Cruise missile tips

alexander dumas

Chieftain
Joined
Jun 4, 2002
Messages
88
Location
CA
Does anyone have any tips for using cruise missiles? I've built a few and it always seems to be a waste of resources, but I'm wondering if I've just had bad luck or if they are an ineffecient use of resources.
 
if you are playing with standard rules cruise missles can be used to take out ships that you have bombarded down to 1 hit point.

of course if you are playing with lethal bombard you dont have to wrry about it.
 
yes, but are they basically long-range, one-use artillery? To they hit all units in a stack? Do they only affect one square? As I've said, I've used a few to no avail, and I'm sure that was bad luck. I'm looking for success stories. Lethal Bombard is off.
 
I keep a few around to sink enemy ships that get too close. Artillery and bombers will only reduce ships to 1 hp using standard rules but the cruise missle will sink them. Soften them up first with your other bombard units but when they get to 1 hp break out the cruise.
 
I keep a few around to sink enemy ships that get too close. Artillery and bombers will only reduce ships to 1 hp using standard rules but the cruise missle will sink them. Soften them up first with your other bombard units but when they get to 1 hp break out the cruise.

I use carrier battle groups for this. Keep two carriers with bombers in one fighters on air supperiority in the other, with two destroyers or battleships and one nuclear sub w/nuke. The bombers hit enemy ships down to 1 or 2 hitpoints and the destroyers or battleships finsh them off by normal attack. I normally keep them around the enemy territory though, this way I can strike at their heart. Around the homeland I just use groups of four battleships that way the can bombard to weaken and attack to kill. As far as I am concerned cruise missles are alright if you have the resources to waste.
 
I often keep a few CM's around to hit enemy ships near my coast due to the fact that I can I move them anywhere in my territory via railroad, using ships is less efficient as they have limited movement so by the time they get to where the enemy is - they've gone and with a large coastline to patrol it's difficult to keep track of.
 
I use carrier battle groups for this. Keep two carriers with bombers in one fighters on air supperiority in the other, with two destroyers or battleships and one nuclear sub w/nuke. The bombers hit enemy ships down to 1 or 2 hitpoints and the destroyers or battleships finsh them off by normal attack. I normally keep them around the enemy territory though, this way I can strike at their heart. Around the homeland I just use groups of four battleships that way the can bombard to weaken and attack to kill. As far as I am concerned cruise missles are alright if you have the resources to waste

By the time cruise missiles are available I usually control all of a very large continet. It would teak a large number of these Battle groups that your are describing to protect all of my coastline. With full railroads I can keep ~20 artillery units around and a few cruise missiles and they can defend my whole coast against random ships bombarding it. It would be a bigger waste to have several battlegroups setting around. Cruise missiles are dirt cheap, compared to battleships and carriers.
 
I like to have a large army around in most games to destroy any opponent in a matter of turns, case in point the GOMVIII I didn't any moden wepons early in the game but by shear amount of cavalry I wiped through the russians in three turns, compleatly destroyed. Then later I used some of my carrier groups with four transports, one army of modern army and three modern armor in each, the chineas where trying to build a spaceship so I reached the domination limit in just a few turns by nuking ten of their cities and walking right into them. I agree that cruise missles are more effective if you are working purely on a deffensive posture, but I like to hit hard wich requires a lot of spare units sitting around. I am a warmonger in a since, I like the military aspect of the game. Once the AI feels its threat close to home it pulls away from you and concentraites on retaking it's own towns thus is why I keep my carrier battle groups close to their shoreline, not to defend myself, but to use them offensively, by taking one of their towns they same turn they attack me they move their units to retake their town, most of time at least. This allows me to keep the war on their territory not hitting my main cities but fighting my vassels that were their cities to begin with. Offense is the best Defense!
 
I use almost the same tatics skaternate, I was just answering the question "What good are cruise missiles". When my war machine is rolling having one city take 4 or 5 turns to make some cruise missiles might deprive my 500 unit army of 2 units. Its worth it just to sink those battleships that I know the AI took 5-10 turns to build. The only artillery units I ever have are ones that I have captured, so I dont even have to build them.

