Hey, Dianthus. Towards the end of GOTM37, I was tyring to decide which victory condition would score best for me once I reached the point where I knew I could win. I posted a question and AlanH pointed me to the Jason score calculator.
I tried using it but found myself without some basic information that would make for an acurate comparison between victory conditions:
1. I was trying compare a Dom win in x turns to a SS victory in y turns. To be truly comparible, I had to watch my score over a couple of turns to figure my rate of increase so I could estimate my base score in x turns and again in y turns.
2. The calculator input score is (I assume) a Firaxis score from a completed game. So I had to figure out what my Firaxis bonus would be in each case, so I could add it to my projected score. Otherwise the step that subtracts the bonus would distort the comparison.
So what I was thinking is that it would be useful to have a "Scoring" tab added to MapStats. Built in would be the Jason calculator where you could input:
1) estimated "Best" dates, like the online version, from a similar game or your own best guess.
2) your expected finish dates for victory conditions you want to compare.
The calculator could then take your score and some kind of growth rate to estimate your base score at the projected finish date Jason scores. (It might be necessary to input or override the calculated growth rate.)
The most difficult thing would be the run rate. You would have to track score over a period of time to get a growth curve. I suppose you could just track it over time while the program is open. Closing mapstats would lose the data but it would start over each session.
I don't think there is any spoiler info there, since a determined player could do what I discribed without too much trouble. I've thought about doing something like this in excel but MapStat would be a much better place for it obvious reasons.
What do you think?