((1010-1000)/1000) + ((1020 - 1010)/1010)) / 2].
2) use points per turn somewhat like the game does [i.e. same 3 turns, say current turn is 920AD (207): ((1000/205) + (1010 /206) + (1020/207)) / 3]

The first would would need a loop to do FinalScore = score * (1 + percent) until finish date is reached.
Edit: on second thought no loop if I do: FinalScore = Score + ((Score * (1 + Percent)) * turn to finish)

The other seems more straight forward: FinalScore = score + (avg points * turns to finish).

There are probably better ways. But those were all I could think of. I am going to have to go back through a bunch of saves and see which method comes closest to what actually happened.

DV
 
I've just released a new version of CRpSuite which can be found on my website.

New features in 2.8.2 :
  • CRpMapStat - Fixed bug in flip calculations. No longer count units without attack/defence as garisson.
    (Reported by erislover)
  • CRpMapStat - Fixed bug on Territory tab. Now (once again) shows city count for selected player.
    (Reported by Turner_727)
  • CRpMapStat - Flip probabilities now capped at 100%.
    (Reported by Offa)
  • CRpMapStat - Fixed trading tab handling of embargos.
    (Reported by TimBentley)
  • CRpMapStat - Fixed bug where CRpMapStat could load an autosave while manually selecting a file to open, so causing it to freeze.
    (Reported by viper275/MOTH)
  • CRpMapStat - No longer accepts an empty admin password for MP.
    (Reported by alpha_fys)
  • CRpMapStat - Added tab showing civ attributes. Shows unmet civs if space race victory is enabled.
    (Suggested by Mistfit)
  • CRpMapStat - Added a parenthesised culture change to culture column in territory tab. I.e. 43987 (+1023) means that the civ has 43987 culture, and has increased by 1023 since last turn.
    (Suggested by dvandenberg)
  • CRpRings - Fixed bug with cities and city names. No longer shows razed cities and now shows the current city names rather than the name the city was originally settled with.
    (Reported by planetfall)
  • CRpRings - Added civ name to cities to help identify the owner.
    (Suggested by Mistfit)
  • CRpStats/CRpMapStat - Fixed identification of when civ dies.
    (Reported by dvandenberg)

Here's a screenshot of the new "Civ Info" tab:
CRpMapStat282.png
 
I like the new version, it works fine now, good job!
Edit: The city count is good too.
 
@Dianthus: When I highlight any city in CRpMapStat and hit "J", I'm switched to the Civ screen BUT, it centers on the Capital city (viz. First city built.) instead of the highlighted one! :confused:
 
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