My tatic is to build armies with 4 units of modern armor and as many other modern armor units as possible and kill em as fast as possible. I dont even bother with mech inf till the war is over.

I personally think that carriers/planes are a waste of time, the extra fast attack units that you could build for the cost will do far more damge than a bomber ever will. I build about 6 battleships and as many transports as needed to land enough force to take and hold one city, then I build an airport and transport reinforcements by airlifting.
 
I personally think that carriers/planes are a waste of time, the extra fast attack units that you could build for the cost will do far more damge than a bomber ever will

Yes but bombers can do one thing those fast units can't. They can destroy roads going to resources and luxeries the very first turn of the war, keeping the AI from being able to build modern units to keep up the war effort against you, then they can destroy every road going into the capito city the next turn, keeping the AI from trading for resources, they then can bombard really big cities deffended by mechs to allow your modern armors to take the city with less casualties.
 
I agree that planes are useful. They are of course just long range artillery. Its good to have 2 - 6 carriers near the opponents mainland to cut resources and grind the attack to a halt.

Cruise missiles are useless in my opinion. I didnt realise that they can sink a ship on low hit points so they may have some small value. I wouldnt build more than 3 though!

I wish they could be carried in the agies cruiser or battleship.
 
Yes but bombers can do one thing those fast units can't. They can destroy roads going to resources and luxeries the very first turn of the war, keeping the AI from being able to build modern units to keep up the war effort against you

Why would I want to destroy roads to resources and luxeries on the first turn of the war, using modern armor those resources and luxeries will be mine on the first turn or two of the war. If they are within bomber range I will most likely be able to capture that teritory on the first turn or two of the war.

then they can destroy every road going into the capito city the next turn, keeping the AI from trading for resources

As above, if I have a city close enough that it is in bomber range it will only be one or two turns before I capture it anyway, and I want the roads for my own use when I so.

they then can bombard really big cities deffended by mechs to allow your modern armors to take the city with less casualties

I have two responses to this. First, I try to have at least ten armies with four modern amor in them, I use them to crack the first one or two really tough defenders. Second while you are building all those carriers, artillery, and bombers I will have 50%-75% more units of modern armor so I can afford more casualties, and since that is all I am building I can replace/reinforce much faster.
 
I have buitl only a few cruise missiles and never used them on ships. They have never appeared to do anything to land units or cities. They do look nice though.
 
What level do you play on usually, I prefer emporer/diety.

Why would I want to destroy roads to resources and luxeries on the first turn of the war, using modern armor those resources and luxeries will be mine on the first turn or two of the war

On diety at least this won't happen the AI will have a stack just as large as yours, and produce twice as fast as you, by keeping them away from resources they can't produce modern weponry, they will build a bunch of longbowmen, which are easily deafeted. You must use a variety of bombarding units to stomp down there stack, which is probably 100+ units of modern armor and mechs, then you must get to the cities, which normally wont be able to be done. Second armies are nice but I don't use them much. Your armies are nice but easily bombed down to defeatable levels, which also on high levels the AI will do! They won't directly attack any army without an army untill it is bombed down to one unit left. Also I don't like to put four units in an army its a waste of attack. The army can only attack three time, four individual modern armors 12 times, albiet most likely only four, unless you have a good dice roll.

As above, if I have a city close enough that it is in bomber range it will only be one or two turns before I capture it anyway, and I want the roads for my own use when I so.

not neccisarlly true as above. If you don't have the luxery or resource I may leave the road intact, but odds are if you are fighting a modern war you have every resource so what is the use of you having it. If the resource is not directly next to the city then you won't be able to use it right away anyway you will have to wait for your culture to expand.

Second while you are building all those carriers, artillery, and bombers I will have 50%-75% more units of modern armor so I can afford more casualties, and since that is all I am building I can replace/reinforce much faster.

This is saying that you will have the same amount of building capacity as I will, anyway this argument will go unresolved untill the release of play the world.
 
What level do you play on usually, I prefer emporer/diety.

I usually play on monarch or emporer, I can play and win on Diety but I just dont like the extreme micromanagment/attention to detail that it requires.

