PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
Pre G&K, a big part of my strategy was to build the largest early game gold pile I could in order to have mass amounts of gold on hand to spend on allying CS when I opened Patronage. The food, resources, culture or units and occasional GPs more than repaid my investments.
Post G&K I've changed my strategy. Now I spend my gold on buildings, units, and upgrades. The why of that is that the CS alliances are, to me, now nearly worthless.
1) Gold now influences CS far less than it did before. In vanilla, a gift of 1000 gold pretty much guaranteed an alliance. It can cost far more than that now.
2) Alliances have become ridiculously fragile. Coups, quests, and religion can now break an alliance into which you'e invested a ton of gold and effort. The quests to be the one to produce the most techs, culture, faith, whatever, in X number of turns can completely blindside you. You will lose either the culture or science quests if they don't fit in with your chosen victory condition.
CS alliances are still a valuable tool. They seem to be the only way to peacefully acquire missing late game strategic resources. Despite that, the fact that an alliance can be broken by something that I am powerless to prevent makes them optional for me.
To me, these changes sadly add more pressure to become a warmonger. The slow generation of Great Prophets or Missionaries combined with the ludicrous one spy-per-age mechanic means that I can't effectively prevent the loss of CS alliances to coups or religion; I'm simply outnumbered by the AI civs. I loaded the initial AutoSave from a game I lost as Carthage and I'm going all-out warmonger this time around to how it changes the outcome.
I'm just finding I tend to ignore CSes more than before in general, which is a pity. It's hard to maintain alliances, but probably too easy to form them and friendships due to the high influence provided by most quests; even the most basic (such as kill a barbarian or offer protection) offers enough to go straight from neutral to friendly. Even when next to an enemy, CS allies seem very passive, while previously they would actively intervene in military conflicts on your behalf.
As for coups, perhaps an allied CS should count as one of your cities for espionage purposes - so that you can station a spy there to perform counterintelligence?