. You must use a variety of bombarding units to stomp down there stack, which is probably 100+ units of modern armor and mechs, then you must get to the cities, which normally wont be able to be done

I just park a couple of my armies in the city that they were approaching and use my individual units to do hit and runs. The AI almost always heads to another city when they see it is heavilly defended and their stack has alot of wounded or dead units. I just wait to see where the head next and repeat until the stack is dead.

On diety at least this won't happen the AI will have a stack just as large as yours, and produce twice as fast as you, by keeping them away from resources they can't produce modern weponry, they will build a bunch of longbowmen, which are easily deafeted. You must use a variety of bombarding units to stomp down there stack, which is probably 100+ units of modern armor and mechs, then you must get to the cities, which normally wont be able to be done

I do play almost exclusivly on huge maps with 16 civs, by the time the units we are talking about roll around (modern armor, mech inf, and etc) the game is usually down to 5 or 6 remaining civs and I usually control at least 50% of the world. On a huge map its likely that I will have at least 30 high production cities by this time so I have never had any trouble out producing the AI. I almost always use miltary alliences to gang up on the strongest civ as I am playing the game so quite often by the time I get to the modern age I am fighting what would have been the 4th or 5th place civ.

Your armies are nice but easily bombed down to defeatable levels, which also on high levels the AI will do! They won't directly attack any army without an army untill it is bombed down to one unit left. Also I don't like to put four units in an army its a waste of attack. The army can only attack three time, four individual modern armors 12 times, albiet most likely only four, unless you have a good dice roll.

I have never seen the AI bomb my armies extenisivly, they always try to destroy the roads to a resource that I already have 5 or 6 of anyway. Not putting 4 units in an army is a big mistake, thats the only sure way to knock out the elite mech inf that is in large cities. If you attack with individual units you will loose two or three on each mech in the city, while making the vetern units elite and etc.

This is saying that you will have the same amount of building capacity as I will, anyway this argument will go unresolved untill the release of play the world.

I wouldnt think of using this strategy against a human player, it is just what seems to work best for me against the AI.
 
I think the valuable point that is not bieng made about bombers is that bombers on carriers are perfect for a war you dont want to fight.

When a large civ on another continent has declared war on me and I dont want to fight I just let loose with the bombers on luxuries then resource then cities. Ruin the economy - leave your army home for when they arrive - pound them - and you have a demolished civ.

I know what your going to say - go raze all their cities - take them - note the case for me. I prefer to ruin them but leave them in tact for another day - remember we are playing for FUN not the stupid SCORE!!!! :crazyeye:

When im ready to raze cities - nothing stands in my way!!!!
 
Is there anyway to move cruise missiles off a continent? I'm trying to use them offensively, and I found to my horror that I dont seem to be able to get them on board any transport of any kind! That's a step backwards from Civ2
I like the way they float up and down tho :p
 
Originally posted by JonFitt
Is there anyway to move cruise missiles off a continent? I'm trying to use them offensively, and I found to my horror that I dont seem to be able to get them on board any transport of any kind! That's a step backwards from Civ2
I like the way they float up and down tho :p

If you use official rules, then cruise missiles are totaly useless. I suggest you going into edidor ( read editor help) to modified some standard setting about them.


Here what i did. I increase their bombard range from 2 to 8 ( bomber got 6 so why 2 for a cruise missile:confused: ).

Then by using ctrl+click you can give them " tactical missile" attribute.

Then i give aegis cruiser and nuclear sub the ability to carry tactical missile. If you had transportation facility to aegis you can increase capacity so i got 4 cruise missile per aegis cruiser. cruise missile move freely on railroad as default rule.

It is easy to do if you take time to read editor help, when you are into editor there is another help under each section.

By the way increase movement rate from 1 to 2 for radar artillery
:D and decrease defensive bonus agaist bombardement for building and citizen from 16 to 4 ( like patch 1.07).

Once the change are made you have to save this file to a bic.file( scenario) , just follow instruction. Then you can play your mod as a scenario.
 
It's bizarre that they don't come preset as tactical missiles! You should be able to store cruises on battleships, aegis, and possibly even destroyer. As it is I can't get them to where I want them, you not even allowed to airlift them.
 
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